@up Przepraszam, zapomniałem. Wiem, że słaby no ale przecież jestem januszem skryptów. # C O N F I G #options: drop.gracz: drop.gracz drop.vip: drop.vip#SZANSA NA DROP# ss: 0.05 sk: 25.00 xg: 7 xv: 10#GRACZ# dg: 1.80 dgf: 16.00 eg: 0.60 egf: 0.80 gg: 5.20 ggf: 5.40 ig: 5.20 igf: 5.40 og: 5.50 ogf: 5.70 ag: 0.50 agf: 0.70 pg: 0.20 pgf: 0.40 tg: 0.70 tgf: 0.90 wg: 4.50 lg: 5.00 rg: 3.50#VIP# dv: 2.00 dvf: 2.20 ev: 0.80 evf: 1.00 gv: 5.40 gvf: 5.60 iv: 5.40 ivf: 5.60 ov: 5.70 ovf: 5.90 av: 0.70 avf: 0.90 pv: 0.40 pvf: 0.60 tv: 0.90 tvf: 1.10 wv: 4.70 lv: 5.20 rv: 3.70# Z M I E N N E #variables: {diament.%player%} = true {szmaragd.%player%} = true {zloto.%player%} = true {zelazo.%player%} = true {jablko.%player%} = true {perla.%player%} = true {obsydian.%player%} = true {lapis.%player%} = true {redstone.%player%} = true {weviel.%player%} = true {tnt.%player%} = true# S T A R T K O D U ##BLOKOWANIE DROPU Z RUD#on break of any ore or emerald ore: cancel event delete event-block#DROP ZE STONE#on mine of stone: chance of {@ss}%: give 1 chest named "&7Srebrna Skrzynia" to player if player has permission "{@drop.gracz}": if player's tool is pickaxe of fortune 0: if {diament.%player%} is true: chance of {@dg}%: give 1 diamond to player if {szmaragd.%player%} is true: chance of {@eg}%: give 1 emerald to player if {zloto.%player%} is true: chance of {@gg}%: give 1 gold ingot or 2 gold ingot to player if {zelazo.%player%} is true: chance of {@ig}%: give 1 iron ingot or 2 iron ingot to player if {jablko.%player%} is true: chance of {@ag}%: give 1 apple to player if {perla.%player%} is true: chance of {@pg}%: give 1 ender pearl to player if {obsydian.%player%} is true: chance of {@og}%: give 1 obsidian or 2 obsidian or 3 obsidian to player if {lapis.%player%} is true: chance of {@lg}%: give 2 lapis lazuli or 3 lapis lazuli to player if {redstone.%player%} is true: chance of {@rg}%: give 2 redstone or 3 redstone to player if {wegiel.%player%} is true: chance of {@wg}%: give 1 coal or 2 coal or 3 coal to player if {tnt.%player%} is true: chance of {@tg}%: give 1 tnt to player if player's tool is pickaxe of fortune 0 or pickaxe of fortune 1 or pickaxe of fortune 2 or pickaxe of fortune 3: if {diament.%player%} is true: chance of {@dgf}%: give 1 diamond to player if {szmaragfd.%player%} is true: chance of {@egf}%: give 1 emerald to player if {zloto.%player%} is true: chance of {@ggf}%: give 1 gold ingot or 2 gold ingot to player if {zelazo.%player%} is true: chance of {@igf}%: give 1 iron ingot or 2 iron ingot to player if {jablko.%player%} is true: chance of {@agf}%: give 1 apple to player if {perla.%player%} is true: chance of {@pgf}%: give 1 ender pearl to player if {obsydian.%player%} is true: chance of {@ogf}%: give 1 obsidian or 2 obsidian or 3 obsidian to player if {tnt.%player%} is true: chance of {@tgf}%: give 1 tnt to player if player has permission "{@drop.vip}": if player's tool is pickaxe of fortune 0: if {diament.%player%} is true: chance of {@dv}%: give 1 diamond to player if {szmaragd.%player%} is true: chance of {@ev}%: give 1 emerald to player if {zloto.%player%} is true: chance of {@gv}%: give 1 gold ingot or 2 gold ingot to player if {zelazo.%player%} is true: chance of {@iv}%: give 1 iron ingot or 2 iron ingot to player if {jablko.%player%} is true: chance of {@av}%: give 1 apple to player if {perla.%player%} is true: chance of {@pv}%: give 1 ender pearl to player if {obsydian.%player%} is true: chance of {@ov}%: give 1 obsidian or 2 obsidian or 3 obsidian to player if {lapis.%player%} is true: chance of {@lv}%: give 2 lapis lazuli or 3 lapis lazuli to player if {redstone.%player%} is true: chance of {@rv}%: give 2 redstone or 3 redstone to player if {wegiel.%player%} is true: chance of {@wv}%: give 1 coal or 2 coal or 3 coal to player if {tnt.%player%} is true: chance of {@tv}%: give 1 tnt to player if player's tool is pickaxe of fortune 0 or pickaxe of fortune 1 or pickaxe of fortune 2 or pickaxe of fortune 3: if {diament.%player%} is true: chance of {@dvf}%: give 1 diamond to player if {szmaragfd.%player%} is true: chance of {@evf}%: give 1 emerald to player if {zloto.%player%} is true: chance of {@ggf}%: give 1 gold ingot or 2 gold ingot to player if {zelazo.%player%} is true: chance of {@ivf}%: give 1 iron ingot or 2 iron ingot to player if {jablko.%player%} is true: chance of {@avf}%: give 1 apple to player if {perla.%player%} is true: chance of {@pvf}%: give 1 ender pearl to player if {obsydian.%player%} is true: chance of {@ovf}%: give 1 obsidian or 2 obsidian or 3 obsidian to player if {tnt.%player%} is true: chance of {@tvf}%: give 1 tnt to player#KOMENDY#command /drop: aliases: /stone, /kamien trigger:command /wypadanie [<text>] [<player>]: permission: admin.admin trigger: if arg 1 is "szmaragd": if {szmaragd.%player%} is true: set {szmaragd.%player%} to false send "Wylaczono wypadanie" else: set {szmaragd.%player%} to true send "Wlaczono wypadanie"