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xDravius

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Treść opublikowana przez xDravius

  1. ############################# # Autor: xDravius # # Wersja 1 # ############################# command /spawn: trigger: if {spawn} is not set: send title "&6Server" with subtitle "Spawn nie został jeszcze ustawiony!" to player stop if {spawncooldown::%player's uuid%} is set: stop set {spawncooldown::%player's uuid%} to true set {_startloc} to location of player loop 5 times: set {_sec} to 6 - loop-number send title "&6Server" with subtitle "&7Zostaniesz &fprzeteleportowany &7za &a%{_sec}%s&7!" to player send action bar "&7Zostaniesz &fprzeteleportowany &7za &a%{_sec}%s&7!" to player wait 1 second if distance between location of player and {_startloc} > 0.1: send title "&6Server" with subtitle "&7Teleportacja &azostała &7anulowana!" to player delete {spawncooldown::%player's uuid%} stop send title "&6Server" with subtitle "&7Teleportowanie..." to player teleport player to {spawn} send title "&6Server" with subtitle "&7Zostałeś &fprzeteleportowany&7!" to player for 2 seconds delete {spawncooldown::%player's uuid%} command /setspawn: permission: Dravius.setspawn trigger: set {spawn} to location of player send title "&6Server" with subtitle "&aSpawn został ustawiony w twoim miejscu!" to player #https://discord.gg/8c25jeVckR command /delspawn: permission: Dravius.delspawn trigger: delete {spawn} send title "&6Server" with subtitle "&cSpawn został usunięty!" to player
  2. ############################# # Autor: xDravius # # Werja pierwsza # ############################# on inventory close: if name of event-inventory contains "&8Ender chest": set {_target} to {ecc::lastTarget::%player%} set {_rows} to {enderchest::rows::%{_target}%} loop ({_rows} * 9) times: set {enderchest::%{_target}%::%loop-number%} to slot (loop-number - 3) of event-inventory delete {ecc::lastTarget::%player%} on right click: if player's held item is flower banner pattern: if custom model data of player's held item is 1: if {enderchest::rows::%player%} is not set: set {enderchest::rows::%player%} to 1 if {enderchest::rows::%player%} is less than 6: send "&aTwój enderchest został powiększony!" to player remove 1 of player's held item from player add 1 to {enderchest::rows::%player%} else: send "&cNie możesz już powiększyć enderchest!" to player command /,ec: trigger: play sound "block.ender_chest.open" with volume 1.0 to player set {ecc::lastTarget::%player%} to player if {enderchest::rows::%player%} is not set: set {enderchest::rows::%player%} to 3 set {_rows} to {enderchest::rows::%player%} set {_nextGui} to a new chest inventory with {_rows} rows named "&8Ender chest %player%" loop ({_rows} * 9) times: set slot (loop-number - 3) of {_nextGui} to {enderchest::%player%::%loop-number%} open {_nextGui} to player command /adminec [<text>] [<player>]: permission: Snajper.ec.admin permission message: &cNie posiadasz uprawnien do tej komendy! trigger: if arg 1 is not set: send "&8» &7Poprawne użycie: &8(&c/adminec <give/remove/see> <gracz>&8)" if arg 1 is "give": if arg 2 is not set: send "&cMusisz podać gracza, któremu chcesz nadać Roszerzenie enderchesta" to player stop give arg-2 a flower banner pattern of unbreaking 1 named "&5&lRoszerzenie enderchesta" with lore " &8» &7Pozwala rozszerzyć enderchesta o" and " &8» &ddodatkowe 9 slotów&7!" and "" and " &8» &cUwaga! &7Maksymalnie możesz" and " &8» &frozszerzyć enderchesta &7tylko o" and " &8» &7trzy dodatkowe linie!" with custom model data 1 if arg 1 is "remove": if arg 2 is set: set {_target} to arg-2 else: set {_target} to player if {enderchest::rows::%{_target}%} is not set: send "&cTen gracz nie ma zapisanego enderchesta." to player stop delete {enderchest::rows::%{_target}%} delete {enderchest::%{_target}%::*} send "&aUsunięto enderchest gracza %{_target}%." to player stop if arg 1 is "see": if arg 2 is not set: send "&cMusisz podać gracza, którego enderchest chcesz zobaczyć!" to player stop set {_target} to arg-2 set {ecc::lastTarget::%player%} to {_target} if {enderchest::rows::%{_target}%} is not set: set {enderchest::rows::%{_target}%} to 3 set {_rows} to {enderchest::rows::%{_target}%} set {_inv} to a new chest inventory with {_rows} rows named "&8Ender chest %{_target}%" loop ({_rows} * 9) times: set slot (loop-number - 3) of {_inv} to {enderchest::%{_target}%::%loop-number%} open {_inv} to player stop command /enderchest: permission: Dravius.enderchest.use permission message: &cNie posiadasz uprawnien do tej komendy! trigger: execute player command ",ec" command /ec: permission: Dravius.enderchest.use permission message: &cNie posiadasz uprawnien do tej komendy! trigger: execute player command ",ec" on rightclick on ender chest: cancel event execute player command ",ec"
  3. command /kowal: trigger: set {_item} to player's tool if {_item} is not netherite chestplate or netherite boots or netherite leggings or netherite helmet or diamond chestplate or diamond boots or diamond leggings or diamond helmet: send "&c➤ Trzymaj zbroję, którą można ulepszyć!" to player stop else: set {gui.kowal.%player%} to chest inventory with 3 rows named "Kowal" set slot 11 of {gui.kowal.%player%} to red dye named "&cAnuluj" set slot 13 of {gui.kowal.%player%} to {_item} set slot 15 of {gui.kowal.%player%} to lime dye named "&aUlepsz" open {gui.kowal.%player%} to player on inventory click: event-inventory is not player's inventory if name of event-inventory is "Kowal": cancel event if clicked slot is 11: close inventory of player if clicked slot is 15: execute console command "ukrytakomenda %player%" command /ukrytakomenda [<player>]: permission: op permission message: &cTaka komenda nie istnieje! trigger: if arg is not set: stop set {_gracz} to arg set {_item} to tool of {_gracz} if {_item} is air: send "&c➤ Trzymaj zbroję diamentową lub Anarchiczną!" to {_gracz} stop if {_item} is not netherite chestplate or netherite boots or netherite leggings or netherite helmet or diamond chestplate or diamond boots or diamond leggings or diamond helmet: send "&c➤ To nie jest zbroja możliwa do ulepszenia!" to {_gracz} stop if {_gracz} has 1 nether star named "&6Kamień Kowalski": remove 1 nether star named "&6Kamień Kowalski" from {_gracz}'s inventory else: send "&c➤ Potrzebujesz &6Kamienia Kowalskiego &caby ulepszyć zbroję! Stwórz go z 10 węgla i 35$ komendą &e/kamienkowalski" to {_gracz} stop if type of {_item} is netherite_chestplate or diamond_chestplate: set {_typ} to "Klata" set {_zbroja} to 8 else if type of {_item} is netherite_leggings or diamond_leggings: set {_typ} to "Spodnie" set {_zbroja} to 6 else if type of {_item} is netherite_boots or diamond_boots: set {_typ} to "Buty" set {_zbroja} to 3 else if type of {_item} is netherite_helmet or diamond_helmet: set {_typ} to "Hełm" set {_zbroja} to 3 set {_nazwa} to name of {_item} set {_poziom} to 0 if {_nazwa} contains "+1": set {_poziom} to 1 if {_nazwa} contains "+2": set {_poziom} to 2 if {_nazwa} contains "+3": set {_poziom} to 3 if {_nazwa} contains "+4": set {_poziom} to 4 if {_nazwa} contains "+5": set {_poziom} to 5 if {_nazwa} contains "+6": set {_poziom} to 6 if {_nazwa} contains "+7": set {_poziom} to 7 if {_poziom} >= 7: send "&e➤ Zbroja ma już maksymalny poziom (+7)!" to {_gracz} stop set {_szansa::0} to 100 set {_szansa::1} to 90 set {_szansa::2} to 80 set {_szansa::3} to 70 set {_szansa::4} to 60 set {_szansa::5} to 50 set {_szansa::6} to 40 set {_procent} to {_szansa::%{_poziom}%} set {_los} to random integer between 1 and 100 if {_los} > {_procent}: send "&c Ulepszenie się nie powiodło. Zbroja pozostała na poziomie +%{_poziom}%." to {_gracz} stop set {_nowy} to {_poziom} + 1 set {_bonus} to 0.5 * {_nowy} set {_laczny} to {_zbroja} + {_bonus} set name of {_item} to "&4%{_typ}% &c&l+%{_nowy}%" set lore of {_item} to "&b+%{_bonus}% odporności na obrażenia" set tool of {_gracz} to air wait 2 ticks give {_item} to {_gracz} send "&a Ulepszono zbroję do +%{_nowy}%!" to {_gracz} send "&7Nowy bonus pancerza: &b%{_bonus}% &7(łącznie: %{_laczny}% armor)" to {_gracz} execute console command "lp user %{_gracz}% permission set itemedit.itemedit.attribute true" execute {_gracz} command "/ie attribute remove armor" execute {_gracz} command "/ie attribute remove armor_toughness" wait 2 ticks execute {_gracz} command "/ie attribute add armor %{_laczny}%" execute {_gracz} command "/ie attribute add armor_toughness 3" execute console command "lp user %{_gracz}% permission set itemedit.itemedit.attribute false" command /kamienkowalski: trigger: if player has 10 coal: if player's balance >= 35: remove 10 coal from player remove 35 from player's balance give player nether star named "&6Kamień Kowalski" send "&a Otrzymałeś Kamień Kowalski!" else: send "&c Nie masz wystarczająco pieniędzy (35$)!" else: send "&c Brakuje ci 10 węgla!" command /dajkamien [<player>]: permission: op permission message: &cNie masz uprawnień do tej komendy! trigger: if arg is set: if arg is online: give arg 1 nether star named "&6Kamień Kowalski" send "&aDano Kamień Kowalski graczowi %arg%." else: send "&cGracz %arg% nie jest online!" else: give player 1 nether star named "&6Kamień Kowalski" send "&aDano Kamień Kowalski tobie."
  4. command /czek [<integer>]: trigger: if arg 1 is not set: send "&7Poprawne użycie&8: &f/czek <kwota>" stop if player's balance < arg 1: send "&cNie posiadasz wystarczającej ilości pieniędzy by stworzyć czek!" stop if 1 > arg 1: send "&cCena jest prawdopodobnie za mała!" stop if player has not enough space for bedrock: send "&cNie posiadasz miejsca w ekwipunku" stop remove arg 1 from player's balance give player a paper named "&a&lCzek pieniężny - $%arg-1%" with lore "&0. &8» &7Używając czeku otrzymasz na swoje" and "&0. &8» &7konto &a+%arg-1%" and "" and "&0. &8» &7Wytworzył: &f%player%" and "&0. &8» &7Unikalny kod: &bF2Pa69H2-8H" and "" and "&0. &8» &aKliknij PRAWYM, aby wykorzystać." send "&7Wytworzyłeś pomyślnie pieniężny czek na kwotę &a%arg-1%$&7!" stop on rightclick with paper: if name of player's tool is not "&a&lCzek pieniężny - $%arg-1%": stop set {_lore::*} to lore of player's tool set {_} to uncoloured coloured {_lore::2} replace all ". » konto +" in {_} with "" add ({_} parsed as integer) to player's balance send "&7Na twoje konto zoith stało dodane &f$%{_}%&7!" to player send title "" with subtitle "&7Na twoje konto zostało dodane &f$%{_}%&7!" to player for 1 seconds remove 1 of player's tool from player
  5. command /kosz: trigger: set {_gui} to chest inventory with 6 rows named "&6&lKosz" open {_gui} to player
  6. command /ogloszenie <text>: permission: Dravius.ogloszenia permission message: &cNie masz uprawnień do użycia tej komendy! trigger: if arg-1 is not set: send "&cPodaj tekst ogłoszenia!" send "&cForma: /ogloszenie <tekst>" stop set {_ogloszenie} to arg-1 replace all "&" with "§" in {_ogloszenie} loop all players: send title "&9&lOGŁOSZENIE" with subtitle "%{_ogloszenie}%" to loop-player for 5 seconds send "&aOgłoszenie zostało wysłane do wszystkich graczy."
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