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smaks4231

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Ostatnia wygrana smaks4231 w dniu 11 kwietnia 2025

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  1. command /customitem: trigger: set {_gui} to chest inventory with 6 rows named "&8Custom Itemy z &f&lANARCHIA.&e&lGG" set slot 0 of {_gui} to poppy named "&c&lRóża kupidyna" with lore "&8» &7Przedmiot zdobyty w &fwalentynki w 2024 roku!" and "&8» &7Trzymaj go w ręce aby otrzymywać:" and "&0-&8- &fEfekt odporności 1" and "&0-&8- &fEfekt regeneracji 1" set slot 1 of {_gui} to allium named "&d&lLizak" with lore "&8» &7Przedmiot zdobyty w &fdzień dziecka&7!" and "&8» &7Trzymaj go w ręce aby otrzymywać:" and "&0-&8- &fEfekt SIŁY 1" set slot 2 of {_gui} to brown dye named "&8&lKupa ANARCHII" with lore "&7" and "&7Nic nie daje ale stworzył ją" and "&7pan &fdexsi66" and "&7" and "&cTen przedmiot nie nadaje &4SIŁKI II" and "&6Ostateczna &6&l&nOFERTA&6!!!" set slot 3 of {_gui} to snowball named "&fŚnieżka" with lore "&7" and "&8» &7Jest to przedmiot z:" and "&8» &feventu świątecznego (2023)" and "&7" and "&8» &7Po trafieniu &ezamieniasz się" and "&8» &7z przeciwnikiem miejscem!" and "&7" set slot 4 of {_gui} to netherite sword of sharpness 6, looting 3, fire aspect 2, mending 1, unbreaking 3, named "&d&lSmoczy miecz" with lore "&7" and "&8» &7Posiada on możliwość strzelania" and "&8» &dperłami kresu" and "&7" open {_gui} to player set slot 5 of {_gui} to fire charge named "&5&lBombarda maxima" with lore "&8» &7Jest to przedmiot zdobyty z" and "&8» &fkarnetu wakacyjnego 2024&7!" and "&7" and "&8» &7Po wystrzeleniu wybucha w okolicy" and "&8» &7i niszczy każdy możliwy blok oprócz" and "&8» &fskały macierzystej&7!" open {_gui} to player set slot 6 of {_gui} to lime candle named "&a&lZatruty ołówek" with lore "" and "&8» &7Jest to przedmiot zdobyty z:" and "&8» &fwydarzenia szkolnego 2024&7!" and "" and "&8» &7Po uderzeniu przeciwnika" and "&8» &7otrzymuje on &ctrujący efekt&7!" and "" open {_gui} to player set slot 7 of {_gui} to poisonous potato named "&2&lSpleśniała kanpka" with lore "" and "&8» &7Jest to przedmiot zdobyty z:" and "&8» &fwydarzenia szkolnego 2024&7!" and "" and "&8» &7Po uderzeniu przeciwnika" and "&8» &7zarazisz go &achorobą&7!" and "" set slot 8 of {_gui} to fishing rod named "&5&lWędka nielota" with lore "" and "&8» &7Wędka nielota była do zdobycia" and "&8» &7w &f2024 roku &7podczas &adnia dziecka" and "" and "&8» &7Po złapaniu gracza na haczyk" and "&8» &7nie może on odlecieć &delytrą!" and "" open {_gui} to player set slot 9 of {_gui} to fishing rod named "&b&lWędka Surfera" with lore "" and "&8» &7Jest to przedmiot z:" and "&8» &feventu wakacyjnego (2023)" and "" and "&8» &7Ta &aniezwykła &7wędkazapewnia ci" and "&8» &7zdumiewającą zdolność przyciągania się" and "&8» &7do &bbloków &7i &dgraczy&7, tworząc zupełnie" and "&8» &7nowe możliwości eksploracji i walki!" and "" open {_gui} to player set slot 10 of {_gui} to netherite sword named "&3&lZajęczy miecz" with lore "" and "&8» &7Jest to przedmiot z &fwydarzenia" and "&8» &fwielkanocnego &7z &f2024 roku" and "" and "&8» &7Po uderzeniu przeciwnika blokuje" and "&8» &7możliwość skakania na &f4 sekundy&7!" and "" set slot 11 of {_gui} to enchanted golden apple named "&c&lWampirze jabłko" with lore "&8» &7Jest to przedmiot z:" and "&8» &feventu halloween (2024)" and "" and "&8» &7Po zjedzeniu otrzymujesz na" and "&8» &7Krótki czas &csiły II&7!" set slot 12 of {_gui} to egg of unbreaking 1 named "&eLewe jajko" with lore "" and "&8» &7Jest to przedmiot z &fwydarzenia" and "&8» &fwielkanocnego &7z &f2024 roku" and "&7" and "&8» &7Dzięki niemu możesz wyrzucić przeciwnika" and "&8» &7w powietrze!" and "" set slot 13 of {_gui} to stick of knockback 4 named "&6Rózga" with lore "" and "&8» &7Jest to przedmiot z:" and "&8» &feventu świątecznego (2023)" and "&7" and "&8» &cOdrzuca &7z potężną siłą" and "&8» &7niegrzecznych graczy!" and "" set slot 14 of {_gui} to golden helmet of aqua affinity 1, mending 1, projectile protection 4, thorns 3, vanishing curse 1 named "&6Korona ANARCHII" with lore "" and "&8» &eTen przedmiot jest wyjątkowy!" and "&8» &7Na serwerze zanjduje się tylko jedna" and "&8» &7taka korona! Która nigdy nie zostanie" and "&8» &7zniszczona." and "" and "&8» &eZalety przedmiotu:" and " &fStałe efekty:" and " &8- &fSzybkość II" and " &8- &fOdporność na ogień I" and " &8- &fSiła II" and " &8- &fOdporność III" and " &8- &fSzczęście I" and "" set slot 15 of {_gui} to beetroot soup named "&c&lKrew wampira" with lore "" and "&8» &7Jest to przedmiot z:" and "&8» &feventu halloween (2023)" and "" and "&8» &7Po kliknięciu uleczy Cię" and "&8» &7do &cpełnego HP&7!" and "" set slot 16 of {_gui} to netherite hoe named "&8&lKosa" with lore "" and "&8» &7Jest to przedmiot z:" and "&8» &feventu halloween (2023)" and "" and "&8» &7Twoje uderzenie może &fco minute" and "&8» &7mu efekty utrudniające widoczność" and "" set slot 17 of {_gui} to splash potion named "&3&lSzczęśliwa mikstura" with lore "" and "&8» &7Jest to przedmiot zdobyty z:" and "&8» &fwydarzenia szkolnego 2024&7!" and "" and "&8» &7Po wypiciu otrzymujesz &bx2" and "&8» &bwiększą szanse &7na drop" and "&8» &7stypendiów na okres &f5 minut&7!!" and "" set slot 18 of {_gui} to carrot named "&6Marchewkowy miecz" with lore "" and "&8» &7Dzięki niemu możesz &bzaprozić &7przeciwnika" and "&8» &7po &cuderzeniu &7na &asekundę!" and "" on inventory click: if name of event-inventory is "&8Custom Itemy z &f&lANARCHIA.&e&lGG": cancel event if clicked slot is 0: if player has permission "customcode.anarchiaitems": execute player command "/roza_kupidyna" send "&8» &7Otrzymałeś item &c&lRoża kupidyna" to player else: send "&cNie masz permisje do custom itemy!" to player if clicked slot is 1: if player has permission "customcode.anarchiaitems": execute player command "/lizak" send "&8» &7Otrzymałeś item &d&lLizak" to player else: send "&cNie masz permisje do custom itemy!" to player if clicked slot is 2: if player has permission "customcode.anarchiaitems": execute player command "/kupaanarchii" send "&8» &7Otrzymałeś item &8&lKupa Anarchii" to player else: send "&cNie masz permisje do custom itemy!" to player if clicked slot is 3: if player has permission "customcode.anarchiaitems": execute player command "/sniezka" send "&8» &7Otrzymałeś item &f&lŚnieżkę" to player else: send "&cNie masz permisje do custom itemy!" to player if clicked slot is 4: if player has permission "customcode.anarchiaitems": execute player command "/smoczymiecz" send "&8» &7Otrzymałeś item &d&lSmoczy miecz" to player else: send "&cNie masz permisje do custom itemy!" to player if clicked slot is 6: if player has permission "customcode.anarchiaitems": execute player command "/olowek" send "&8» &7Otrzymałeś item &a&lZatruty olowek" to player else: send "&cNie masz permisje do custom itemy!" to player if clicked slot is 7: if player has permission "customcode.anarchiaitems": execute player command "/kanapka" send "&8» &7Otrzymałeś item &2&lSpleśniała kanapka" to player else: send "&cNie masz permisje do custom itemy!" to player if clicked slot is 8: if player has permission "customcode.anarchiaitems": execute player command "/nielota" send "&8» &7Otrzymałeś item &5&lWędka nielota" to player else: send "&cNie masz permisje do custom itemy!" to player if clicked slot is 9: if player has permission "customcode.anarchiaitems": execute player command "/wendkasurfera" send "&8» &7Otrzymałeś item &b&lWędke surfera" to player else: send "&cNie masz permisje do custom itemy!" to player if clicked slot is 10: if player has permission "customcode.anarchiaitems": execute player command "/zajeczymiecz" send "&8» &7Już nie długo będzie &3&lZajęczy miecz&7!" to player else: send "&cNie masz permisje do custom itemy" to player if clicked slot is 11: if player has permission "customcode.anarchiaitems": execute player command "/jabko" send "&8» &7Otrzymałeś item &c&lWampirze jabłko&7!" to player else: send "&cNie masz permisje do custom itemy" to player if clicked slot is 12: if player has permission "customcode.anarchiaitems": execute player command "/lewejajko" send "&8» &7Otrzymałeś item &eLewe jajko&7!" to player else: send "&cNie masz permisje do custom itemy" to player if clicked slot is 13: if player has permission "customcode.anarchiaitems": execute player command "/rozga" send "&8» &7Otrzymałeś item &6Rózge&7!" to player else: send "&cNie masz permisje do custom itemy" to player if clicked slot is 14: if player has permission "customcode.anarchiaitems": execute player command "/koronaanarchii" send "&8» &7Otrzymałeś item &6Korone ANARCHII&7!" to player else: send "&cNie masz permisje do custom itemy" to player if clicked slot is 15: if player has permission "customcode.anarchiaitems": execute player command "/krewwampira" send "&8» &7Otrzymałeś item &c&lKrew Wampira&7!" to player else: send "&cNie masz permisje do custom itemy" to player if clicked slot is 16: if player has permission "customcode.anarchiaitems": execute player command "/kosa" send "&8» &7Otrzymałeś item &8&lKosa&7!" to player else: send "&cNie masz permisje do custom itemy" to player if clicked slot is 17: if player has permission "customcode.anarchiaitems": execute player command "/miksture" send "&8» &7Otrzymałeś item &3&lSzczęśliwa mikstura&7!" to player else: send "&cNie masz permisje do custom itemy" to player command /olowek: permission: CustomCode.items.olowek permission message: &cNie posiadasz permisji! trigger: set {_axe} to lime candle set display name of {_axe} to "&a&lZatruty ołówek" set lore of {_axe} to "&8» &7Jest to przedmiot zdobyty z:" add "&8» &fwydarzenia szkolnego 2024&7!" to lore of {_axe} add "&8" to lore of {_axe} add "&8» &7Po uderzeniu przeciwnika" to lore of {_axe} add "&8» &7otrzymuje on &ctrujący efekt&7!" to lore of {_axe} give {_axe} to player send "&aOtrzymałeś &aZatruty ołówek!" on damage of player by player: attacker is holding lime candle named "&a&lZatruty ołówek" set {_cooldown} to difference between {cooldown::lime candle::%attacker%} and now if {_cooldown} is less than 60 seconds: send "&cMusisz poczekać jeszcze %difference between 60 seconds and {_cooldown}% sekund, zanim ponownie użyjesz ołówka!" to attacker stop set {cooldown::lime candle::%attacker%} to now apply poison 1 to victim for 30 seconds apply weakness 1 to victim for 30 seconds send "&aUderzyłeś przeciwnika zatrutym ołówkiem!" to attacker command /resetolowek: permission: CustomCode.items.olowek.cooldown permission message: &cNie posiadasz permisji! trigger: delete {cooldown::lime candle::%player%} send "&aWszystkie cooldowny zostały zresetowane!" to player variables: {cooldown::poisonous potato::%player%} = 0 command /kanapka: permission: CustomCode.items.kanapka permission message: &cNie posiadasz permisji! trigger: set {_axe} to poisonous potato set display name of {_axe} to "&2&lSpleśniała kanapka" set lore of {_axe} to "&8» &7Jest to przedmiot zdobyty z:" add "&8» &fwydarzenia szkolnego 2024&7!" to lore of {_axe} add "&8" to lore of {_axe} add "&8» &7Po uderzeniu przeciwnika" to lore of {_axe} add "&8» &7zarazisz go &achorobą&7!" to lore of {_axe} give {_axe} to player send "&aOtrzymałeś &2Spleśniałą kanapke" on damage of player by player: attacker is holding poisonous potato named "&2&lSpleśniała kanpka" set {_cooldown} to difference between {cooldown::poisonous potato::%attacker%} and now if {_cooldown} is less than 60 seconds: send "&cMusisz poczekać jeszcze %difference between 60 seconds and {_cooldown}% sekund, zanim ponownie użyjesz kanapki!" to attacker stop set {cooldown::poisonous potato::%attacker%} to now apply glowing 1 to victim for 30 seconds send "&aUderzyłeś przeciwnika spleśniałą kanapką!" to attacker command /resetkanapka: permission: CustomCode.items.kanapka.cooldown permission message: &cNie posiadasz permisji! trigger: delete {cooldown::poisonous potato::%player%} send "&aWszystkie cooldowny zostały zresetowane!" to player variables: {cooldown::splash potion::%player%} = 0 command /miksture: permission: CustomCode.items.mikstura permission message: &cNie posiadasz permisji! trigger: set {_axe} to splash potion set display name of {_axe} to "&3&lSzczęśliwa mikstura" set lore of {_axe} to "&8» &7Jest to przedmiot zdobyty z:" add "&8» &fwydarzenia szkolnego 2024&7!" to lore of {_axe} add "&8" to lore of {_axe} add "&8» &7Po wypiciu otrzymujesz &bx2" to lore of {_axe} add "&8» &bwiększą szanse &7na drop" to lore of {_axe} add "&8» &7stypendiów na okres &f5 minut&7!!" to lore of {_axe} give {_axe} to player send "&aOtrzymałeś &3miksture" on damage of player by player: attacker is holding splash potion named "&3&lSzczęśliwa mikstura" set {_cooldown} to difference between {cooldown::splash potion::%attacker%} and now if {_cooldown} is less than 5 seconds: send "&cMusisz poczekać jeszcze %difference between 60 seconds and {_cooldown}% sekund, zanim ponownie użyjesz mikstury!" to attacker stop set {cooldown::splash potion::%attacker%} to now apply glowing 1 to victim for 1 seconds send "&8" to attacker command /resetmikstura: permission: CustomCode.items.mikstura.cooldown permission message: &cNie posiadasz permisji! trigger: delete {cooldown::poppy::%player%} send "&aWszystkie cooldowny zostały zresetowane!" to player variables: {cooldown::splash potion::%player%} = 0 command /kosa: permission: CustomCode.items.kosa permission message: &cNie posiadasz permisji! trigger: set {_axe} to netherite hoe set display name of {_axe} to "&8&lKosa" set lore of {_axe} to "&8» &7Jest to przedmiot z:" add "&8» &feventu halloween (2023)" to lore of {_axe} add "&8" to lore of {_axe} add "&8» &7Twoje uderzenie może &fco minute" to lore of {_axe} add "&8» &7przestraszyć przeciwnika nadając" to lore of {_axe} add "&8» &7mu efekty utrudniające widoczność" to lore of {_axe} give {_axe} to player send "&fOtrzymałeś custom item &8&lKose&f!" on damage of player by player: attacker is holding netherite hoe named "&8&lKosa" set {_cooldown} to difference between {cooldown::lime candle::%attacker%} and now if {_cooldown} is less than 60 seconds: send "&fKosa &8(&#4a4a4a%difference between 60 seconds and {_cooldown}%&8)" to attacker stop set {cooldown::netherite hoe::%attacker%} to now apply blindness 1 to victim for 30 seconds apply slow 1 to victim for 30 seconds send "&fKosa &8(&#ff7247{COOLDOWN-VAMPIRE_BLOOD}&8)" to attacker on rightclick on player: set {_victim} to event-entity if {_victim} is a player: if name of event-item is "&8&lKosa": set {_attacker} to player if {_attacker} is not {_victim}: set {_attackerPos} to location of {_attacker} set {_victimPos} to location of {_victim} send title "&f&lŚnieżka" with subtitle "&fZmieniłeś się z &b%{_attacker}%" to {_victim} send title "&f&lŚnieżka" with subtitle "&fZmieniłeś się z &b%{_victim}%" to {_attacker} command /sniezka: permission: customcode.anarchiaitems permission message: &cNie posiadasz permisji do tej komendy! trigger: give 1 snowball named "&fŚnieżka" with lore "&7" and "&8» &7Jest to przedmiot z:" and "&8» &feventu świątecznego (2023)" and "&7" and "&8» &7Po trafieniu &ezamieniasz się" and "&8» &7z przeciwnikiem miejscem!" and "&7" to player send "&7Otrzymałeś custom item &f&lŚnieżkę&7! to player on rightclick on player: set {_victim} to event-entity if {_victim} is a player: if name of event-item is "&fŚnieżka": set {_attacker} to player if {_attacker} is not {_victim}: set {_attackerPos} to location of {_attacker} set {_victimPos} to location of {_victim} teleport {_attacker} to {_victimPos} teleport {_victim} to {_attackerPos} send title "&f&lŚnieżka" with subtitle "&fZmieniłeś się z &b%{_attacker}%" to {_victim} send title "&f&lŚnieżka" with subtitle "&fZmieniłeś się z &b%{_victim}%" to {_attacker} remove 1 of event-item from {_attacker}'s inventory else: send "&cNie możesz zamienić miejsc z samym sobą!" to {_attacker} else: send "&cMusisz kliknąć na gracza!" to player on rightclick with snowball: remove 1 snowball from player's inventory command /lizak: permission: customcode.anarchiaitems permission message: &cNie posiadasz permisji do tej komendy! trigger: give 1 allium named "&d&lLizak" with lore "&8» &7Przedmiot zdobyty w &fdzień dziecka&7!" and "&8» &7Trzymaj go w ręce aby otrzymywać:" and "&0-&8- &fEfekt SIŁY 1" to player send "&7Otrzymałeś custom item &f&lŚnieżkę&7! to player command /roza_kupidyna: permission: customcode.anarchiaitems permission message: &cNie posiadasz permisji do tej komendy! trigger: give 1 poppy named "&c&lRóża kupidyna" with lore "&8» &7Przedmiot zdobyty w &fwalentynki w 2024 roku!" and "&8» &7Trzymaj go w ręce aby otrzymywać:" and "&0-&8- &fEfekt odporności 1" and "&0-&8- &fEfekt regeneracji 1" to player send "&7Otrzymałeś custom item &f&lŚnieżkę&7! to player command /bomba: permission: customcode.anarchiaitems permission message: &cNie posiadasz permisji do tej komendy! trigger: give 1 fire charge named "&5&lBombarda maxima" with lore "&8» &7Jest to przedmiot zdobyty z" and "&8» &fkarnetu wakacyjnego 2024&7!" and "&7" and "&8» &7Po wystrzeleniu wybucha w okolicy" and "&8» &7i niszczy każdy możliwy blok oprócz" and "&8» &fskały macierzystej&7!" and "&7" to player send "&7Otrzymałeś custom item &f&lŚnieżkę&7! to player command /kupaAnarchii: permission: customcode.anarchiaitems permission message: &cNie posiadasz permisji do tej komendy! trigger: give 1 brown dye named "&8&lKupa ANARCHII" with lore "&7" and "&7Nic nie daje ale stworzył ją" and "&7pan &fdexsi66" and "&7" and "&cTen przedmiot nie nadaje &4SIŁKI II" and "&6Ostateczna &6&l&nOFERTA&6!!!" to player send "&7Otrzymałeś custom item &f&lŚnieżkę&7! to player options: smoczyMieczType: netherite sword smoczyMieczName: &d&lSmoczy Miecz smoczyMieczCooldown: 60 seconds command /smoczymiecz: executable by: players permission: server.command.smoczymiecz permission message: &6Nie posiadasz wystarczających uprawnień do wykonania tej komendy. trigger: give 1 netherite sword of sharpness 6, looting 3, fire aspect 2, mending 1, unbreaking 3, named "&d&lSmoczy miecz" with lore "&7" and "&8» &7Posiada on możliwość strzelania" and "&8» &dperłami kresu" and "&7" to player on right click: if type of player's tool is {@smoczyMieczType}: if name of player's tool is "{@smoczyMieczName}": if {smoczyMiecz::cooldown::%uuid of player%} is set: if difference between {smoczyMiecz::cooldown::%uuid of player%} and now is smaller than {@smoczyMieczCooldown}: apply nbt {_nbt} to player's tool send "&cOdczekaj chwilę." to player stop set {smoczyMiecz::cooldown::%uuid of player%} to now shoot ender pearl from player command /bombarder: trigger: give player fire charge named "&5&lBombarda maxima" with lore "&8» &7Jest to przedmiot zdobyty z" and "&8» &fkarnetu wakacyjnego 2024&7!" and "&7" and "&8» &7Po wystrzeleniu wybucha w okolicy" and "&8» &7i niszczy każdy możliwy blok oprócz" and "&8» &fskały macierzystej&7!" to player on right click with fire charge: if name of player's tool is "&5&lBombarda maxima": set {_loc} to location of clicked block create explosion of force 4 at {_loc} remove 1 fire charge named "&5&lBombarda maxima" from player's inventory command /parawan: trigger: give player feather named "&e&lParawan" with lore "&7Blokuje ataki przez 5 sekund" and custom model data 1 on right click with shield: if name of player's tool is "&e&lParawan": apply resistance 5 to player for 5 seconds apply absorption 5 to player for 5 seconds send "&aParawan aktywowany!" to player wait 5 seconds send "&cParawan wygasł!" to player on place of allium: cancel event send "&cNie możesz stawiać Lizaka!" to player on place of poppy: cancel event send "&cNie możesz stawiać Róże!" to player on place of sticky piston: cancel event send "&cNie możesz kopiować itemków!" to player on place of redstone: cancel event send "&cNie możesz lagować serwer!" to player on place of bedrock: cancel event send "&cNie możesz zrobić nie legal trap!" to player on place of lime candle: cancel event send "&cNie możesz lstawić zatrutego ołówka!" to player on place of piston: cancel event send "&cNie możesz lagować lub kopiować itemy!" to player on place of dispenser: cancle event send "&cNie możesz lagować lub kopiować itemy!" to player command /koronaANARCHII: permission: customcode.anarchiaitems permission message: &cNie posiadasz permisji do tej komendy! trigger: give 1 golden helmet of aqua affinity 1, mending 1, projectile protection 4, thorns 3, vanishing curse 1, unbreaking 255 named "&6Korona ANARCHII" with lore "" and "&8» &eTen przedmiot jest wyjątkowy!" and "&8» &7Na serwerze zanjduje się tylko jedna" and "&8» &7taka korona! Która nigdy nie zostanie" and "&8» &7zniszczona." and "" and "&8» &eZalety przedmiotu:" and " &fStałe efekty:" and " &8- &fSzybkość II" and " &8- &fOdporność na ogień I" and " &8- &fSiła II" and " &8- &fOdporność III" and " &8- &fSzczęście I" and "" to player command /rozga: permission: customcode.anarchiaitems permission message: &cNie posiadasz permisji do tej komendy! trigger: give 1 stick of knockback 4 named "&6Rózga" with lore "" and "&8» &7Jest to przedmiot z:" and "&8» &feventu świątecznego (2023)" and "&7" and "&8» &cOdrzuca &7z potężną siłą" and "&8» &7niegrzecznych graczy!" and "" to player on death of player: if player is holding a totem of undying named "&cŚmierci": set {saved_inventory::%player%} to all items in player's inventory cancel drops send "&cTotem Śmierci aktywowany! Nie tracisz swojego ekwipunku po śmierci." to player remove 1 of totem of undying named "&cŚmierci" from player on respawn of player: if {saved_inventory::%player%} is set: clear player's inventory give {saved_inventory::%player%} to player delete {saved_inventory::%player%} send "&aTwoje przedmioty zostały przywrócone po śmierci!" to player on anvil combine: if item 1 is a book named "&2Otrucie" and item 2 is a sword: cancel event set {_newSword} to item 2 add 1 of unbreaking 1 to {_newSword} add "Poison I" to {_newSword}'s lore give {_newSword} to player send "&aPołączyłeś miecz z książką 'Otrucie'! Miecz zyskał efekt zatrucia." to player else if item 2 is a book named "&2Otrucie" and item 1 is a sword: cancel event set {_newSword} to item 1 add 1 of unbreaking 1 to {_newSword} add "Poison I" to {_newSword}'s lore give {_newSword} to player send "&aPołączyłeś miecz z książką 'Otrucie'! Miecz zyskał efekt zatrucia." to player variables: {cooldown::%player%} = 0 on shoot: if shooter is a player: if shooter's tool is a crossbow named "&6Marchewkowa Kusza": if {cooldown::%shooter%} > now: send "&cMusisz poczekać zanim ponownie użyjesz Marchewkowej Kuszy!" to shooter cancel event else: set {cooldown::%shooter%} to now + 60 seconds send "&aWystrzeliłeś z Marchewkowej Kuszy! Trafienie przyciągnie przeciwnika do ciebie." to shooter on projectile hit: if projectile is an arrow: if shooter of projectile is a player: if shooter of projectile's tool is a crossbow named "&6Marchewkowa Kusza": if victim is a player: teleport victim to shooter of projectile send "&aZostałeś przyciągnięty przez command /zajenczy: permission: permission: customcode.anarchiaitems permission message: &cNie posiadasz permisji! trigger: set {_axe} to netherite sword set display name of {_axe} to "&3&lZajęczy miecz" set lore of {_axe} to "&8" add "&8» &7Jest to przedmiot z &fwydarzenia" to lore of {_axe} add "&8» &fwielkanocnego &7z &f2024 roku" to lore of {_axe} add "&8" to lore of {_axe} add "&8» &7Po uderzeniu przeciwnika blokuje" to lore of {_axe} add "&8» &7możliwość skakania na &f4 sekundy&7!" to lore of {_axe} add "" to lore of {_axe} give {_axe} to player send "&fOtrzymałeś custom item &8&lKose&f!" on damage of player by player: attacker is holding netherite sword named "&3&lZajęczy miecz" set {_cooldown} to difference between {cooldown::netherite sword::%attacker%} and now if {_cooldown} is less than 60 seconds: send "&fKosa" to attacker stop set {cooldown::netherite sword::%attacker%} to now apply jump boost 255 to victim for 5 seconds send "" to attacker on projectile launch: if projectile is an egg: if shooter is a player: if shooter's tool is an egg named "&eLewe jajko": remove 1 egg named "&eLewe jajko" from shooter on projectile hit: if projectile is an egg: if shooter is a player: if shooter's tool is an egg named "&eLewe jajko": if victim is a player: send title "&e&lLewe jajo" with subtitle "&fWystrzeliłeś gracza &6%_victim%" to shooter send title "&e&lLewe jajo" with subtitle "&fGracz &6%_shooter% &fwystrzelił cię w powietrze!" to victim apply levitation 50 to victim for 1 second remove 1 egg named "&eLewe jajko" from shooter's inventory command /lewejajko: permission: customcode.anarchiaitems permission message: &cNie posiadasz permisji do tej komendy! trigger: give 1 egg named "&eLewe jajko" with lore "" and "&8» &7Jest to przedmiot z &fwydarzenia" and "&8» &fwielkanocnego &7z &f2024 roku" and "&7" and "&8» &7Dzięki niemu możesz wyrzucić przeciwnika" and "&8» &7w powietrze!" and "" to player variables: {sakiewkaDropu::%uuid of victim%::*} = none on death of player: attacker is a player set {_sakiewka} to paper named "&6Sakiewka Dropu" with lore "&7Kliknij, aby otworzyć" drop {_sakiewka} at location of victim loop victim's inventory: if loop-item is not air: add loop-item to {sakiewkaDropu::%uuid of victim%::*} clear loop-item from victim's inventory on right click with paper: if player's tool is paper named "&6Sakiewka Dropu": open virtual chest with size 3 named "&6Sakiewka Dropu" to player wait 2 ticks set {slot} to 0 loop {sakiewkaDropu::%uuid of player%::*}: set slot {slot} of player's current inventory to loop-item add 1 to {slot} set slot 26 of player's current inventory to green dye named "&aWyrzuć wszystkie przedmioty" on inventory click: if inventory name of current inventory of player is "&6Sakiewka Dropu": if clicked item is green dye named "&aWyrzuć wszystkie przedmioty": cancel event loop {sakiewkaDropu::%uuid of player%::*}: drop loop-item at location of player delete {sakiewkaDropu::%uuid of player%::*} close player's inventory send "&aWyrzuciłeś wszystkie przedmioty z Sakiewki Dropu!" to player command /jabko: permission: CustomCode.anarchiaitems trigger: give player enchanted golden apple named "&c&lWampirze jabłko" with lore "&8» &7Jest to przedmiot z:" and "&8» &feventu halloween (2024)" and "" and "&8» &7Po zjedzeniu otrzymujesz na" and "&8» &7Krótki czas &csiły II&7!" on right click with enchanted golden apple: if name of player's tool is "&c&lWampirze jabłko": if {jabkocooldown::%player%} is not set: apply strength 2 to player for 30 seconds send title "&c&lWampirze jabłko" with subtitle "&fZjadłeś jabko &ajesteś silny!" to player for 4 seconds set {jabkocooldown::%player%} to 30 remove 1 enchanted golden apple from player wait 60 seconds delete {jabkocooldown::%player%} send title "&c&lWampirze jabłko" with subtitle "&fMożesz ponownie &azjeść jabko!" to player for 4 seconds else: send "&cWampirze jabłko jest jeszcze w trakcie cooldownu! Pozostało: %{jabkocooldown::%player%}% sekund." to playe command /krewwampira: permission: CustomCode.anarchiaitems trigger: give player beetroot soup named "&c&lKrew wampira" with lore "" and "&8» &7Jest to przedmiot z:" and "&8» &feventu halloween (2023)" and "" and "&8» &7Po kliknięciu uleczy Cię" and "&8» &7do &cpełnego HP&7!" and "" on right click with beetroot soup: if name of player's tool is "&c&lKrew wampira": if {krewcooldown::%player%} is not set: apply instant health 100 to player for 1 seconds send title "&c&lKrew wampira" with subtitle "&fZostałeś &auleczony!" to player for 1 seconds set {krewcooldown::%player%} to 1 remove 1 beetroot soup from player wait 1 seconds delete {krewcooldown::%player%} send "" to player else: send "" to playe on fishing state: if fishing state is "hook": if fisher's tool is a fishing rod named "&5&lWędka Nielota": if hooked entity is a player: set {nielot.%hooked entity%} to true send "&cNie możesz latać z elytrą!" to hooked entity send "&aZłapałeś &e%hooked entity% &aWędką Nielota!" to fisher on toggle flight: if {nielot.%player%} is true: if player is gliding: cancel event send "&cNie możesz używać elytry, gdy jesteś pod wpływem Wędki Nielota!" to player on fishing state: if fishing state is "reel in": if fisher's tool is a fishing rod named "&5&lWędka Nielota": if hooked entity is a player: delete {nielot.%hooked entity%} send "&aMożesz teraz ponownie latać z elytrą!" to hooked entity send "&e%hooked entity% &awyślizgnął się z Wędki Nielota!" to fisher on fishing state change: if fishing state is "fishing": set {_player} to player set {_hookLoc} to location of hook wait 1 tick while {_player}'s tool is a fishing rod: set {_direction} to direction from {_player} to {_hookLoc} push {_player} forward at speed 1.5 towards {_hookLoc} if {_player} is not fishing: stop wait 1 tick command /wendkasurfera: permission: CustomCode.anarchiaitems trigger: give player fishing rod named "&b&lWędka surferka" with lore "" and "&8» &7Jest to przedmiot z:" and "&8» &feventu wakacyjnego (2023)" and "" and "&8» &7Ta &aniezwykła &7wędkazapewnia ci" and "&8» &7zdumiewającą zdolność przyciągania się" and "&8» &7do &bbloków &7i &dgraczy&7, tworząc zupełnie" and "&8» &7nowe możliwości eksploracji i walki!" and "" on shoot: if shooter is a player: if shooter's tool is a bow named "&d&lŁuk Kupidyna": set {_strzala} to last spawned arrow set {_strzala} metadata value "kupidyn" to true on damage of player: attacker is a projectile if attacker is an arrow: if metadata value "kupidyn" of attacker is true: apply levitation 1 to victim for 5 seconds send "&d&lZostałeś trafiony przez Łuk Kupidyna i unoszony przez 5 sekund!" to victim delete metadata value "kupidyn" of attacker command /luk: permission: CustomCode.anarchiaitems trigger: give player bow named "&d&lŁuk Kupidyna" with lore "" and "&8» &7Jest to przedmiot z:" and "&8» &feventu wakacyjnego (2023)" and "" and "&8» &7Ta &aniezwykła &7wędkazapewnia ci" and "&8» &7zdumiewającą zdolność przyciągania się" and "&8» &7do &bbloków &7i &dgraczy&7, tworząc zupełnie" and "&8» &7nowe możliwości eksploracji i walki!" and "" on damage of player: attacker is a player if attacker's tool is a gold sword named "&bMiecz Zamrażający": apply slowness 10 to victim for 1 second apply jump boost -10 to victim for 1 second send "&bZostałeś zamrożony na 1 sekundę!" to victim send "&aZamroziłeś &e%victim% &ana 1 sekundę!" to attacker every 1 second: loop all players: if loop-player's off hand item is a allium named "&d&lLizak": apply strength 1 to loop-player for 1 seconds every 1 second: loop all players: if loop-player's off hand item is a brown dye named "&8&lKupa ANARCHII": apply strength 2 to loop-player for 1 seconds every 1 second: loop all players: if loop-player's off hand item is a poppy named "&c&lRóża kupidyna": apply regeneration 1 to loop-player for 1 seconds every 1 second: loop all players: if loop-player's off hand item is a poppy named "&c&lRóża kupidyna": apply resistance 1 to loop-player for 1 seconds command /helm: trigger: give player a golden helmet named "&bHełm Ochrony" with lore "&7Ochrona III, Niezniszczalność IV" to player with protection 3 and unbreaking 4 send "&aOtrzymałeś Hełm z Ochroną III i Niezniszczalnością IV!" on rightclick with fishing rod: if name of player's tool is "&bWędka Surfera": if {surfer::cooldown::%player%} is not set: set {_loc} to location of player set {_target} to location 10 meters in front of player set {_vector} to vector from {_loc} to {_target} push player in direction of {_vector} set {surfer::cooldown::%player%} to true wait 5 seconds delete {surfer::cooldown::%player%} on rightclick with fishing rod: if name of player's tool is "&bWędka Nielota": if {flyrod::cooldown::%player%} is not set: set {_loc} to location of player set {_target} to location 20 meters in direction player is looking set {_vector} to vector from {_loc} to {_target} push player in direction of {_vector} set {flyrod::cooldown::%player%} to true wait 10 seconds delete {flyrod::cooldown::%player%} on rightclick with diamond axe: if name of player's tool is "&aSiekiera Grincha": if {grinchaxe::cooldown::%player%} is not set: apply potion of strength 2 to player for 10 seconds apply potion of speed 2 to player for 10 seconds send "&aUżyłeś mocy Grincha!" to player set {grinchaxe::cooldown::%player%} to true wait 30 seconds delete {grinchaxe::cooldown::%player%} on armor change: if player's helmet is gold helmet named "&6Korona ANARCHII": apply strength 2 to player apply speed 1 to player apply resistance 2 to player else if old armor slot is helmet and old helmet is gold helmet named "&6Korona ANARCHII": remove strength 2 from player remove speed 1 from player remove resistance 2 from player on join: if player's helmet is gold helmet named "&6Korona ANARCHII": apply strength 2 to player apply speed 1 to player apply resistance 2 to player on damage: if name of tool is "Króliczy" and tool is netherite sword: apply jump boost 100 to victim for 10 seconds on armor change: if player's helmet is gold helmet named "&6Korona ANARCHII": apply strength 2 to player for 1 hour apply speed 1 to player for 1 hour apply resistance 2 to player for 1 hour send "Otrzymałeś efekty siły, szybkości i odporności!" to player on unequip of helmet: if name of helmet is "&6Korona ANARCHII": remove strength from player remove speed from player remove resistance from player send "Usunięto efekty siły, szybkości i odporności." to player every 1 second: loop all players: if player has golden helmet named "&6Korona ANARCHII": # Nic nie rób, efekty są już przydzielone else: remove strength from player remove speed from player remove resistance from player command /customitem help: trigger: execute player command "/customitems"
  2. właśnie jak zrobić naprzykład brush 5x5
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