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kondziu2k

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  1. kondziu2k

    SKRYPT CLAIM CHANKÓW!

    Mam jeden jeszcze problem że jak gracz ma claima i doda do niego gracza i potem usunie tego claima to tamten gracz cały czas jest dodany do niego i jak inny gracz sobie claimuje tego chunka to tamten dodany gracz może nadal niszczyć tam przy unclaim gracze nie są usuwani I dodacie mi takie coś że jak gracz wyleje wodę obok chunka to sie nie rozleje na tym clajmowanym chunku? # ---------------------------------------------------------------------------------------------- options: World: world2 # The world default players can claim. spawn_region: spawn # If you have WorlGuard and you have a region 'Spawn', you can protect the region of command "/chunk" # ---------------------------------------------------------------------------------------------- variables: {landclaims.%player%} = 0 {claimedland.%player%} = 0 # ---------- # Max chunks # ---------- {_nowy} = 4 {_kamien} = 4 {_zelazo} = 8 {_zloto} = 12 {_diament} = 18 {_obsydian} = 24 {_ender} = 40 {_aether} = 60 {_boski} = 100 {_vip} = 12 {_supporter} = 12 {_youtube} = 24 on join: if {played.%player%} is not set: set {played.%player%} to true every 1 ticks in world "{@World}": loop all players: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ten chunk jest wolny.": set action bar of loop-player to "&cTen chunk jest wolny." set {landnotify.%loop-player%} to "&6» Ten chunk jest wolny." {landnotify.%loop-player%} is not {chunk.%chunk at location of loop-player%}: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ten chunk jest wolny.": set action bar of loop-player to "&cTen chunk jest wolny." set {landnotify.%loop-player%} to "&6» Ten chunk jest wolny." set {land.unclaim.%loop-player%} to true {chunk.%chunk at location of loop-player%} is set: set action bar of loop-player to "&cTen chunk nalezy do gracza &6%{chunk.%chunk at location of loop-player%}%." set {landnotify.%loop-player%} to {chunk.%chunk at location of loop-player%} {landnotify.%loop-player%} is not set: {chunk.%chunk at location of loop-player%} is not set: set action bar of loop-player to "&cTen chunk jest wolny." set {landnotify.%loop-player%} to "&6» Ten chunk jest wolny." set {land.unclaim.%loop-player%} to true on command "/chunk": wait 2 ticks if "%region at player%" contains "{@spawn_region}": message "ChunkClaim &9> &7Nie mozesz tu claimowac!" #startfold command /chunk [<text>] [<offline player>]: description: Wszystkie komendy /chunk list usage: &c/chunk (claim, unclaim, add, remove) trigger: argument 1 is not set: if player has permission "centrumbudowy.boski": set {Max-Land.%player%} to {_boski} else if player has permission "centrumbudowy.aether": set {Max-Land.%player%} to {_aether} else if player has permission "centrumbudowy.ender": set {Max-Land.%player%} to {_ender} else if player has permission "centrumbudowy.obsydian": set {Max-Land.%player%} to {_obsydian} else if player has permission "centrumbudowy.diament": set {Max-Land.%player%} to {_diament} else if player has permission "centrumbudowy.zloto": set {Max-Land.%player%} to {_zloto} else if player has permission "centrumbudowy.zelazo": set {Max-Land.%player%} to {_zelazo} else if player has permission "centrumbudowy.kamien": set {Max-Land.%player%} to {_kamien} else if player has permission "centrumbudowy.nowy": set {Max-Land.%player%} to {_nowy} if player has permission "centrumbudowy.vip": set {Max-Land.%player%} to {Max-Land.%player%} + {_vip} if player has permission "centrumbudowy.supporter": set {Max-Land.%player%} to {Max-Land.%player%} + {_supporter} if player has permission "centrumbudowy.youtuber": set {Max-Land.%player%} to {Max-Land.%player%} + {_youtube} if player has permission "centrumbudowy.chunk.unlimited": set {Max-Land.%player%} to -1 message "-----------------------------------------------------" message "Twoje chunki &9> &7%{claimedland.%player%}%/%{Max-Land.%player%}%" message "Aby zobaczyc wiecej informacji wpisz &e/chunk pomoc" message "-----------------------------------------------------" #subfold @help argument 1 is "help" or "h" or "pomoc": message "-----------------------------------------------------" message "/chunk &9> &7Wyswietla liczbe twoich chunkow" message "/chunk claim &9> &7Claimowanie chunka" message "/chunk unclaim &9> &7Odclaimowanie chunka" message "/chunk info &9> &7Wyswietla informacje o chunku" message "/chunk add <player> &9> &7Dodaje gracza do chunka" message "/chunk remove <player> &9> &7Usuwa gracza z chunka" # message "/chunk map &9> &7Minimapa" if player has permission "centrumbudowy.chunk.bypass": message "/chunk bypass &9> &7Superuser w kazdym chunku" message "-----------------------------------------------------" #subfold @info argument 1 is "info" or "i": if {chunk.%chunk at location of player%} is set: message "-----------------------------------------------------" message "Wlasciciel &9> &7 %{chunk.%chunk at location of player%}%" message "Dostep &9> &7 %{land.%chunk at location of player%::*}%" stop message "-----------------------------------------------------" message "&6Ten chunk jest wolny." stop #subfold @error argument 1 is "error": if player has permission "centrumbudowy.chunk.bypass": message "&cNieprawidlowe uzycie. Wpisz '/chunk [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" else: message "&cNieprawidlowe uzycie. Wpisz '/chunk [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" message "&7 () = Opcjonalne, [] = Wymagane." stop #subfold @claim argument 1 is "claim" or "c": if {chunk.%chunk at location of player%} is set: message "&cTen chunk juz do kogos nalezy." stop else: if player has permission "centrumbudowy.boski": set {Max-Land.%player%} to {_boski} else if player has permission "centrumbudowy.aether": set {Max-Land.%player%} to {_aether} else if player has permission "centrumbudowy.ender": set {Max-Land.%player%} to {_ender} else if player has permission "centrumbudowy.obsydian": set {Max-Land.%player%} to {_obsydian} else if player has permission "centrumbudowy.diament": set {Max-Land.%player%} to {_diament} else if player has permission "centrumbudowy.zloto": set {Max-Land.%player%} to {_zloto} else if player has permission "centrumbudowy.zelazo": set {Max-Land.%player%} to {_zelazo} else if player has permission "centrumbudowy.kamien": set {Max-Land.%player%} to {_kamien} else if player has permission "centrumbudowy.nowy": set {Max-Land.%player%} to {_nowy} if player has permission "centrumbudowy.vip": set {Max-Land.%player%} to {Max-Land.%player%} + {_vip} if player has permission "centrumbudowy.supporter": set {Max-Land.%player%} to {Max-Land.%player%} + {_supporter} if player has permission "centrumbudowy.youtuber": set {Max-Land.%player%} to {Max-Land.%player%} + {_youtube} if player has permission "centrumbudowy.chunk.unlimited": set {Max-Land.%player%} to -1 if {claimedland.%player%} is {Max-Land.%player%}: message "&cOsiagnales limit zclaimowanych chunkow." else if {claimedland.%player%} is less than {Max-Land.%player%}: add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true add 1 to {claimedland.%player%} message "&6Pomyslnie zclaimowano chunk." log "%player% w swiecie %world% na %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player else if player has permission "centrumbudowy.chunk.unlimited": add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true add 1 to {claimedland.%player%} message "&6Pomyslnie zclaimowano chunk." log "%player% w swiecie %world% na %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player stop #subfold @unclaim argument 1 is "unclaim" or "u": if {chunk.%chunk at location of player%} is not set: message "&cTen chunk nie nalezy do nikogo." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cTen chunk nie nalezy do Ciebie." stop else: if {bypassland.%player%} is true: add 1 from {claimedland.%{chunk.%chunk at location of player%}%} remove name of player to {land.%chunk at location of player%::*} clear {land.%chunk at location of player%::*} clear {chunk.%chunk at location of player%} delete {loc.chunks.%player%::%chunk at location of player%} message "&6Pomyslnie odclaimowano chunk." stop message "&cTen chunk nie nalezy do Ciebie." # message "&cTen chunk nalezy do %{chunk.%chunk at location of player%}%" else: remove 1 from {claimedland.%player%} loop {land.%chunk at location of player%::*}: clear {chunk.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player delete {land.%chunk at location of player%::*} remove message "&6Pomyslnie odclaimowano chunk." if {home.%player%} is set: delete {home.%player%} clear {chunk.%chunk at location of player%} delete {loc.chunks.%player%::%chunk at location of player%} stop # subfold @add argument 1 is "add" or "dodaj": if {chunk.%chunk at location of player%} is not set: message "&cTen chunk nie nalezy do nikogo." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cTen gracz jest juz dodany do tego chunka." stop else: add "%argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6Pomyslnie dodano %argument 2% do chunka." stop else: message "&cTen chunk nie nalezy do Ciebie." stop if {chunk.%chunk at location of player%} is argument 2: message "&cNie mozna dodac tego gracza." stop set {_playersearch} to 0 loop 10000 times: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cTen gracz jest juz dodany do tego chunka." stop else: add 1 to {_playersearch} if {_playersearch} is 10000: message "&6Pomyslnie dodano %argument 2% do chunka." add "%argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true stop #subfold @remove argument 1 is "wyrzuc" or "remove": if argument 2 is not set: make player execute command "chunk error" stop if {chunk.%chunk at location of player%} is not set: message "&cTen chunk nie nalezy do nikogo." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cTen chunk nie nalezy do Ciebie." stop else: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cTen gracz jest juz dodany do tego chunka." stop else: add "%argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6Pomyslnie dodano %name of argument 2% do chunka." stop if {chunk.%chunk at location of player%} is argument 2: message "&cNie mozna usunac siebie z chunka." stop loop {land.%chunk at location of player%::*}: if loop-value is argument 2: clear {chunk.%chunk at location of player%.%argument 2%} delete {land.%chunk at location of player%::%loop-index%} exit loop clear {chunk.%chunk at location of player%.%argument 2%} message "&6Pomyslnie usunieto %argument 2% z chunka." stop #subfold @bypass argument 1 is "bypass": player has permission "centrumbudowy.chunk.bypass": if {bypassland.%player%} is true: clear {bypassland.%player%} message "&6Tryb dostepu wylaczony." stop set {bypassland.%player%} to true message "&6Tryb dostepu wlaczony." stop message "&cNie masz uprawnien do tej komendy." stop #subfold @list argument 1 is "list" or "l": argument 2 is not set: loop {loc.chunks.%player%::*}: set {_loc} to {loc.chunks.%player%::%loop-index%} set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 add 1 to {_count} {chunk.name.%{_chunk}%} is not set: set {chunk.name.%{_chunk}%} to "%{_count}%" set {_chunk.name} to {chunk.name.%{_chunk}%} {_chunk.name} is not set: set {_chunk.name} to "&cBez nazwy" send "&a%{_count}% ----- %{_chunk}% ----- %{_chunk.name}%" to player stop argument 2 is set: loop {loc.chunks.%argument 2%::*}: set {_loc} to loop-value set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 {_chunk.name} is not set: set {_chunk.name} to "&cBez nazwy" {chunk.%{_chunk}%.%player%} is true: add 1 to {_count} send "&a%{_count}% ----- %{_chunk}% ----- %{_chunk.name}%" to player stop #subfold @map argument 1 is "mapatest": message "------------ [ Mini Mapa ] ------------" set {_mapX} to 11 set {_mapY} to 6 set {_m} to "" loop 13 times: loop 23 times: set {_x} to {_mapX} * 16 set {_y} to {_mapY} * 16 set {_chunk2} to chunk at block {_y} blocks north {_x} blocks west of player if {loc.chunks::%{_chunk2}%} isn't set: set {_result} to "" else: set {_result} to {loc.chunks::%{_chunk2}%} # Pozycja gracza na minimapie if {_chunk2} is chunk at player: set {_m} to "%{_m}%&2â–" # Chunk gracza else if {_result} is {loc.chunks.%player%::%{_chunk2}%}: set {_m} to "%{_m}%&aâ–" else if {_result} is "": set {_m} to "%{_m}%&7â–" else: set {_m} to "%{_m}%&câ–" add -1 to {_mapX} message "%{_m}%" to player set {_m} to "" add -1 to {_mapY} set {_mapX} to 11 set {_n} to "N" set {_s} to "S" set {_e} to "E" set {_w} to "W" if facing of player is north: set {_n} to "&4N&6" else if facing of player is south: set {_s} to "&4S&6" else if facing of player is west: set {_w} to "&4W&6" else if facing of player is east: set {_e} to "&4E&6" message " " message "&aâ– Twoj claim; &2â– Ty; &câ– Inny gracz; &6\%{_n}%/" message "&7â– Wolna strefa &6%{_w}%+%{_e}%" message " " #endfold on quit: if {bypassland.%player%} is true: clear {bypassland.%player%} on place: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." cancel event on break: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." cancel event on right click: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." cancel event on right click on horse: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cBrak uprawnien na chunku!" to event-player cancel event stop trigger on place of tnt: if {bypassland.%player%} is true: stop loop blocks in radius 10 of block: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%player%} is true: exit loop else: cancel event message "&cBrak uprawnien na chunku!" stop on explode: entity is creeper loop blocks in radius 10 of entity: if {chunk.live.%chunk at location of loop-block%} is set: cancel event set {_safe} to true {_safe} is set: create safe explosion of force 3 at event-location on damage of a entity: victim is a chicken or a cow or a mooshroom or a horse or a sheep or a pig or a wolf or a ocelot or a villager or a squid or a item frame attacker is a player victim is a cow: attacker's tool is a empty bucket stop if {bypassland.%attacker%} is true: stop loop blocks in radius 3 of victim: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%attacker%} is true: stop send "&cBrak uprawnien na chunku!" to attacker cancel event stop on break glass: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on right click on lead: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on enderman pickup: if {chunk.live.%chunk at location of block%} is set: cancel event
  2. Siema Wszystkim, Mam taki problem z moim skryptem że jak clajmuje chunka... i potem odklajmuje to jak przyjdzie inny gracz i sklajmuje tego samego chunka co ja miałem to ja nadal mogę tam niszczyć.... I proszę żeby tam dorobić takie coś żeby nie wlewała się woda na sklajmowanego chunka... Daje + Kto pomoże # ---------------------------------------------------------------------------------------------- options: World: world2 # The world default players can claim. spawn_region: spawn # If you have WorlGuard and you have a region 'Spawn', you can protect the region of command "/chunk" # ---------------------------------------------------------------------------------------------- variables: {landclaims.%player%} = 0 {claimedland.%player%} = 0 # ---------- # Max chunks # ---------- {_nowy} = 4 {_kamien} = 4 {_zelazo} = 8 {_zloto} = 12 {_diament} = 18 {_obsydian} = 24 {_ender} = 40 {_aether} = 60 {_boski} = 100 {_vip} = 12 {_supporter} = 12 {_youtube} = 24 on join: if {played.%player%} is not set: set {played.%player%} to true every 1 ticks in world "{@World}": loop all players: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ten chunk jest wolny.": set action bar of loop-player to "&cTen chunk jest wolny." set {landnotify.%loop-player%} to "&6» Ten chunk jest wolny." {landnotify.%loop-player%} is not {chunk.%chunk at location of loop-player%}: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ten chunk jest wolny.": set action bar of loop-player to "&cTen chunk jest wolny." set {landnotify.%loop-player%} to "&6» Ten chunk jest wolny." set {land.unclaim.%loop-player%} to true {chunk.%chunk at location of loop-player%} is set: set action bar of loop-player to "&cTen chunk nalezy do gracza &6%{chunk.%chunk at location of loop-player%}%." set {landnotify.%loop-player%} to {chunk.%chunk at location of loop-player%} {landnotify.%loop-player%} is not set: {chunk.%chunk at location of loop-player%} is not set: set action bar of loop-player to "&cTen chunk jest wolny." set {landnotify.%loop-player%} to "&6» Ten chunk jest wolny." set {land.unclaim.%loop-player%} to true on command "/chunk": wait 2 ticks if "%region at player%" contains "{@spawn_region}": message "ChunkClaim &9> &7Nie mozesz tu claimowac!" #startfold command /chunk [<text>] [<offline player>]: description: Wszystkie komendy /chunk list usage: &c/chunk (claim, unclaim, add, remove) trigger: argument 1 is not set: if player has permission "centrumbudowy.boski": set {Max-Land.%player%} to {_boski} else if player has permission "centrumbudowy.aether": set {Max-Land.%player%} to {_aether} else if player has permission "centrumbudowy.ender": set {Max-Land.%player%} to {_ender} else if player has permission "centrumbudowy.obsydian": set {Max-Land.%player%} to {_obsydian} else if player has permission "centrumbudowy.diament": set {Max-Land.%player%} to {_diament} else if player has permission "centrumbudowy.zloto": set {Max-Land.%player%} to {_zloto} else if player has permission "centrumbudowy.zelazo": set {Max-Land.%player%} to {_zelazo} else if player has permission "centrumbudowy.kamien": set {Max-Land.%player%} to {_kamien} else if player has permission "centrumbudowy.nowy": set {Max-Land.%player%} to {_nowy} if player has permission "centrumbudowy.vip": set {Max-Land.%player%} to {Max-Land.%player%} + {_vip} if player has permission "centrumbudowy.supporter": set {Max-Land.%player%} to {Max-Land.%player%} + {_supporter} if player has permission "centrumbudowy.youtuber": set {Max-Land.%player%} to {Max-Land.%player%} + {_youtube} if player has permission "centrumbudowy.chunk.unlimited": set {Max-Land.%player%} to -1 message "-----------------------------------------------------" message "Twoje chunki &9> &7%{claimedland.%player%}%/%{Max-Land.%player%}%" message "Aby zobaczyc wiecej informacji wpisz &e/chunk pomoc" message "-----------------------------------------------------" #subfold @help argument 1 is "help" or "h" or "pomoc": message "-----------------------------------------------------" message "/chunk &9> &7Wyswietla liczbe twoich chunkow" message "/chunk claim &9> &7Claimowanie chunka" message "/chunk unclaim &9> &7Odclaimowanie chunka" message "/chunk info &9> &7Wyswietla informacje o chunku" message "/chunk add <player> &9> &7Dodaje gracza do chunka" message "/chunk remove <player> &9> &7Usuwa gracza z chunka" # message "/chunk map &9> &7Minimapa" if player has permission "centrumbudowy.chunk.bypass": message "/chunk bypass &9> &7Superuser w kazdym chunku" message "-----------------------------------------------------" #subfold @info argument 1 is "info" or "i": if {chunk.%chunk at location of player%} is set: message "-----------------------------------------------------" message "Wlasciciel &9> &7 %{chunk.%chunk at location of player%}%" message "Dostep &9> &7 %{land.%chunk at location of player%::*}%" stop message "-----------------------------------------------------" message "&6Ten chunk jest wolny." stop #subfold @error argument 1 is "error": if player has permission "centrumbudowy.chunk.bypass": message "&cNieprawidlowe uzycie. Wpisz '/chunk [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" else: message "&cNieprawidlowe uzycie. Wpisz '/chunk [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" message "&7 () = Opcjonalne, [] = Wymagane." stop #subfold @claim argument 1 is "claim" or "c": if {chunk.%chunk at location of player%} is set: message "&cTen chunk juz do kogos nalezy." stop else: if player has permission "centrumbudowy.boski": set {Max-Land.%player%} to {_boski} else if player has permission "centrumbudowy.aether": set {Max-Land.%player%} to {_aether} else if player has permission "centrumbudowy.ender": set {Max-Land.%player%} to {_ender} else if player has permission "centrumbudowy.obsydian": set {Max-Land.%player%} to {_obsydian} else if player has permission "centrumbudowy.diament": set {Max-Land.%player%} to {_diament} else if player has permission "centrumbudowy.zloto": set {Max-Land.%player%} to {_zloto} else if player has permission "centrumbudowy.zelazo": set {Max-Land.%player%} to {_zelazo} else if player has permission "centrumbudowy.kamien": set {Max-Land.%player%} to {_kamien} else if player has permission "centrumbudowy.nowy": set {Max-Land.%player%} to {_nowy} if player has permission "centrumbudowy.vip": set {Max-Land.%player%} to {Max-Land.%player%} + {_vip} if player has permission "centrumbudowy.supporter": set {Max-Land.%player%} to {Max-Land.%player%} + {_supporter} if player has permission "centrumbudowy.youtuber": set {Max-Land.%player%} to {Max-Land.%player%} + {_youtube} if player has permission "centrumbudowy.chunk.unlimited": set {Max-Land.%player%} to -1 if {claimedland.%player%} is {Max-Land.%player%}: message "&cOsiagnales limit zclaimowanych chunkow." else if {claimedland.%player%} is less than {Max-Land.%player%}: add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true add 1 to {claimedland.%player%} message "&6Pomyslnie zclaimowano chunk." log "%player% w swiecie %world% na %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player else if player has permission "centrumbudowy.chunk.unlimited": add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true add 1 to {claimedland.%player%} message "&6Pomyslnie zclaimowano chunk." log "%player% w swiecie %world% na %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player stop #subfold @unclaim argument 1 is "unclaim" or "u": if {chunk.%chunk at location of player%} is not set: message "&cTen chunk nie nalezy do nikogo." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cTen chunk nie nalezy do Ciebie." stop else: if {bypassland.%player%} is true: remove 1 from {claimedland.%{chunk.%chunk at location of player%}%} remove name of player to {land.%chunk at location of player%::*} clear {land.%chunk at location of player%::*} clear {chunk.%chunk at location of player%} delete {loc.chunks.%player%::%chunk at location of player%} message "&6Pomyslnie odclaimowano chunk." stop message "&cTen chunk nie nalezy do Ciebie." # message "&cTen chunk nalezy do %{chunk.%chunk at location of player%}%" else: remove 1 from {claimedland.%player%} loop {land.%chunk at location of player%::*}: clear {chunk.%chunk at location of player%::*} delete {land.%chunk at location of player%::*} message "&6Pomyslnie odclaimowano chunk." if {home.%player%} is set: delete {home.%player%} clear {chunk.%chunk at location of player%} delete {loc.chunks.%player%::%chunk at location of player%} stop # subfold @add argument 1 is "add" or "dodaj": if {chunk.%chunk at location of player%} is not set: message "&cTen chunk nie nalezy do nikogo." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cTen gracz jest juz dodany do tego chunka." stop else: add "%argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6Pomyslnie dodano %argument 2% do chunka." stop else: message "&cTen chunk nie nalezy do Ciebie." stop if {chunk.%chunk at location of player%} is argument 2: message "&cNie mozna dodac tego gracza." stop set {_playersearch} to 0 loop 10000 times: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cTen gracz jest juz dodany do tego chunka." stop else: add 1 to {_playersearch} if {_playersearch} is 10000: message "&6Pomyslnie dodano %argument 2% do chunka." add "%argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true stop #subfold @remove argument 1 is "wyrzuc" or "remove": if argument 2 is not set: make player execute command "chunk error" stop if {chunk.%chunk at location of player%} is not set: message "&cTen chunk nie nalezy do nikogo." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cTen chunk nie nalezy do Ciebie." stop else: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cTen gracz jest juz dodany do tego chunka." stop else: add "%argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6Pomyslnie dodano %name of argument 2% do chunka." stop if {chunk.%chunk at location of player%} is argument 2: message "&cNie mozna usunac siebie z chunka." stop loop {land.%chunk at location of player%::*}: if loop-value is argument 2: clear {chunk.%chunk at location of player%.%argument 2%} delete {land.%chunk at location of player%::%loop-index%} exit loop clear {chunk.%chunk at location of player%.%argument 2%} message "&6Pomyslnie usunieto %argument 2% z chunka." stop #subfold @bypass argument 1 is "bypass": player has permission "centrumbudowy.chunk.bypass": if {bypassland.%player%} is true: clear {bypassland.%player%} message "&6Tryb dostepu wylaczony." stop set {bypassland.%player%} to true message "&6Tryb dostepu wlaczony." stop message "&cNie masz uprawnien do tej komendy." stop #subfold @list argument 1 is "list" or "l": argument 2 is not set: loop {loc.chunks.%player%::*}: set {_loc} to {loc.chunks.%player%::%loop-index%} set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 add 1 to {_count} {chunk.name.%{_chunk}%} is not set: set {chunk.name.%{_chunk}%} to "%{_count}%" set {_chunk.name} to {chunk.name.%{_chunk}%} {_chunk.name} is not set: set {_chunk.name} to "&cBez nazwy" send "&a%{_count}% ----- %{_chunk}% ----- %{_chunk.name}%" to player stop argument 2 is set: loop {loc.chunks.%argument 2%::*}: set {_loc} to loop-value set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 {_chunk.name} is not set: set {_chunk.name} to "&cBez nazwy" {chunk.%{_chunk}%.%player%} is true: add 1 to {_count} send "&a%{_count}% ----- %{_chunk}% ----- %{_chunk.name}%" to player stop #subfold @map argument 1 is "mapatest": message "------------ [ Mini Mapa ] ------------" set {_mapX} to 11 set {_mapY} to 6 set {_m} to "" loop 13 times: loop 23 times: set {_x} to {_mapX} * 16 set {_y} to {_mapY} * 16 set {_chunk2} to chunk at block {_y} blocks north {_x} blocks west of player if {loc.chunks::%{_chunk2}%} isn't set: set {_result} to "" else: set {_result} to {loc.chunks::%{_chunk2}%} # Pozycja gracza na minimapie if {_chunk2} is chunk at player: set {_m} to "%{_m}%&2â–" # Chunk gracza else if {_result} is {loc.chunks.%player%::%{_chunk2}%}: set {_m} to "%{_m}%&aâ–" else if {_result} is "": set {_m} to "%{_m}%&7â–" else: set {_m} to "%{_m}%&câ–" add -1 to {_mapX} message "%{_m}%" to player set {_m} to "" add -1 to {_mapY} set {_mapX} to 11 set {_n} to "N" set {_s} to "S" set {_e} to "E" set {_w} to "W" if facing of player is north: set {_n} to "&4N&6" else if facing of player is south: set {_s} to "&4S&6" else if facing of player is west: set {_w} to "&4W&6" else if facing of player is east: set {_e} to "&4E&6" message " " message "&aâ– Twoj claim; &2â– Ty; &câ– Inny gracz; &6\%{_n}%/" message "&7â– Wolna strefa &6%{_w}%+%{_e}%" message " " #endfold on place: if {bypassland.%player%} is true: stop loop blocks in radius 10 of block: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%player%} is true: exit loop else: cancel event message "&cBrak uprawnien na chunku!" stop on quit: if {bypassland.%player%} is true: clear {bypassland.%player%} on place: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." cancel event on break: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." cancel event on right click: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." cancel event on right click on horse: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cBrak uprawnien na chunku!" to event-player cancel event stop trigger on place of tnt: if {bypassland.%player%} is true: stop loop blocks in radius 10 of block: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%player%} is true: exit loop else: cancel event message "&cBrak uprawnien na chunku!" stop on explode: entity is creeper loop blocks in radius 10 of entity: if {chunk.live.%chunk at location of loop-block%} is set: cancel event set {_safe} to true {_safe} is set: create safe explosion of force 3 at event-location on damage of a entity: victim is a chicken or a cow or a mooshroom or a horse or a sheep or a pig or a wolf or a ocelot or a villager or a squid or a item frame attacker is a player victim is a cow: attacker's tool is a empty bucket stop if {bypassland.%attacker%} is true: stop loop blocks in radius 3 of victim: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%attacker%} is true: stop send "&cBrak uprawnien na chunku!" to attacker cancel event stop on break glass: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on right click on lead: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on enderman pickup: if {chunk.live.%chunk at location of block%} is set: cancel event
  3. Siema wszystkim, dodacie mi do skryptu permisje dla vip svipa evipa żeby miał większy claim o 2... np: chunk.vip : 6 chunków, chunk.svip : 8 chunków do claimowania.... I tak dalej. Z góry dzięki
  4. kondziu2k

    CZEMU NIE DZIAŁA?

    Błąd jest nie działa! Nie wyskakują żeczy w gui nie działają! Do zamknięcia Naprawiłem
  5. kondziu2k

    CZEMU NIE DZIAŁA?

    Bo jest zrobione tak jak wpiszesz komendę /zglos pojawia się gui klikasz potem Zgłoś budowlę to powinno się gui pojawić pod komendą /zglos1
  6. kondziu2k

    CZEMU NIE DZIAŁA?

    Siema, czemu ten skrypt nie działa? Nie ma żadnych błędów..... Jak użyje komendy /zglos pierwsze gui się pojawia, i jak klikne zglos budowle to drugie gui się nie pojawia.... KOD: command /zglos [<player>]: permission: zglos.gracz permission message: &aNie Masz permisji do (%permission%) trigger: wait 1 ticks open chest with 1 rows named "&4Zglos!" to player format slot 1 of player with 1 of redstone block of unbreaking 10 named "&4&lZglos Budowle %arg 1%" to close then run [execute player command "zglos1 %arg 1%"] format slot 7 of player with 1 of diamond of unbreaking 10 named "&b&lZglos Gracza %arg 1%" to close then run [execute player command "zglosgracza %arg 1%"] command /zglos1 [<player>]: permission: zglos.gracz permission message: &aNie Masz permisji do (%permission%) trigger: wait 1 ticks open chest with 2 rows named "&4Zglos Budowle!" to player format slot 0 of player with 1 of paper of unbreaking 10 named "&4&lGrif %arg 1%" to close then run [execute player command "zglosbudowle %arg 1%"] format slot 1 of player with 1 of paper of unbreaking 10 named "&b&l1 %arg 1%" to close then run [execute player command "zglosbudowle1 %arg 1%"] format slot 2 of player with 1 of paper of unbreaking 10 named "&b&l2 %arg 1%" to close then run [execute player command "zglosbudowle2 %arg 1%"] format slot 3 of player with 1 of paper of unbreaking 10 named "&b&l3 %arg 1%" to close then run [execute player command "zglosbudowle3 %arg 1%"] format slot 4 of player with 1 of paper of unbreaking 10 named "&b&l4 %arg 1%" to close then run [execute player command "zglosbudowle4 %arg 1%"] format slot 5 of player with 1 of paper of unbreaking 10 named "&b&l5 %arg 1%" to close then run [execute player command "zglosbudowle5 %arg 1%"] format slot 6 of player with 1 of paper of unbreaking 10 named "&b&l6 %arg 1%" to close then run [execute player command "zglosbudowle6 %arg 1%"] format slot 7 of player with 1 of paper of unbreaking 10 named "&b&l7 %arg 1%" to close then run [execute player command "zglosbudowle7 %arg 1%"] format slot 8 of player with 1 of paper of unbreaking 10 named "&b&l8 %arg 1%" to close then run [execute player command "zglosbudowle8 %arg 1%"] command /zglosbudowle <text>: usage: &5/zglosbudowle <treść zgłoszenia> trigger: loop all players: if loop-player has permission "zglos.budowla": send "&7[&aZGLOSZENIA&7]&6 NOWE ZGLOSZENIE PRZEZ %player%" to loop-player set {req.num} to {req.num} +1 set {req.%{req.num}%} to "&7[&aZGLOSZENIA&7] |&6%player%&7| %arg 1% Zgloszenie Budowli! &1(&2Grif&1)" log "|%player%| %arg 1%" to "zglos.log" on join: if player has permission "modreq.budowla": if {req.num} is "0": exit else: send "&7[&aZGLOSZENIA&7]&6 %{req.num}% NIE ODCZYTANE ZGŁOSZENIA" to player stop command /zglosgracza <text>: usage: &5/zglosgracza <treść zgłoszenia> trigger: loop all players: if loop-player has permission "zglos.gracza": send "&7[&aZGLOSZENIA&7]&6 NOWE ZGLOSZENIE PRZEZ %player%" to loop-player set {req.num} to {req.num} +1 set {req.%{req.num}%} to "&7[&aZGLOSZENIA&7] |&6%player%&7| %arg 1% Zgloszenie Gracza!" log "|%player%| %arg 1%" to "zglos.log" on join: if player has permission "modreq.budowla": if {req.num} is "0": exit else: send "&7[&aZGLOSZENIA&7]&6 %{req.num}% NIE ODCZYTANE ZGŁOSZENIA" to player stop command /check: trigger: if player has permission "zglos.budowle": if "%{req.num}%" is "0": send "&7[&aZGLOSZENIA&7]&6 WSZYSTKIE ZGLOSZENIA ZOSTAŁY ODCZYTANE" to player exit send "==============================" to player send "%{req.%{req.num}%}%" to player send "==============================" to player delete {req.%{req.num}%} set {req.num} to {req.num} -1 if "%{req.num}%" is "0": send "&7[&aZGLOSZENIA&7]&6 WSZYSTKIE ZGLOSZENIA ZOSTALY ODCZYTANE" to player exit send "&7[&aZGLOSZENIA&7]&6 ZOSTAŁO %{req.num}% NIE ODCZYTANYCH ZGŁOSZEN" to player stop else: send "&7[&aZGLOSZENIA&7]&c Nie masz uprawnien" command /administracja: trigger: loop all players: loop-player has permission "zglos.administracja": {admin.list.%loop-player%} is true: add loop-player to {_admins::*} size of {_admins::*} is 0: send "&cAktualnie nie ma nikogo z administracji." #send "&aAdministracja online (%size of {_admins::*}%):&7 %{_admins::*}%" else: send "&aAdministracja online (%size of {_admins::*}%):&7 %{_admins::*}%" command /ukryj [<text>]: trigger: player has permission "zglos.ukryj": arg 1 is "on": set {admin.list.%player%} to true send "&aZostales widoczny na liscie administracji." arg 1 is "off": set {admin.list.%player%} to false send "&cZostales ukryty na liscie administracji." else: send "&cNie masz uprawnien." stop
  7. Siema, wszystkim dodacie mi tutaj komende /powieksz, Komenda będzie powiększać o 10 kratek dzialkę. Komenda niech będzie tylko dla admina. Z góry dzięki https://pastebin.com/N5yNezwG
  8. Siema, wszystkim potrzebuje żeby dodac mi do tego skryptu komendą powiększanie dzialki/terenu i żeby dało się stworzyć tylko jedną działkę/teren.... i że pare rang ma większego cuboida np gracz zaczyna od 15x15 potem jak dostanie range Gracz+ automatycznie mu się zwiększa do 20x20 i tak do 6 rang i jeszcze że mogą stawiać od siebie dzialki/teren 50 kratek Proszę o to bo mi potrzebne.... Z góry dzięki! KOD: https://code.skript.pl/lVrDadY1/ Skrypty wstawiamy na https://code.skript.pl //Ewald
  9. Siema Wszystkim? Powiecie mi dlaczego w tym skrypcie nie otwiera mi się gui? Ale wiadomość po wejściu na region się pojawia... on entering of region "sklep1": send "&6Kucnij, aby otworzyc menu sklepu" stop on sneak toggle: if region at player is "sklep1": wait 1 tick open chest with 1 rows named "&aMenu Sklep" to player wait 2 ticks format slot 3 of player with 1 of 35:5 named "&aKupowanie Przedmiotow" to run [make player execute "isklep5"] format slot 5 of player with 1 of 35:14 named "&cSprzedawanie Przedmiotow" to run [make player execute "isklep6"] command /isklep5: trigger: open chest with 2 rows named "&aKupowanie Przedmiotow" to player wait 1 ticks format slot 0 of player with 1 of 276 named "&aEq 4/3" with lore "&aIlosc&8: &6265||&aKoszt&8: &61000 &a$" to run [make player execute "isklep kupeq"] format slot 1 of player with 1 of 278 named "&aKilof 5/3/3" with lore "&aIlosc&8: &61||&aKoszt&8: &6300 &a$" to run [make player execute "isklep kupkilof"] format slot 2 of player with 1 of 49 named "&aObsydian" with lore "&aIlosc&8: &6265||&aKoszt&8: &6700 &a$" to run [make player execute "isklep kupobs"] command /isklep [<text>]: trigger: if arg-1 is "kupobs": if player's balance is less than 700: send "&cBLAD: &4nie posiadasz wystarczajaco coinsow !!" to player stop else: give 256 49 to player remove 700 from player's balance send "&aPomyslnie zakupiono 256 Obsydianu" to player stop if arg-1 is "kupeq": if player's balance is less than 1000: send "&cBLAD: &4nie posiadasz wystarczajaco Money !!" to player execute player command "money" stop else: give 1 diamond helmet of protection 4 and unbreaking 3 to player give 1 diamond chestplate of protection 4 and unbreaking 3 to player give 1 diamond leggings of protection 4 and unbreaking 3 to player give 1 diamond boots of protection 4 and unbreaking 3 to player remove 1000 from player's balance send "&aPomyslnie zakupiono Set 4/3" to player stop if arg-1 is "kupkilof": if player's balance is less than 300: send "&cBLAD: &4nie posiadasz wystarczajaco coinsow !!" to player stop else: give 1 diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 3 to player remove 300 from player's balance send "&aPomyslnie zakupiono Kilof 5/3/3" to player stop command /isklep6: trigger: open chest with 6 rows named "&cSprzedawanie Przedmiotow" to player wait 1 ticks format slot 0 of player with 1 of 173 named "&a64 Blokow Wegla" with lore "&cZa sprzedasz otrzymasz&8:||&615 &a$" to run [make player execute "isklep2 sellwegiel64"] format slot 1 of player with 1 of 152 named "&a64 Blokow Redstone" with lore "&cZa sprzedasz otrzymasz&8:||&620 &a$" to run [make player execute "isklep2 sellredstone64"] format slot 2 of player with 1 of 57 named "&a64 Blokow Diamentow" with lore "&cZa sprzedasz otrzymasz&8:||&655 &a$" to run [make player execute "isklep2 selldiamenty64"] format slot 3 of player with 1 of 41 named "&a64 Blokow Zlota" with lore "&cZa sprzedasz otrzymasz&8:||&660 &a$" to run [make player execute "isklep2 sellzloto64"] format slot 4 of player with 1 of 42 named "&a64 Blokow Zelaza" with lore "&cZa sprzedasz otrzymasz&8:||&635 &a$" to run [make player execute "isklep2 sellzelazo64"] format slot 5 of player with 1 of 152 named "&a64 Blokow Redstone" with lore "&cZa sprzedasz otrzymasz&8:||&620 &a$" to run [make player execute "isklep2 sellredstone64"] command /isklep2 [<text>]: trigger: if arg 1 is "sellzloto64": if player don't have 64 41: send "&7Nie Posiadasz 64 blokow zlota!" stop else: remove 64 41 from player add 60 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow zlota" stop if arg 1 is "sellzelazo64": if player don't have 64 42: send "&7Nie Posiadasz 64 blokow zelaza!" stop else: remove 64 42 from player add 35 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow zelaza" stop if arg 1 is "sellwegiel64": if player don't have 64 coal block: send "&7Nie Posiadasz 64 blokow wegla!" stop else: remove 64 coal block from player add 15 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow wegla" stop if arg 1 is "sellredstone64": if player don't have 64 152: send "&7Nie Posiadasz 64 blokow redstone!" stop else: remove 64 152 from player add 20 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow redstone" stop if arg 1 is "selldiamenty64": if player don't have 64 57: send "&7Nie Posiadasz 64 blokow diamentow!" stop else: remove 64 57 from player add 55 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow diamentow" stop command /hmoney [<text>]: permission: H.Sklep.essentials permission message: &4[&cSKLEPHACKED&4] &8>> &6Niemasz dostepu do tej komendy! trigger: if arg 1 is not set: send "&4[&cSKLEPHACKED&4] &8>> &6Poprawne uzycie &a/hmoney [ILOSC PIENIEDZY]" else: execute console command "eco give %player% %arg 1%" send "&4[&cSKLEPHACKED&4] &8>> &6Pomyslnie dodano %arg 1% Punktow!"
  10. kondziu2k

    Skrypt na kopalnie

    Rozwiązane do zamknięcia!
  11. kondziu2k

    Skrypt na kopalnie

    @SayJacoB Taki błąd mi wyskakuje
  12. kondziu2k

    NA ŚCIEŻKĘ!

    Siema, potrzebuje skryptu na ścieżki przyśpieszające czyli jak się chodzi po tym grassie co się zrobi łopatą prawym na grasa to się dostaje speed 2 ale tylko na tym bloku! Grass Path! Da radę takie coś zrobić?
  13. kondziu2k

    Skrypt na kopalnie

    esej twój działa jak by.... Bo nie wyskakuje żaden błąd ale mi pisze że nie ma takiej komendy. Nie wiem o co chodzi..... SayJacoB a twoje pisze że nie ma takiego eventu jak on break coal ore Łącze //Ewald
  14. Wersja Minecraft 1.12 Plugin Skript: Najnowszy! KOD: options: przystanek: przystanek permisja: przystanek.dodaj wiadomosc: &4Nie masz permisji do tej komendy! item: paper on region enter: player is in the region {{@przystanek}} player is not sneaking: message "&aProszę ukucnąć, aby wybrać przystanek" else: open chest with 4 rows named "Przystanki" to player wait 4 ticks set {slot.y} to 0 loop 36 times: format slot {slot.y} of player with {przystanki.%{slot.y}%} to close add 1 to {slot.y} command /dodajprzystanek [<int>] [<text>]: permission: {@permisja} permission message: {@wiadomosc} trigger: if arg 1 is set: if arg 2 is set: add {@item} named "&aPrzystanek godzina &6%arg-1% &ado &6%arg-2%" to {przystanki.%{sloty.y}%} add 1 to {sloty.y} message "&aDodano przystanek &ado%arg-2% na godzine %arg-1%" Wyskakuje błąd: can't understand this event: 'on region enter' I czemu mi niektóre skrypty nie działają jak np komenda /pomoc Nie wyskakują żadne błędy ani nic! //Edytuję nazwę, staraj się wyłączać CapsLock'a i nadawać odpowiednie nazwy do problemów @JPablo
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