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Treść opublikowana przez jndooo
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Czy da rade wyłaczyć spawnowanie się mobów z danego spawnera o danej nazwie
jndooo opublikował(a) pytanie w Pytania i problemy
Tak jak w temacie chce wyłączyc spawnowanie się mobów świnek z podstawowego spawnera o nazwie xxxspawner -
a chciał bym ze co 2 minuty to wait 120 secunds cos tego ta?
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powiem tb że pierwsze drewno jest ciemne wtedy zmienia się w zwykłe zaraz dam cały kod on break of oak log: {SmartStone1.%event-block%} is true: player is holding gold pickaxe: set {SmartStone1.%event-block%} to false else: if player has permission "gracz": cancel event Chance of 40%: give 1 oak log to player wait 0.5 second set the event-block to oak log stop if player has permission "vip": cancel event Chance of 70%: give 1 oak log to player wait 0.5 second set the event-block to oak log stop on place of oak log: if tool is oak log named "&aStoniarka": set {SmartStone1.%event-block%} to true wait 1 tick set event-block to oak log stop command /ge1 [<text>]: trigger: give 1 oak log named "&aStoniarka" to player on break of spruce log: {2.%event-block%} is true: player is holding gold pickaxe: set {2.%event-block%} to false else: if player has permission "gracz": cancel event Chance of 40%: give 1 spruce log to player wait 0.5 second set the event-block to spruce log stop if player has permission "vip": cancel event Chance of 70%: give 1 spruce log to player wait 0.5 second set the event-block to spruce log stop on place of spruce log: if tool is spruce log named "&aStoniarka": set {2.%event-block%} to true wait 1 tick set event-block to spruce log stop command /ge2 [<text>]: trigger: give 1 spruce log named "&aStoniarka" to player on break of birch log: {3.%event-block%} is true: player is holding gold pickaxe: set {3.%event-block%} to false else: if player has permission "gracz": cancel event Chance of 40%: give 1 birch log to player wait 0.5 second set the event-block to birch log stop if player has permission "vip": cancel event Chance of 70%: give 1 birch log to player wait 0.5 second set the event-block to birch log stop on place of birch log: if tool is birch log named "&aStoniarka": set {3.%event-block%} to true wait 1 tick set event-block to birch log stop command /ge3 [<text>]: trigger: give 1 birch log named "&aStoniarka" to player on break of jungle log: {4.%event-block%} is true: player is holding gold pickaxe: set {4.%event-block%} to false else: if player has permission "gracz": cancel event Chance of 40%: give 1 jungle log to player wait 0.5 second set the event-block to jungle log stop if player has permission "vip": cancel event Chance of 70%: give 1 jungle log to player wait 0.5 second set the event-block to jungle log stop on place of jungle log: if tool is jungle log named "&aStoniarka": set {4.%event-block%} to true wait 1 tick set event-block to jungle log stop command /ge4 [<text>]: trigger: give 1 jungle log named "&aStoniarka" to player
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A co ile sekund respi sie te zelazo ?
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on break of spruce log: {2.%event-block%} is true: player is holding gold pickaxe: set {2.%event-block%} to false else: if player has permission "gracz": cancel event Chance of 40%: give 1 spruce log to player wait 0.5 second set the event-block to spruce log stop if player has permission "vip": cancel event Chance of 70%: give 1 spruce log to player wait 0.5 second set the event-block to spruce log stop on place of spruce log: if tool is spruce log named "&aStoniarka": set {2.%event-block%} to true wait 1 tick set event-block to spruce log stop command /ge2 [<text>]: trigger: give 1 spruce log named "&aStoniarka" to player Po pierwszym zniszczeniu pojawia sie zwykle drewno a nie te ciemne
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Tak jak w temacie pare małych chyba skryptów płatnie ale bez cen jak z kosmosu kontakt pw.
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Witam potrzebuje generator zelaza jak na bedwarsach by respilo co jakisa czas zelazo nad nim
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Chodzi mi o to że do okoła spawnera pojawia się np. 10% na zelazo 25 stone 4 diament 1 emerald itp. i najlepiej jak by można było ulepszać je np. lvl 2 by miał inne procenty
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Tak jak w tytyule moge prosic o skrypt na ulepszenie spawnerow typu ze ze spawnera wypadaja 2 moby co 2 minuty na 1 lvl. a na 2 lvl leca 4 moby co 1.30 da rade?
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nadawanie rang komendą ze skryptu na serwie używając pex
jndooo odpowiedział(a) na Nacukrowany pytanie w Zlecenia
pex normalnie działa na serwerze /pex user <nick> group set <nazwagrupy> -
'mob spawner named "&6Spawner rudy"' can't be added to a player because the former is neither an item type, an inventory nor an experience point (inne.sk, line 357: add {@item} to player') [13:31:26 ERROR]: Can't compare a slot with 'mob spawner named "&6Spawner rudy"' (inne.sk, line 359: if player's tool is {@item}:') [13:31:26 ERROR]: There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (inne.sk, line 378: spawn diamond at loop-value') [13:31:26 INFO]: [Skript] Encountered 3 errors while reloading inne.sk!
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no a jak zrobić jest juz plugin czy skrypcik?
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Witam, szukam ktogos kto moze ma lub wie jak zrobić spawner rudy np. kładziemy spawner w nim jest np. eggs ale pod nim tworzy sie co 5 minut 10x10 kwadrat z rudami i szanse mozna ustalić na nie ktos cos?
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juz ogarnełem dzieki za podrzucenie pomysł jak to zrobić
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typu nad endstonem respi sie ston tak?
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coś dokładniej? czegoś oczekujesz czy jak ?
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Czy mozna zrobić spawner z ktorego leca diaxy i wgl.?
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okej a jak bym chciał zrobić np. poziomy stoniarek zmianiam ta zmiena smartstona na np smartstonlvl2 i wtedy podpinam ze jak ktos postawi stoniarke Lvl2 to wypada tam wiecej tych rud i jak mozna tu wylaczyc fortune na tym? by wypadalo po 1 caly czas a nie np. 10 diaxow
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jak jest cobbles tone czy cos to juz wtedy regeneruj sie z powrotem ta stowniarka takie cos mam on break of stone: {SmartStone.%event-block%} is true: player is holding gold pickaxe: set {SmartStone.%event-block%} to false send "&8» &6Usunales stoniarke!" player can hold 1 end stone: give 1 end stone named "&aStoniarka" to the player player doesn't have enough space for 1 end stone named "&aStoniarka": drop 1 end stone named "&aStoniarka" else: wait 1.8 second while {_z} is not true: Chance of 95%: set block at event-block to cobblestone set {_z} to true Chance of 0.05%: set block at event-block to diamond ore set {_z} to true stop Chance of 5%: set block at event-block to stone set {_z} to true
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options: craft1: redstone craft2: diamond craft3: stone craft4: diamond craft5: piston craft6: diamond craft7: stone craft8: diamond craft9: redstone on break of stone: {SmartStone.%event-block%} is true: player is holding gold pickaxe: set {SmartStone.%event-block%} to false send "&8» &6Usunales stoniarke!" player can hold 1 end stone: give 1 end stone named "&aStoniarka" to the player player doesn't have enough space for 1 end stone named "&aStoniarka": drop 1 end stone named "&aStoniarka" else: wait 1.8 second set the event-block to stone stop on place of end stone: if tool is end stone named "&aStoniarka": send "&8» &6Postawiles stoniarke!" set {SmartStone.%event-block%} to true wait 1 tick set event-block to stone stop on script load: register new shaped recipe for 1 end stone named "&aStoniarka" using {@craft1}, {@craft2}, {@craft3}, {@craft4}, {@craft5}, {@craft6}, {@craft7}, {@craft8}, {@craft9}
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Szukam skryptu ktory moge dodac do stoniarki typu że jest 80% na stona 19% na cobbla i 0.5 na zelazo i 0.05 na diaxy
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Can't understand this condition/effect: register new shaped recipe for 1 shulker box named "&aPlecak" using Diamond, Emerald, Diamond, Emerald, Chest, Emerald, Diamond, Emerald, Diamond (craft.sk, line 51: register new shaped recipe for 1 shulker box named "&aPlecak" using Diamond, Emerald, Diamond, Emerald, Chest, Emerald, Diamond, Emerald, Diamond')
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Taki problem ze nie rozumie tego ktos cos? on script load: register new shaped recipe for 1 shulker box named "&aPlecak" using diamond, emerlad, diamond, emerlad, chest, emerlad, diamond, obsidian, diamond
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Tak jak w tytule kalendarz ktory bedzie mozna otwierac raz na dzien i dostanie sie dany przedmiot na dany dzien
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a jak zrobic by procentówki były bo mam np taki cos a nie zawsze wypadnie on place trapped chest: if player's tool is trapped chest named "&c&lPremium&1&l Case": set block to air wait 0.1 second set block to emerald block wait 0.1 second set block to gold block wait 0.1 second set block to iron block wait 0.1 second set block to diamond block wait 0.1 second set block to air send "&bOtworzyles &c&lPremium&1&l Case" chance of 2%: drop 1 diamond helmet send "&c%player% &7otworzyl &9&lPremiumCase &7i wylosowal&8:" to all players send "&8- &cHelm Diamentowe" to all players stop chance of 2%: drop 1 diamond chestplate send "&c%player% &7otworzyl &9&lPremiumCase &7i wylosowal&8:" to all players send "&8- &cKlate Diamentowe" to all players stop
