#wiem ze pewnie juz nie robisz serwera ale masz
options:
blockedregion: spawn # jaki region ma mieć zablokowane działanie custom itemów
command /anarchiacustomitems [<text>]:
aliases: anarchiacustomitems:anarchiacustomitems
permission: anarchiaitems.itemy
permission message: &cBrak uprawnień
trigger:
if arg 1 is not set:
send "&8» &7Poprawne użycie: &f/anarchiacustomitems <gui/pomoc>"
if arg 1 is "gui":
set {_gui} to chest inventory with 6 rows named "&8Custom itemy"
set slot 0 of {_gui} to bow of power 6 and flame 1 and unbreaking 3 and infinity 1 named "&4Łuk kupidyna" with lore "" and "&5&lSpecialny przedmiot!" and "&7Masz szanse, że trafiony przez" and "&7ciebie gracz zostanie &doślepiony&7!" with custom model data 1
set slot 1 of {_gui} to golden sword of unbreaking 10 named "&6Marchewkowy miecz" with lore " &8»&7 Dzięki niemu możesz &bzamrozić&7 przeciwnika" and " &8»&7 po &cuderzeniu&7 na &asekundę&7!" and "" and " &8»&7 Przedmiot z &e&nEVENTU WIELKANOCNEGO!" and " &8»&7 Zdobyty: &f09-04-2023, 08:30:08" with item flags hide enchants with custom model data 1
set slot 2 of {_gui} to allium named "&d&lLizak" with lore " &8»&7 Przedmiot zdobyty w &fdzień dziecka&7!" and " &8»&7 trzymaj go w ręce aby otrzymać:" and " &8-&f Efekt SIŁY 1" with custom model data 1
set slot 3 of {_gui} to totem of undying named "&5&lTotem ułaskawienia" with lore " &8»&7 Jest to przedmiot z:" and " &8»&7 &feventu halloween (2023)" and "" and " &8»&7 Trzymając go po śmierci &dnie" and " &8»&7 &dstracisz&7 swoich przedmiotów!" with custom model data 1
set slot 4 of {_gui} to beetroot soup named "&c&lKrew wampira" with lore " &8»&7 Jest to przedmiot z:" and " &8»&7 &feventu halloween (2023)" and "" and " &8»&7 Po kliknięciu uleczy cię" and " &8»&7 do &cpełnego HP&7!" with custom model data 1
set slot 5 of {_gui} to netherite hoe named "&8&lKosa" with lore " &8»&7 Jest to przedmiot z:" and " &8»&7 &feventu halloween (2023)" and "" and " &8»&7 Twoje uderzenie może &fco minute" and " &8»&7 przestraszyć przeciwnika nadając" and " &8»&7 mu efekty utrudniające widoczność" with custom model data 1
set slot 6 of {_gui} to golden axe of unbreaking 10 named "&2Siekiera Grincha" with lore " &8»&7 Jest to przedmiot z:" and " &8»&7 &feventu świątecznego (2023)" and "" and " &8»&7 Po &auderzeniu&7 strzela &fpiorun" and " &8»&7 w przeciwnika zabierając mu &c30%{prc}%" and " &8»&7 jego życia! " with item flags hide enchants with custom model data 1
set slot 7 of {_gui} to snowball of unbreaking 10 named "&fŚnieżka" with lore " &8»&7 Jest to przedmiot z:" and " &8»&7 &fwydarzenia świątecznego (2023)" and "" and " &8»&7 Po trafieniu &ezamieniasz się" and " &8»&7 z przeciwnikiem miejscem!" with item flags hide enchants with custom model data 1
set slot 8 of {_gui} to stick of knockback 4 named "&6Rózga" with lore " &8»&7 Jest to przedmiot z:" and " &8»&7 &feventu świątecznego (2023)" and "" and " &8»&7 &cOdrzuca&7 z potężną siłą" and " &8»&7 niegrzecznych graczy!" with item flags hide enchants
set {korona} to golden helmet of aqua affinity 1, protection 4, respiration 3 and vanishing curse named "&6Korona ANARCHII" with lore " &8»&e Ten przedmiot jest wyjątkowy!" and " &8»&7 Na serwerze znajduje się tylko jedna" and " &8»&7 taka korona! Która nigdy nie zostaje" and " &8»&7 zniszczona." and "" and " &8»&e Zalety przedmiotu:" and " &fStałe efekty:" and " &8-&7 Szybkości II" and " &8-&7 Odporności na ognień I" and " &8-&7 Siła II" and " &8-&7 Odporność III" and " &8-&7 Szczęście I" with custom model data 1
set {korona} to unbreakable {korona}
set slot 9 of {_gui} to {korona}
set slot 10 of {_gui} to brown dye named "&8&lKupa ANARCHII" with lore "&7Nic nie daje ale stwórzył ja" and "&7pan &fdexsi66" and "" and "&cTen przedmiot nie nadaje &4SIŁKI II" and "&6Ostateczna &6&l&nOFERTA&6!!" with custom model data 1
set slot 11 of {_gui} to netherite sword of sharpness 6 and fire aspect 2 named "&d&lSmoczy miecz" with lore "&7Posiada on możliwość strzelania" and "&dperłami kresu&7!" and "&cDodatkowe obrażenia: 0%{prc}%" with custom model data 1
set slot 12 of {_gui} to poppy named "&c&lRóża kupidyna" with lore " &8»&7 Przedmiot zdobyty w &fwalentynki w 2024 roku&7!" and " &8»&7 Trzymaj go w ręce aby otrzymać:" and " &8-&f Efekt odporności 1" and " &8-&f Efekt regeneracji 1" with custom model data 1
set slot 13 of {_gui} to netherite sword of sharpness 6 and fire aspect 2 named "&3&lKróliczy miecz" with lore "&cDodatkowe obrażenia: 0%{prc}%" and "" and " &8»&7 Jest to przedmiot z &fwydarzenia" and " &8»&7 &fwielkanocnego&7 z &f2024 roku" and "" and " &8»&7 Po uderzeniu przeciwnika blokuje" and " &8»&7 możliwość skakania na &f4 sekundy&7!" with custom model data 2
set slot 14 of {_gui} to crossbow of unbreaking 10 named "&6&lMarchewkowa kusza" with lore " &8»&7 Jest to przedmiot z &fwielkanocnego" and " &8»&f wydarzenia &7z &e2024 roku&7!" and "" and " &8»&7 ta &aniezwykła&7 kusza zapewnia ci" and " &8»&7 zdumiewającą zdolność przyciągania" and " &8»&7 do siebie &egraczy&7, tworząc zupełnie" and " &8»&7 nowe możliwości eksploracji i walki!" with item flags hide enchants with custom model data 1
set slot 15 of {_gui} to egg of unbreaking 10 named "&eLewe jajko" with lore " &8»&7 Jest to przedmiot z &fwydarzenia" and " &8»&7 &fwielkanocnego &7z&f 2024 roku" and "" and " &8»&7 Dzięki niemu możesz wyrzucić" and " &8»&7 przeciwnika w powietrze!" with item flags hide enchants with custom model data 1
set slot 16 of {_gui} to rabbit foot named "&a&lSakiewka dropu" with lore " &8»&7 Posiadając ten przedmiot w" and " &8»&7 ekwipunku po &czabiciu&7 dowolnego" and " &8» &fgracza&7 jego przedmioty trafiają" and " &8»&7 do twojej &asakiewki&7!" and "" and " &8»&e Kliknij PRAWYM, aby otworzyć sakiewkę!" with custom model data 1
set slot 17 of {_gui} to shield named "&6Piekielna tarcza" with lore " &8»&7 Posiada &f25%{prc}% szansy&7 na odbicie" and " &8» &cataku&7 wroga!"
set slot 18 of {_gui} to fishing rod named "&5&lWędka nielota" with lore " &8»&7 Wędka nielota była do zdobycia" and " &8»&7 &7w &f2025 roku &7podczas &adnia dziecka" and "" and " &8»&7 Po złapaniu gracza na haczyk" and " &8»&7 nie może on odlecieć &delytrą!" with custom model data 2
set slot 19 of {_gui} to feather named "&e&lParawan" with lore " &8»&7 Jest to przedmiot zdobyty z" and " &8»&7 &fwydarzenia wakacyjnego (2024)" and "" and " &8»&7 Po użyciu tego przedmiotu odrzuca" and " &8»&7 wszystkich przeciwników w okolicy!" with custom model data 1
set slot 20 of {_gui} to blaze rod named "&a&lRozgotowana kukurydza" with lore " &8»&7 Jest to przedmiot zdobyty z" and " &8»&7 &fwydarzenia wakacyjnego (2024)" and "" and " &8»&7 Wystrzeliwywuje magiczny pocisk," and " &8»&7 który niszczy zbroje oraz zadaje" and " &8»&7 obrażenia w miejscu wybuchu." with custom model data 1
set slot 21 of {_gui} to netherite sword of sharpness 6 and fire aspect 2 named "&e&lExcalibur" with lore "&cDodatkowe obrażenia 0%{prc}%" and "" and " &8»&7 Jest to przedmiot zdobyty z" and " &8»&7 &fwydarzenia wakacyjnego (2024)" and "" and " &8» &7Aktualnie zabójstw: &f0" and " &8»&r &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &f&m &r &e0%{prc}%" and "" and " &8»&7 Zapełnienie paska zapewnia" and " &8»&7 ci &f12 punktów obrażeń&7, co" and " &8»&7 jest równoznaczne z &eostrością 7&7!" and "" and " &8»&7 Obrażenia od ataku: &f11.5" with custom model data 5
set slot 22 of {_gui} to lime candle named "&a&lZatruty ołówek" with lore " &8»&7 Jest to przedmiot zdobyty z" and " &8»&7 &fwydarzenia szkolnego (2024)" and "" and " &8»&7 Po uderzeniu przeciwnika" and " &8»&7 otrzymuje on &ctrujący efekt&7!" with custom model data 1
set slot 23 of {_gui} to poisonous potato named "&2&lSpleśniała kanapka" with lore " &8»&7 Jest to przedmiot zdobyty z" and " &8»&7 &fwydarzenia szkolnego (2024)" and "" and " &8»&7 Po uderzeniu przeciwnika" and " &8»&7 zarazisz go &achorobą&7!" with custom model data 1
set slot 24 of {_gui} to enchanted golden apple named "&c&lWampirze jabłko" with lore " &8»&7 Jest to przedmiot z:" and " &8»&7 &feventu halloween (2024)" and "" and " &8»&7 Po zjedzeniu otrzymujesz" and " &8»&7 na krótki czas efekt &csiły II&7!" with custom model data 2
set slot 25 of {_gui} to bow named "&a&lArcus Magnus" with lore " &8»&7 Jest to przedmiot z:" and " &8»&7 &feventu halloween (2024)" and "" and " &8»&7 Łuk, który pozwala na" and " &8»&7 &eniszczycielskie&7 combo!" and " &8»&7 Po trafieniu przeciwnika" and " &8»&7 zadajesz mu &cogromne obrażenia&7, które" and " &8»&7 zwiększają się z każdym trafieniem!" with custom model data 2
set slot 26 of {_gui} to cookie of unbreaking 10 named "&6&lPiernik" with lore " &8»&7 Jest to przedmiot z:" and " &8»&f eventu świątecznego (2024)" and "" and " &8»&7 Po zjedzeniu &epiernika &7otrzymujesz" and " &8»&7 efekt &aszybkości kopania 10&7!" with item flags hide enchants with custom model data 1
set slot 27 of {_gui} to bowl of unbreaking 10 named "&9&lCiepłe mleczko" with lore " &8»&7 Jest to przedmiot z:" and " &8»&f eventu świątecznego (2024)" and "" and " &8»&7 Po wypiciu usuwa wszystkie" and " &8»&c negatywne efekty&7! Również posiada" and " &8»&7 mechanike stakowania" with item flags hide enchants with custom model data 1
set slot 28 of {_gui} to diamond shovel of unbreaking 10 named "&a&lŁopata Grincha" with lore " &8»&7 Jest to przedmiot z:" and " &8»&f eventu świątecznego (2024)" and "" and " &8»&7 Po &auderzeniu&7 przeciwnika" and " &8»&7 zostaje on &cogłuszony&7 przez co" and " &8»&7 rotacja zostaje wylosowana!" with item flags hide enchants with custom model data 1
set slot 29 of {_gui} to red candle named "&4&lDynamit" with lore " &8»&7 Ten przedmiot umożliwi tobie zniszczenie" and " &8»&7 skały maciarzystej! Wystarczy kliknąć" and " &8»&7 tylko &cprawym &7przycisk!" with custom model data 1
set slot 30 of {_gui} to iron axe of unbreaking 1 named "&b&lBoski topór" with lore " &8»&7 Jest to przedmiot z:" and " &8»&f specjalnego wydarzenia (2025)" and "" and " &8»&7 Po &fkliknięciu &7prawym przyciskiem" and " &8»&7 aktywujesz &epotężna fale uderzeniową" and " &8»&7 która zapewnia Tobie &cnieśmiertelność&7!" with item flags hide enchants with custom model data 1
set slot 31 of {_gui} to purple dye of unbreaking 1 named "&5&lZłamane serce" with lore " &8»&7 Jest to przedmiot z:" and " &8»&f event walentynkowego (2025)" and "" and " &8»&7 Uderz nim przeciwnika, aby" and " &8»&7 złamać jego &dserduszko&7!" with item flags hide enchants with custom model data 3
open {_gui} to player
if arg 1 is "pomoc":
send "&8********** &6&lPOMOC &8**********"
send "&8» &7/anarchiacustomitems gui - &fwszystkie custom itemy"
send "&8» &7/anarchiacustomitems pomoc - &fmenu pomocy"
send "&8» &7/burza <nick> - &fstrzelanie piorunami w gracza"
send "&8» &7/zlap <nick> - &fzłapanie gracza (na wędke komendą)"
send "&8» &7/opusc <nick> - &fopuszczenie gracza (z wędki komendą)"
send "&8********** &6&lPOMOC &8**********"
variables:
{prc} = "%"
{wyndka.%player%} = 0
{pvp.%player%} = 0
{kupidyn.%player%} = 0
{antymove.%player%} = 0
{petarda.%player%} = 0
{arcus.combo.%player%} = 0
{col.excalibur.%player%} = 0
on load:
delete {blockedregion::*}
set {blockedregion::1} to "{@blockedregion}"
on projectile hit:
if victim is player:
if shooter's held item is bow:
if custom model data of shooter's held item is 1:
apply blindness to victim for 10 seconds
set {kupidyn.%shooter%} to 60
on damage of player:
if attacker's weapon is golden sword:
if custom model data of attacker's weapon is 1:
set {_cooldown} to difference between {cooldown::marchewka::%attacker%} and now
if {_cooldown} is less than 60 seconds:
stop
set {cooldown::marchewka::%attacker%} to now
apply slowness 10 to victim for 5 tick
apply levitation 1 to victim for 5 tick
send title "&bZostałeś zamrożony!" with subtitle "&7Zamroził Ciebie gracz &f%attacker%" to victim for 3 seconds
send title "" with subtitle "&bZamroziłeś &3%victim%" to attacker for 3 seconds
set item cooldown of attacker's weapon for attacker to 60 seconds
set metadata "nojump" of victim to true
wait 0.5 second
delete metadata "nojump" of victim
on jump:
if player has metadata "nojump":
cancel event
every 1 seconds:
loop all players:
if loop-player's helmet is {korona}:
if loop-player has potion strength:
else:
apply strength 2 to loop-player for 1 seconds
if loop-player has potion luck:
else:
apply luck 1 to loop-player for 1 seconds
apply resistance 3 to loop-player for 1 seconds
if loop-player has potion speed:
else:
apply speed 2 to loop-player for 1 seconds
if loop-player has potion fire resistance:
else:
apply fire resistance 1 to loop-player for 1 seconds
if loop-player's held item is brown dye:
if custom model data of loop-player's held item is 1:
if loop-player has potion strength:
else:
apply strength 2 to loop-player for 1 seconds
if loop-player's off hand item is brown dye:
if custom model data of loop-player's off hand item is 1:
if loop-player has potion strength:
else:
apply strength 2 to loop-player for 1 seconds
if loop-player's held item is allium:
if custom model data of loop-player's held item is 1:
if loop-player has potion strength:
else:
apply strength to loop-player for 1 seconds
else if loop-player's off hand item is allium:
if custom model data of loop-player's off hand item is 1:
if loop-player has potion strength:
else:
apply strength to loop-player for 1 seconds
if loop-player's held item is poppy:
if custom model data of loop-player's held item is 1:
if loop-player has potion regeneration:
else:
apply regeneration to loop-player for 1 seconds
if loop-player has potion resistance:
else:
apply resistance to loop-player for 1 seconds
else if loop-player's off hand item is poppy:
if custom model data of loop-player's off hand item is 1:
if loop-player has potion regeneration:
else:
apply regeneration to loop-player for 1 seconds
if loop-player has potion resistance:
else:
apply resistance to loop-player for 1 seconds
on resurrect:
if event-item is a totem of undying:
if custom model data of event-item is 1:
wait 0.10 seconds
teleport player to location at 0.500, 130, 0.500 in world "world"
heal player
on right click:
if player's held item is beetroot soup with custom model data 1:
heal player
set player's held item to air
on damage of player:
if attacker's weapon is netherite hoe:
if custom model data of attacker's weapon is 1:
set {_cooldown} to difference between {cooldown::kosa1::%attacker%} and now
if {_cooldown} is less than 60 seconds:
stop
set {cooldown::kosa1::%attacker%} to now
set item cooldown of attacker's weapon for attacker to 60 seconds
apply blindness 2 to victim for 5 seconds
apply wither 2 to victim for 5 seconds
send title "&e" with subtitle "&7Oślepiłeś &8%victim%" to attacker for 3 seconds
send title "&8Zostałeś oślepiony!" with subtitle "&7oślepiony przez gracza &f%attacker%" to victim for 3 seconds
command /burza [<player>]:
permission: anarchiaitems.admin
trigger:
if arg-1 is set:
set {_target} to arg-1
if {_target} is online:
strike lightning effect at location of {_target}
wait 1 tick
set {_maxHealth} to max health of {_target}
set {_target}'s health to {_target}'s health - ({_target}'s health * 0.3)
else:
send "&cGracz nie jest online!"
else:
send "&cMusisz podać nick gracza!"
on damage of player:
if attacker's weapon is golden axe:
if custom model data of attacker's weapon is 1:
set {_cooldown} to difference between {cooldown::siekiera::%attacker%} and now
if {_cooldown} is less than 60 seconds:
stop
set {cooldown::siekiera::%attacker%} to now
set item cooldown of attacker's weapon for attacker to 60 seconds
send title "&a" with subtitle "&7Uderzyłeś &f%victim% &7siekierą &agrincha&7!" to attacker for 3 seconds
send title "&a" with subtitle "&7Zostałeś uderzony &asiekierą grincha&7!" to victim for 3 seconds
execute console command "burza %victim%"
on shoot:
if shooter's weapon is a snowball:
if custom model data of shooter's weapon is 1:
set {snowball::%projectile's uuid%} to true
on projectile hit:
if projectile is a snowball:
if {snowball::%projectile's uuid%} is true:
delete {snowball::%projectile's uuid%}
if victim is player:
set {_loc.%shooter%} to shooter's location
set {_loc.%victim%} to victim's location
teleport victim to {_loc.%shooter%}
teleport shooter to {_loc.%victim%}
on damage of player:
if attacker's weapon is netherite sword:
if custom model data of attacker's weapon is 2:
set {_cooldown} to difference between {cooldown::kroliczymiecz1::%attacker%} and now
if {_cooldown} is less than 60 seconds:
stop
set {cooldown::kroliczymiecz1::%attacker%} to now
set {nieskacz.%victim%} to true
set item cooldown of attacker's weapon for attacker to 60 seconds
send title "&3Królicza klątwa" with subtitle "&7Nie możesz skakać przez 4 sekundy!" to victim for 4 seconds
wait 4 seconds
delete {nieskacz.%victim%}
on jump:
if {nieskacz.%player%} is set:
cancel event
on projectile hit:
shooter is holding crossbow with custom model data 1 named "&6&lMarchewkowa kusza"
set {_cooldown} to difference between {cooldown::marchewkowyakusza::%shooter%} and now
if {_cooldown} is less than 60 seconds:
stop
set {cooldown::marchewkowyakusza::%shooter%} to now
kill projectile
set {kusza.%shooter%} to 60
set item cooldown of shooter's held item for shooter to 60 seconds
teleport victim to shooter
send title "&e" with subtitle "&7Uderzyłeś &f%victim%&7 marchewkową kuszą!" to shooter for 3 seconds
send title "&e" with subtitle "&7Zostałeś przyciągnięty przez &f%shooter%&7!" to victim for 3 seconds
on shoot:
if shooter's weapon is a egg:
if custom model data of shooter's weapon is 1:
set {egg::%projectile's uuid%} to true
on projectile hit:
if projectile is a egg:
if {egg::%projectile's uuid%} is true:
delete {egg::%projectile's uuid%}
if victim is player:
send title "&e&lLEWE JAJKO?!" to victim for 3 seconds
wait 1 seconds
send title "&6&lZIUUU!" to victim for 3 seconds
push victim upwards at speed 3.5
wait 3.7 seconds
push victim upwards at speed 2
variables:
{wyndka.%player%} = 0
on projectile hit:
if shooter's weapon is fishing rod:
if custom model data of shooter's weapon is 2:
if victim is player:
send title "&a&lZłapałeś gracza!" with subtitle "&7Złapany gracz: &e%victim%" to shooter for 3 seconds
send title "&c&lZłapany!" with subtitle "&7Złapany przez: &e%shooter%" to victim for 3 seconds
execute console command "zlap %victim%"
set {wyndka.%shooter%} to 30
set item cooldown of shooter's weapon for shooter to 30 seconds
send "&aZłapałeś gracza &e%victim%&a!" to shooter
send "&aZłapał Cię gracz &e%shooter%&a!" to victim
wait 15 seconds
execute console command "opusc1 %victim%"
send title "&c&lUwolniony!" with subtitle "&7Kląstwa została zdjęta!" to victim
send "&cKlątwa została zdjęta!" to victim
wait 0.1 seconds
if {zlap.%victim%} is shooter:
kill {hak.%victim%}
delete {zlap.%victim%}
delete {levitating::%victim%}
else if shooter's off hand item is fishing rod:
if custom model data of shooter's off hand item is 2:
if victim is player:
send title "&a&lZłapałeś gracza!" with subtitle "&7Złapany gracz: &e%victim%" to shooter for 3 seconds
send title "&c&lZłapany!" with subtitle "&7Złapany przez: &e%shooter%" to victim for 3 seconds
execute console command "zlap %victim%"
set {wyndka.%shooter%} to 30
set item cooldown of shooter's off hand item for shooter to 30 seconds
send "&aZłapałeś gracza &e%victim%&a!" to shooter
send "&aZłapał Cię gracz &e%shooter%&a!" to victim
wait 15 seconds
execute console command "opusc1 %victim%"
send title "&c&lUwolniony!" with subtitle "&7Kląstwa została zdjęta!" to victim
send "&cKlątwa została zdjęta!" to victim
wait 0.1 seconds
if {zlap.%victim%} is shooter:
kill {hak.%victim%}
delete {zlap.%victim%}
delete {levitating::%victim%}
command /zlap [<player>]:
permission: -anarchiaitems.admin
permission message: &cBrak uprawnień
trigger:
set {nielota-on::%arg-1%} to true
set {firework.disabled::%arg-1%} to true
while {nielota-on::%arg-1%} is true:
apply slow falling 2 to arg-1 for 4 tick
apply levitation 2 to arg-1 for 4 tick
wait 1 tick
remove levitation from arg-1
wait 1 tick
remove slow falling from arg-1
wait 2 tick
command /opusc [<player>]:
permission: anarchiaitems.admin
permission message: &cBrak uprawnień
trigger:
delete {nielota-on::%arg-1%}
delete {firework.disabled::%arg-1%}
on right click:
if player's held item is feather:
if custom model data of player's held item is 1:
remove 1 of player's held item from player's held item
loop all players in radius 7 around player:
if loop-player is not player:
send title "&e" with subtitle "&f%player%&7 strzelił ciebie &eparawanem&7!" to loop-player for 10 seconds
push loop-player backwards at speed 1.5
push loop-player upwards at speed 0.5
remove slowness from loop-player
remove blindness from loop-player
apply slowness 4 to loop-player for 10 seconds
apply blindness to loop-player for 5 seconds
play sound "entity.tnt.explode" with volume 1.0 to loop-player
play sound "entity.tnt.explode" with volume 1.0 to player
on right click:
if player's held item is blaze rod:
if custom model data of player's held item is 1:
if {petarda.%player%} = 0:
make player shoot dragon fireball at speed 0.6
set item cooldown of player's held item for player to 90 seconds
set {petarda.%player%} to 90
on projectile hit:
if projectile is dragon fireball:
if shooter is player:
create an explosion of force 3 at the projectile
loop all entities in radius 7 around shooter:
if loop-entity is player:
set damage value of loop-entity's helmet to (407 / 5) + damage value of loop-entity's helmet
set damage value of loop-entity's chestplate to (592 / 5) + damage value of loop-entity's chestplate
set damage value of loop-entity's leggings to (555 / 5) + damage value of loop-entity's leggings
set damage value of loop-entity's boots to (481 / 5) + damage value of loop-entity's boots
on death of player:
if attacker is holding a netherite sword:
if custom model data of attacker's tool is 5:
if {col.excalibur.%victim%} = 0:
send "&aZabójstwo zostało dodane do &eexcaliburu&a!" to attacker
set {_lore::*} to lore of attacker's tool
set {col.excalibur.%victim%} to 300
if size of {_lore::*} > 4:
set {_line} to uncoloured {_lore::6}
replace all " » Aktualnie zabójstw: " in {_line} with ""
set {_kills} to ({_line} parsed as integer)
add 1 to {_kills}
set {_procent.excalibur} to {_kills} / 1
if {_procent.excalibur} > 100:
set {_procent.excalibur} to 100
if {_kills} > 99:
enchant attacker's tool with sharpness 7
set {_p.25} to "&a&m "
set {_line} to uncoloured {_lore::9}
replace all "aktualnie obrażenia: 11.5" in {_line} with ""
set {_lore::13} to " &8»&7 Obrażenia od ataku: &f12.0"
else:
set {_p.25} to "&f&m "
if {_kills} > 95:
set {_p.24} to "&a&m "
else:
set {_p.24} to "&f&m "
if {_kills} > 91:
set {_p.23} to "&a&m "
else:
set {_p.23} to "&f&m "
if {_kills} > 87:
set {_p.22} to "&a&m "
else:
set {_p.22} to "&f&m "
if {_kills} > 83:
set {_p.21} to "&a&m "
else:
set {_p.21} to "&f&m "
if {_kills} > 79:
set {_p.20} to "&a&m "
else:
set {_p.20} to "&f&m "
if {_kills} > 75:
set {_p.19} to "&a&m "
else:
set {_p.19} to "&f&m "
if {_kills} > 71:
set {_p.18} to "&a&m "
else:
set {_p.18} to "&f&m "
if {_kills} > 67:
set {_p.17} to "&a&m "
else:
set {_p.17} to "&f&m "
if {_kills} > 63:
set {_p.16} to "&a&m "
else:
set {_p.16} to "&f&m "
if {_kills} > 59:
set {_p.15} to "&a&m "
else:
set {_p.15} to "&f&m "
if {_kills} > 55:
set {_p.14} to "&a&m "
else:
set {_p.14} to "&f&m "
if {_kills} > 51:
set {_p.13} to "&a&m "
else:
set {_p.13} to "&f&m "
if {_kills} > 47:
set {_p.12} to "&a&m "
else:
set {_p.12} to "&f&m "
if {_kills} > 43:
set {_p.11} to "&a&m "
else:
set {_p.11} to "&f&m "
if {_kills} > 39:
set {_p.10} to "&a&m "
else:
set {_p.10} to "&f&m "
if {_kills} > 35:
set {_p.9} to "&a&m "
else:
set {_p.9} to "&f&m "
if {_kills} > 31:
set {_p.8} to "&a&m "
else:
set {_p.8} to "&f&m "
if {_kills} > 27:
set {_p.7} to "&a&m "
else:
set {_p.7} to "&f&m "
if {_kills} > 23:
set {_p.6} to "&a&m "
else:
set {_p.6} to "&f&m "
if {_kills} > 19:
set {_p.5} to "&a&m "
else:
set {_p.5} to "&f&m "
if {_kills} > 15:
set {_p.4} to "&a&m "
else:
set {_p.4} to "&f&m "
if {_kills} > 11:
set {_p.3} to "&a&m "
else:
set {_p.3} to "&f&m "
if {_kills} > 7:
set {_p.2} to "&a&m "
else:
set {_p.2} to "&f&m "
if {_kills} > 3:
set {_p.1} to "&a&m "
else:
set {_p.1} to "&f&m "
set {cal} to "%{_p.1}%%{_p.2}%%{_p.3}%%{_p.4}%%{_p.5}%%{_p.6}%%{_p.7}%%{_p.8}%%{_p.9}%%{_p.10}%%{_p.11}%%{_p.12}%%{_p.13}%%{_p.14}%%{_p.15}%%{_p.16}%%{_p.17}%%{_p.18}%%{_p.19}%%{_p.20}%%{_p.21}%%{_p.22}%%{_p.23}%%{_p.24}%%{_p.25}%"
set {_lore::6} to " &8» &7Aktualnie zabójstw: &f%{_kills}%"
set {_lore::7} to " &8» &r%{cal}%&r &e%{_procent.excalibur}%%{prc}%"
set lore of attacker's tool to {_lore::*}
else:
send "&cNie można zaktualizować liczby zabójstw, ponieważ lore jest niepoprawne!" to attacker
else:
send "&cTen gracz został już zabity, kill nie naliczył się na &eexcalibur" to attacker
on damage of player:
if attacker is player:
set {pvp.%victim%} to 30
set {pvp.%attacker%} to 30
on damage of player by player:
attacker is holding lime candle with custom model data 1 named "&a&lZatruty ołówek"
set {_cooldown} to difference between {cooldown::zatruty::%attacker%} and now
if {_cooldown} is less than 60 seconds:
stop
set {cooldown::zatruty::%attacker%} to now
set item cooldown of attacker's weapon for attacker to 60 seconds
play sound "block.note_block.pling" with volume 1 to victim
play sound "block.note_block.pling" with volume 1 to attacker
send title "" with subtitle "&aZostałeś zatruty przez ołówek!" to victim for 3 seconds
remove weakness from victim
remove poison from victim
apply weakness 2 to victim for 30 seconds
apply poison 2 to victim for 30 seconds
on place:
if event-item is lime candle with custom model data 1:
cancel event
on damage of player by player:
attacker is holding poisonous potato with custom model data 1 named "&2&lSpleśniała kanapka"
remove glowing from victim
apply glowing 1 to victim for 10 seconds
remove 1 of attacker's weapon from attacker's held item
on consume of enchanted golden apple:
if name of player's tool is "&c&lWampirze jabłko":
apply strength 2 to player for 6 seconds
on right click with bowl:
remove 1 bowl from player's inventory
remove Bad Omen from player
remove Blindness from player
remove Mining Fatigue from player
remove Nausea from player
remove poison from player
remove Slowness from player
remove Weakness from player
remove Wither from player
remove Darkness from player
stop
on consume:
if name of player's held item is "&6&lPiernik":
apply haste 10 to player for 10 seconds
options:
grinch-shovel-name: "&a&lŁopata Grincha"
grinch-cooldown: 10 seconds
on damage of player:
if attacker is a player:
if name of attacker's tool is {@grinch-shovel-name}:
set {_cooldown} to difference between now and {cooldown::lopata::%attacker%}
if {_cooldown} < {@grinch-cooldown}:
stop
else:
apply slowness 10 to victim for 1 seconds
set {_randomYaw} to random number between 0 and 360
set {_loc} to location of victim
set yaw of {_loc} to {_randomYaw} # Ustaw losowy kierunek
teleport victim to {_loc}
set item cooldown of attacker's weapon for attacker to 10 seconds
send title "" with subtitle "&7Zostałeś uderzony &aŁopata Grincha&7!" to victim
set {cooldown::lopata::%attacker%} to now
on consume:
if name of player's held item is "&2&lSpleśniała kanapka":
send title "&a" with subtitle "&7co ty robisz?" to player for 3 seconds
on right click:
if player's held item is iron axe:
if custom model data of player's held item is 1:
loop all entities in radius 7 around player:
if loop-entities is not player:
set {_cooldown} to difference between {cooldown::boski::%player%} and now
if {_cooldown} is less than 60 seconds:
send title "" with subtitle "&bBoski topór &7możesz używać dopiero za &f%difference between 60 seconds and {_cooldown}%" to player
stop
set {cooldown::boski::%player%} to now
push loop-entity backwards at speed 1.5
push loop-entity upwards at speed 1
send title "" with subtitle "&bAktywowałeś boski topór&7!" to player
send title "" with subtitle "&b%player% &7aktywował &bboski topór&7!" to loop-entity
play sound "entity.ender_dragon.growl" with volume 1.0 to player
play sound "entity.tnt.explode" with volume 1.0 to loop-entity
set item cooldown of player's weapon for player to 60 seconds
apply resistance 10 to player for 3 seconds
apply absorption 10 to player for 3 seconds
on damage of player by player:
attacker is holding purple dye with custom model data 1 named "&5&lZłamane serce"
set {_cooldown} to difference between {cooldown::serduszko::%attacker%} and now
if {_cooldown} is less than 5 seconds:
stop
set {cooldown::serduszko::%attacker%} to now
set item cooldown of attacker's weapon for attacker to 5 seconds
apply slow falling 2 to victim for 10 seconds
apply slowness 2 to victim for 10 seconds
play sound "entity.sheep.shear" with volume 1.0 to attacker
play sound "entity.sheep.shear" with volume 1.0 to victim
send title "" with subtitle "&7Złamałeś &dserce &7gracza &f%victim%" to attacker
send title "" with subtitle "&7Twoje &dserduszko &7zostało złamane!" to victim
send "&7Dostałeś kląstwe &cZłamanego Serca &7od gracza &f%attacker%" to victim
remove 1 purple dye with custom model data 1 from attacker's inventory
on right click with fishing rod:
if player is in region "{@blockedregion}":
cancel event
on right click with snowball:
if player is in region "{@blockedregion}":
cancel event
on right click with egg:
if player is in region "{@blockedregion}":
cancel event
on right click with iron axe:
if player is in region "{@blockedregion}":
cancel event
on right click with leather:
if player is in region "{@blockedregion}":
cancel event
on right click with ender pearl:
if player is in region "{@blockedregion}":
cancel event
on right click with fishing rod:
if player is in region "{@blockedregion}":
cancel event
on right click with snowball:
if player is in region "{@blockedregion}":
cancel event
on right click with egg:
if player is in region "{@blockedregion}":
cancel event
on right click with iron axe:
if player is in region "{@blockedregion}":
cancel event
on right click with leather:
if player is in region "{@blockedregion}":
cancel event
on right click with ender pearl:
if player is in region "{@blockedregion}":
cancel event
on right click:
if player's held item is rabbit foot:
if custom model data of player's held item is 1:
if {pvp.%player%} = 0:
set {_lore::*} to lore of player's tool
if {_lore::5} is "":
set {_n} to 0
loop 24 times:
set {_kod::%{_n}%} to random integer between 1 and 9
add 1 to {_n}
set {_kod::*} to colored "&x&%{_kod::0}%&%{_kod::1}%&%{_kod::2}%&%{_kod::3}%&%{_kod::4}%&%{_kod::5}% &x&%{_kod::6}%&%{_kod::7}%&%{_kod::8}%&%{_kod::9}%&%{_kod::10}%&%{_kod::11}% &x&%{_kod::12}%&%{_kod::13}%&%{_kod::14}%&%{_kod::15}%&%{_kod::16}%&%{_kod::17}% &x&%{_kod::18}%&%{_kod::19}%&%{_kod::20}%&%{_kod::21}%&%{_kod::22}%&%{_kod::23}% "
set {_lore::5} to "%{_kod::*}%"
set {_item} to player's held item
remove 1 of player's held item from player's held item
if player can hold 1 of {_item}:
give 1 of {_item} with lore {_lore::*} to player
else:
drop 1 of {_item} at player's location
send "&cUUID twojej sakiewki zostało uzupełnione!, otwórz nową sakiwke ponownie" to player
cancel event
stop
set {_sakwa.%{_lore::5}%} to chest inventory with 6 rows named "&8Sakiewka dropu"
set {_i} to 1
set {_n} to 0
loop 45 times:
set slot {_n} of {_sakwa.%{_lore::5}%} to {sakwa.%{_lore::5}%::%{_i}%}
add 1 to {_n}
add 1 to {_i}
set slot 49 of {_sakwa.%{_lore::5}%} to barrier named "&cZamknij!"
set slot 50 of {_sakwa.%{_lore::5}%} to lime dye named "&aWypłać wszystko" with lore "&8» &7Kliknij aby wypłacić wszystkie" and "&8» &7przedmioty z sakiewki"
play sound "minecraft:block.barrel.open" with volume 1.0 to player
open {_sakwa.%{_lore::5}%} to player
else:
send title "&c" with subtitle "&cNie możesz tego zrobić podczas antylogout!" to player for 3 seconds
on inventory click:
if name of event-inventory is "&8Sakiewka dropu":
cancel event
if clicked slot is 49:
close player's inventory
stop
if clicked slot is 50:
set {_lore::*} to lore of player's held item
set {_sakwa} to {_lore::5}
wait 0.1 seconds
close player's inventory
if {sakwa.%{_lore::5}%::*} is set:
send title "" with subtitle "&awypłacanie przedmiotów..." to player
play sound "minecraft:entity.item.pickup" with volume 1.0 to player
else:
send title "" with subtitle "&awypłacanie przedmiotów..." to player
play sound "minecraft:entity.item.pickup" with volume 1.0 to player
stop
loop {sakwa.%{_lore::5}%::*}:
remove loop-value from {sakwa.%{_lore::5}%::*}
if player can hold loop-value:
give loop-value to the player
else:
drop loop-value at player's location
stop
set {_lore::*} to lore of player's held item
set {_sakwa} to {_lore::5}
wait 0.1 seconds
if item is not air:
if event-inventory is not player's inventory:
if player can hold item:
give item to the player
set {_item} to item
set clicked slot to air
loop {sakwa.%{_lore::5}%::*}:
if loop-value is {_item}:
remove loop-value from {sakwa.%{_lore::5}%::*}
stop
on damage of player:
if victim is blocking:
if victim's held item is shield:
if custom model data of victim's held item is 1:
chance of 25%:
damage attacker by damage
send title "&e" with subtitle "&7gracz %victim% &fodbił&7 cios" to attacker for 3 seconds
else if victim's off hand item is shield:
if custom model data of victim's off hand item is 1:
chance of 25%:
damage attacker by damage
send title "&e" with subtitle "&7gracz %victim% &fodbił&7 cios" to attacker for 3 seconds
on right click on bedrock:
if player's held item is red candle:
if y-coordinate of event-block > -62:
set event-block to air
play sound "entity.generic.explode" with volume 1.0 to player
else:
send "&cNie możesz znisczyć blok!" to player
on place:
if event-item is red candle with custom model data 1:
cancel event