DevDavEd_zQ
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Treść opublikowana przez DevDavEd_zQ
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Potrzebny mi skrypt na antycobweb że jak się wpisze /cobweb nick to dana osoba dostanie blaze rod pod nazwa "&9&lUsuwacz pajeczyn" I jak się dotknie pajęczyny to ja usuwa ale zrobcie żeby byl cooldown 10s i zróbcie że Promień np 5
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Ale nie działa patyk bo jak klikam to nie usuwa
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ej ale wez zrob na tym anticobwebie cooldown i zeby sie usuwal jak sie uzyje i napraw bo jest blad bo pajeczyn nie usuwa zrob na radius np 6-8
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makstale ale zrob tez ze jest cooldown 10 sek i ze sie usuwa jak sie uzyje i tez napraw bo nie dziala ten patyk bo jak klikam to nie usuwa pajęczyny
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Potrzebny mi skrypt na antycobweb chodzi o to ze jak wpisze /cobweb {nick} to wybrana osoba dostanie item pod nazwa "&9&lUsuwacz pajeczyn" i ma ten usuwacz pajęczyn usuwać pajeczyne
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## ## ############# ## ## ############## ## # ## ## ############## ## ## # ## ## ## ## ## # ####### ############# ## ## ## # # ############# ## ## ## # # ## ## ## ############# ## ############# ## ## ## on place: if player's tool is glowstone named "&2CASHE&cX": wait a tick set {Limited::%event-block%} to true on break of glowstone: if {Limited::%event-block%} is true: chance of 40%: drop 10 diamond chance of 10%: drop 10 emerald chance of 50%: drop 64 obsidian chance of 20%: drop 1 278 of efficiency 6 and unbreaking 3 and fortune 3 named "&cUltra Kilof" chance of 20%: drop 2 glowstone named "&2CASHE&cX" #Light Brush by Lightereq. #Licensja: LightBrushScripts #Wersja skryptu: 1.0 #Komendy: #/brushdaj #/cashex #/kluczedaj # jak używać Brusha #/brushdaj #nacinsij lpm na stone/dirt wybranym brushem #Jak zrobić magiczne skrzynki? #Postaw Cobblestone i na nim Enederchest #Postaw DIamentowy block i na nim enderchest. #Nazwy kluczy i nagrody w configuracji. command /kluczedaj: permission klucze.sk permission message:&bLight&6Brush &7Nie mozesz tego uzyc trigger: give 1 of Tripwire Hack named "&aKlucz" command /brushdaj: permission Brush.sk permission message: &bLight&6Brush &7 nie mozesz tego uzyc ziom trigger: give 1 of blaze rod named "&6&lUltra Brush" to player give 1 of blaze rod named "&6&lBrush" to player give 1 of blaze rod named "&9Water &6&lBrush" to player give 1 of blaze rod named "&bDiamond&6Brush" to player on leftclick holding blaze rod: player's tool's name is "&9Water &6&lBrush": targeted block is not bedrock: targeted block is stone: set targeted block to water drop 1 of diamond at location of targeted block targeted block is grass: set targeted block to water drop 1 of diamond at location of targeted block targeted block is dirt: set targeted block to water drop 1 of diamond at location of targeted block on leftclick holding blaze rod: player's tool's name is "&bDiamond&6Brush": targeted block is not bedrock: targeted block is stone: set targeted block to diamond block drop 1 of diamond at location of targeted block targeted block is grass: set targeted block to diamond block drop 1 of diamond at location of targeted block targeted block is dirt: set targeted block to diamond block drop 1 of diamond at location of targeted block on leftclick holding blaze rod: player's tool's name is "&6&lBrush": targeted block is not bedrock: targeted block is stone: set targeted block to air drop 1 of cobblestone at location of targeted block targeted block is grass: set targeted block to air drop 1 of dirt at location of targeted block targeted block is grass: set targeted block to air drop 1 of dirt at location of targeted block block below targeted block is not bedrock: block below targeted block is stone: set block below targeted block to air drop 1 of cobblestone at location of targeted block block below targeted block is dirt: set block below targeted block to air drop 1 of dirt at location of targeted block block below block below targeted block is not bedrock: block below block below targeted block is stone: set block below block below targeted block to air drop 1 of cobblestone at location of targeted block block below block below targeted block is grass: set block below block below targeted block to air drop 1 of dirt at location of targeted block block below block below block below targeted block is not bedrock: block below block below block below targeted block is stone: set block below block below block below targeted block to air drop 1 of cobblestone at location of targeted block block below block below block below targeted block is grass: set block below block below block below targeted block to air drop 1 of dirt at location of targeted block block below block below block below block below block below targeted block is not bedrock: block below block below block below block below block below targeted block is stone: set block below block below block below block below block below targeted block to air drop 1 of cobblestone at location of targeted block block below block below block below block below block below targeted block is grass: set block below block below block below block below block below targeted block to air drop 1 of dirt at location of targeted block on leftclick holding blaze rod: player's tool's name is "&6&lUltra Brush": targeted block is not bedrock: targeted block is stone: set targeted block to air drop 1 of cobblestone at location of targeted block targeted block is grass: set targeted block to air drop 1 of dirt at location of targeted block targeted block is dirt : set targeted block to air drop 1 of dirt at location of targeted block block below targeted block is not bedrock: block below targeted block is stone: set block below targeted block to air drop 1 of cobblestone at location of targeted block block below targeted block is dirt: set block below targeted block to air drop 1 of dirt at location of targeted block block below block below targeted block is not bedrock: block below block below targeted block is stone: set block below block below targeted block to air drop 1 of cobblestone at location of targeted block block below block below targeted block is grass: set block below block below targeted block to air drop 1 of dirt at location of targeted block block below block below block below targeted block is not bedrock: block below block below block below targeted block is stone: set block below block below block below targeted block to air drop 1 of cobblestone at location of targeted block block below block below block below targeted block is grass: set block below block below block below targeted block to air drop 1 of dirt at location of targeted block block below block below block below block below targeted block is not bedrock: block below block below block below block below targeted block is stone: set block below block below block below block below targeted block to air drop 1 of cobblestone at location of targeted block block below block below block below block below targeted block is grass: set block below block below block below block below targeted block to air drop 1 of dirt at location of targeted block block below block below block below block below block below targeted block is not bedrock: block below block below block below block below block below targeted block is stone: set block below block below block below block below block below targeted block to air drop 1 of cobblestone at location of targeted block block below block below block below block below block below targeted block is grass: set block below block below block below block below block below targeted block to air drop 1 of dirt at location of targeted block on break of stone: chance of 0.6%: drop 1 glowstone named "&2Cashe&cX" send "&7[&bDrop&7] &a%player% &cZnalazles &2Cashe&cXa" on break of stone: chance of 0.0001%: drop 1 blaze rod named "&6&lBrush" at location of targeted block send "&7[&bDrop&7] &c%player% &aDropnal &6Brusha" to all players chance of 0.6%: give 1 chest named "&aLegendary &cChest" to the player send "&7[&bDrop&7] &7Gracz &c%player% znazł &aLegendarną Skrzynke" to all players chance of 6.0%: give 2 diamond to the player chance of 5.0%: give 2 tnt to the player chance of 8.0%: give 2 265 to the player give 2 266 to the player give 2 coal to the player chance of 7.0%: give 5 49 to the player chance of 6.0%: give 4 redstone to the player chance of 5.0%: give 4 emerald to the player chance of 10%: give 10 apple to the player chance of 2.2%: give 1 368 to the player chance of 5.2%: give 1 322 to the player command /Cashex: trigger: if player has 576 cobblestone: remove 576 cobblestone from player set {cobblexrandom.%player%} to a random integer from 1 to 4 if {cobblexrandom.%player%} is 2: send "&aStworzyles &2CASHE&cX &8(&c1&8)!" give 1 glowstone named "&2CASHE&cX" to player if {cobblexrandom.%player%} is 3: send "&aStworzyles &2CASHE&cX &8(&c2&8)!" give 2 glowstone named "&2CASHE&cX" to player if {cobblexrandom.%player%} is 4: send "&aStworzyles &2CASHE&cX &8(&c3&8)!" give 3 glowstone named "&2CASHE&cX" to player else: send "&4Blad! Nie posiadasz przy sobie 9x stakow cobblestone" every 2 minutes: send "&aPostaw &2Cashe&cXa &a i rozwal go :)" to all players on rightclick on ender chest or chest: if block under is cobblestone: if player is holding 1 tripwire hook named "&aKlucz": cancel event set {otwieranie::%player%} to true remove 1 tripwire hook named "&aKlucz" from player send "&aTrwa losowanie przedmiotu..." play raw sound "random.pop" at player with pitch 2 volume 1 set block to lapis block wait 6 tick set block to sponge play raw sound "random.pop" at player with pitch 2 volume 1 wait 6 tick set block to redstone block play raw sound "random.pop" at player with pitch 2 volume 1 wait 6 tick set block to diamond block play raw sound "random.pop" at player with pitch 2 volume 1 wait 6 tick set block to tnt play raw sound "random.pop" at player with pitch 2 volume 1 wait 6 tick set block to cobblestone play raw sound "random.pop" at player with pitch 2 volume 1 wait 6 tick set block to ender chest play raw sound "random.explode" at player with pitch 1 volume 2 chance of 50%: give 1 Glowstone named "&2CASHE&cX" to the player chance of 10%: give 1 chest named "&aLegendary &cChest" to the player chance of 1%: give 1 blaze_rod named "&6&lBrush" to the player chance of 15%: give 10 tripwire hook named "&aKlucz" to the player chance of 5%: give 1 chest named "&9LEGENDARY &5PREMIUM &6CASE" to the player stop else: cancel event send "&cAby otworzyc skrzynke musisz posiadac klucz w rece!" stop on rightclick on ender chest or chest: if block under is diamond block: if player is holding 1 tripwire hook named "&aKlucz&2Electro": cancel event set {otwieranie::%player%} to true remove 1 tripwire hook named "&aKlucz&2Electro" from player send "&aTrwa losowanie przedmiotu..." play raw sound "random.pop" at player with pitch 2 volume 1 set block to lapis block wait 6 tick set block to sponge play raw sound "random.pop" at player with pitch 2 volume 1 wait 6 tick set block to redstone block play raw sound "random.pop" at player with pitch 2 volume 1 wait 6 tick set block to diamond block play raw sound "random.pop" at player with pitch 2 volume 1 wait 6 tick set block to tnt play raw sound "random.pop" at player with pitch 2 volume 1 wait 6 tick set block to cobblestone play raw sound "random.pop" at player with pitch 2 volume 1 wait 6 tick set block to chest play raw sound "random.explode" at player with pitch 1 volume 2 chance of 55%: give 1 Glowstone named "&2CASHE&cX" to the player chance of 15%: give 1 chest named "&aLegendary &cChest" to the player chance of 3%: give 1 blaze_rod named "&6&lBrush" to the player chance of 15%: give 15 tripwire hook named "&aKlucz" to the player chance of 10%: give 2 chest named "&9LEGENDARY &5PREMIUM &6CASE" to the player stop else: cancel event send "&cAby otworzyc skrzynke musisz posiadac klucz w rece!" stop
