kondziu2k
Użytkownik-
Ilość zawartości
17 -
Rejestracja
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Ostatnia wizyta
Ostatnie wizyty
Blok z ostatnimi odwiedzającymi dany profil jest wyłączony i nie jest wyświetlany użytkownikom.
Osiągnięcia kondziu2k
Początkujący I (2/13)
0
Reputacja
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kondziu2k obserwuje zawartość NA ŚCIEŻKĘ! , SKRYPT CLAIM CHANKÓW! , SKRYPT NA CLAIM CHANKÓW NAPRAWA! i 5 innych
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Mam jeden jeszcze problem że jak gracz ma claima i doda do niego gracza i potem usunie tego claima to tamten gracz cały czas jest dodany do niego i jak inny gracz sobie claimuje tego chunka to tamten dodany gracz może nadal niszczyć tam przy unclaim gracze nie są usuwani I dodacie mi takie coś że jak gracz wyleje wodę obok chunka to sie nie rozleje na tym clajmowanym chunku? # ---------------------------------------------------------------------------------------------- options: World: world2 # The world default players can claim. spawn_region: spawn # If you have WorlGuard and you have a region 'Spawn', you can protect the region of command "/chunk" # ---------------------------------------------------------------------------------------------- variables: {landclaims.%player%} = 0 {claimedland.%player%} = 0 # ---------- # Max chunks # ---------- {_nowy} = 4 {_kamien} = 4 {_zelazo} = 8 {_zloto} = 12 {_diament} = 18 {_obsydian} = 24 {_ender} = 40 {_aether} = 60 {_boski} = 100 {_vip} = 12 {_supporter} = 12 {_youtube} = 24 on join: if {played.%player%} is not set: set {played.%player%} to true every 1 ticks in world "{@World}": loop all players: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ten chunk jest wolny.": set action bar of loop-player to "&cTen chunk jest wolny." set {landnotify.%loop-player%} to "&6» Ten chunk jest wolny." {landnotify.%loop-player%} is not {chunk.%chunk at location of loop-player%}: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ten chunk jest wolny.": set action bar of loop-player to "&cTen chunk jest wolny." set {landnotify.%loop-player%} to "&6» Ten chunk jest wolny." set {land.unclaim.%loop-player%} to true {chunk.%chunk at location of loop-player%} is set: set action bar of loop-player to "&cTen chunk nalezy do gracza &6%{chunk.%chunk at location of loop-player%}%." set {landnotify.%loop-player%} to {chunk.%chunk at location of loop-player%} {landnotify.%loop-player%} is not set: {chunk.%chunk at location of loop-player%} is not set: set action bar of loop-player to "&cTen chunk jest wolny." set {landnotify.%loop-player%} to "&6» Ten chunk jest wolny." set {land.unclaim.%loop-player%} to true on command "/chunk": wait 2 ticks if "%region at player%" contains "{@spawn_region}": message "ChunkClaim &9> &7Nie mozesz tu claimowac!" #startfold command /chunk [<text>] [<offline player>]: description: Wszystkie komendy /chunk list usage: &c/chunk (claim, unclaim, add, remove) trigger: argument 1 is not set: if player has permission "centrumbudowy.boski": set {Max-Land.%player%} to {_boski} else if player has permission "centrumbudowy.aether": set {Max-Land.%player%} to {_aether} else if player has permission "centrumbudowy.ender": set {Max-Land.%player%} to {_ender} else if player has permission "centrumbudowy.obsydian": set {Max-Land.%player%} to {_obsydian} else if player has permission "centrumbudowy.diament": set {Max-Land.%player%} to {_diament} else if player has permission "centrumbudowy.zloto": set {Max-Land.%player%} to {_zloto} else if player has permission "centrumbudowy.zelazo": set {Max-Land.%player%} to {_zelazo} else if player has permission "centrumbudowy.kamien": set {Max-Land.%player%} to {_kamien} else if player has permission "centrumbudowy.nowy": set {Max-Land.%player%} to {_nowy} if player has permission "centrumbudowy.vip": set {Max-Land.%player%} to {Max-Land.%player%} + {_vip} if player has permission "centrumbudowy.supporter": set {Max-Land.%player%} to {Max-Land.%player%} + {_supporter} if player has permission "centrumbudowy.youtuber": set {Max-Land.%player%} to {Max-Land.%player%} + {_youtube} if player has permission "centrumbudowy.chunk.unlimited": set {Max-Land.%player%} to -1 message "-----------------------------------------------------" message "Twoje chunki &9> &7%{claimedland.%player%}%/%{Max-Land.%player%}%" message "Aby zobaczyc wiecej informacji wpisz &e/chunk pomoc" message "-----------------------------------------------------" #subfold @help argument 1 is "help" or "h" or "pomoc": message "-----------------------------------------------------" message "/chunk &9> &7Wyswietla liczbe twoich chunkow" message "/chunk claim &9> &7Claimowanie chunka" message "/chunk unclaim &9> &7Odclaimowanie chunka" message "/chunk info &9> &7Wyswietla informacje o chunku" message "/chunk add <player> &9> &7Dodaje gracza do chunka" message "/chunk remove <player> &9> &7Usuwa gracza z chunka" # message "/chunk map &9> &7Minimapa" if player has permission "centrumbudowy.chunk.bypass": message "/chunk bypass &9> &7Superuser w kazdym chunku" message "-----------------------------------------------------" #subfold @info argument 1 is "info" or "i": if {chunk.%chunk at location of player%} is set: message "-----------------------------------------------------" message "Wlasciciel &9> &7 %{chunk.%chunk at location of player%}%" message "Dostep &9> &7 %{land.%chunk at location of player%::*}%" stop message "-----------------------------------------------------" message "&6Ten chunk jest wolny." stop #subfold @error argument 1 is "error": if player has permission "centrumbudowy.chunk.bypass": message "&cNieprawidlowe uzycie. Wpisz '/chunk [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" else: message "&cNieprawidlowe uzycie. Wpisz '/chunk [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" message "&7 () = Opcjonalne, [] = Wymagane." stop #subfold @claim argument 1 is "claim" or "c": if {chunk.%chunk at location of player%} is set: message "&cTen chunk juz do kogos nalezy." stop else: if player has permission "centrumbudowy.boski": set {Max-Land.%player%} to {_boski} else if player has permission "centrumbudowy.aether": set {Max-Land.%player%} to {_aether} else if player has permission "centrumbudowy.ender": set {Max-Land.%player%} to {_ender} else if player has permission "centrumbudowy.obsydian": set {Max-Land.%player%} to {_obsydian} else if player has permission "centrumbudowy.diament": set {Max-Land.%player%} to {_diament} else if player has permission "centrumbudowy.zloto": set {Max-Land.%player%} to {_zloto} else if player has permission "centrumbudowy.zelazo": set {Max-Land.%player%} to {_zelazo} else if player has permission "centrumbudowy.kamien": set {Max-Land.%player%} to {_kamien} else if player has permission "centrumbudowy.nowy": set {Max-Land.%player%} to {_nowy} if player has permission "centrumbudowy.vip": set {Max-Land.%player%} to {Max-Land.%player%} + {_vip} if player has permission "centrumbudowy.supporter": set {Max-Land.%player%} to {Max-Land.%player%} + {_supporter} if player has permission "centrumbudowy.youtuber": set {Max-Land.%player%} to {Max-Land.%player%} + {_youtube} if player has permission "centrumbudowy.chunk.unlimited": set {Max-Land.%player%} to -1 if {claimedland.%player%} is {Max-Land.%player%}: message "&cOsiagnales limit zclaimowanych chunkow." else if {claimedland.%player%} is less than {Max-Land.%player%}: add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true add 1 to {claimedland.%player%} message "&6Pomyslnie zclaimowano chunk." log "%player% w swiecie %world% na %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player else if player has permission "centrumbudowy.chunk.unlimited": add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true add 1 to {claimedland.%player%} message "&6Pomyslnie zclaimowano chunk." log "%player% w swiecie %world% na %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player stop #subfold @unclaim argument 1 is "unclaim" or "u": if {chunk.%chunk at location of player%} is not set: message "&cTen chunk nie nalezy do nikogo." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cTen chunk nie nalezy do Ciebie." stop else: if {bypassland.%player%} is true: add 1 from {claimedland.%{chunk.%chunk at location of player%}%} remove name of player to {land.%chunk at location of player%::*} clear {land.%chunk at location of player%::*} clear {chunk.%chunk at location of player%} delete {loc.chunks.%player%::%chunk at location of player%} message "&6Pomyslnie odclaimowano chunk." stop message "&cTen chunk nie nalezy do Ciebie." # message "&cTen chunk nalezy do %{chunk.%chunk at location of player%}%" else: remove 1 from {claimedland.%player%} loop {land.%chunk at location of player%::*}: clear {chunk.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player delete {land.%chunk at location of player%::*} remove message "&6Pomyslnie odclaimowano chunk." if {home.%player%} is set: delete {home.%player%} clear {chunk.%chunk at location of player%} delete {loc.chunks.%player%::%chunk at location of player%} stop # subfold @add argument 1 is "add" or "dodaj": if {chunk.%chunk at location of player%} is not set: message "&cTen chunk nie nalezy do nikogo." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cTen gracz jest juz dodany do tego chunka." stop else: add "%argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6Pomyslnie dodano %argument 2% do chunka." stop else: message "&cTen chunk nie nalezy do Ciebie." stop if {chunk.%chunk at location of player%} is argument 2: message "&cNie mozna dodac tego gracza." stop set {_playersearch} to 0 loop 10000 times: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cTen gracz jest juz dodany do tego chunka." stop else: add 1 to {_playersearch} if {_playersearch} is 10000: message "&6Pomyslnie dodano %argument 2% do chunka." add "%argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true stop #subfold @remove argument 1 is "wyrzuc" or "remove": if argument 2 is not set: make player execute command "chunk error" stop if {chunk.%chunk at location of player%} is not set: message "&cTen chunk nie nalezy do nikogo." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cTen chunk nie nalezy do Ciebie." stop else: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cTen gracz jest juz dodany do tego chunka." stop else: add "%argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6Pomyslnie dodano %name of argument 2% do chunka." stop if {chunk.%chunk at location of player%} is argument 2: message "&cNie mozna usunac siebie z chunka." stop loop {land.%chunk at location of player%::*}: if loop-value is argument 2: clear {chunk.%chunk at location of player%.%argument 2%} delete {land.%chunk at location of player%::%loop-index%} exit loop clear {chunk.%chunk at location of player%.%argument 2%} message "&6Pomyslnie usunieto %argument 2% z chunka." stop #subfold @bypass argument 1 is "bypass": player has permission "centrumbudowy.chunk.bypass": if {bypassland.%player%} is true: clear {bypassland.%player%} message "&6Tryb dostepu wylaczony." stop set {bypassland.%player%} to true message "&6Tryb dostepu wlaczony." stop message "&cNie masz uprawnien do tej komendy." stop #subfold @list argument 1 is "list" or "l": argument 2 is not set: loop {loc.chunks.%player%::*}: set {_loc} to {loc.chunks.%player%::%loop-index%} set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 add 1 to {_count} {chunk.name.%{_chunk}%} is not set: set {chunk.name.%{_chunk}%} to "%{_count}%" set {_chunk.name} to {chunk.name.%{_chunk}%} {_chunk.name} is not set: set {_chunk.name} to "&cBez nazwy" send "&a%{_count}% ----- %{_chunk}% ----- %{_chunk.name}%" to player stop argument 2 is set: loop {loc.chunks.%argument 2%::*}: set {_loc} to loop-value set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 {_chunk.name} is not set: set {_chunk.name} to "&cBez nazwy" {chunk.%{_chunk}%.%player%} is true: add 1 to {_count} send "&a%{_count}% ----- %{_chunk}% ----- %{_chunk.name}%" to player stop #subfold @map argument 1 is "mapatest": message "------------ [ Mini Mapa ] ------------" set {_mapX} to 11 set {_mapY} to 6 set {_m} to "" loop 13 times: loop 23 times: set {_x} to {_mapX} * 16 set {_y} to {_mapY} * 16 set {_chunk2} to chunk at block {_y} blocks north {_x} blocks west of player if {loc.chunks::%{_chunk2}%} isn't set: set {_result} to "" else: set {_result} to {loc.chunks::%{_chunk2}%} # Pozycja gracza na minimapie if {_chunk2} is chunk at player: set {_m} to "%{_m}%&2â–" # Chunk gracza else if {_result} is {loc.chunks.%player%::%{_chunk2}%}: set {_m} to "%{_m}%&aâ–" else if {_result} is "": set {_m} to "%{_m}%&7â–" else: set {_m} to "%{_m}%&câ–" add -1 to {_mapX} message "%{_m}%" to player set {_m} to "" add -1 to {_mapY} set {_mapX} to 11 set {_n} to "N" set {_s} to "S" set {_e} to "E" set {_w} to "W" if facing of player is north: set {_n} to "&4N&6" else if facing of player is south: set {_s} to "&4S&6" else if facing of player is west: set {_w} to "&4W&6" else if facing of player is east: set {_e} to "&4E&6" message " " message "&aâ– Twoj claim; &2â– Ty; &câ– Inny gracz; &6\%{_n}%/" message "&7â– Wolna strefa &6%{_w}%+%{_e}%" message " " #endfold on quit: if {bypassland.%player%} is true: clear {bypassland.%player%} on place: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." cancel event on break: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." cancel event on right click: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." cancel event on right click on horse: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cBrak uprawnien na chunku!" to event-player cancel event stop trigger on place of tnt: if {bypassland.%player%} is true: stop loop blocks in radius 10 of block: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%player%} is true: exit loop else: cancel event message "&cBrak uprawnien na chunku!" stop on explode: entity is creeper loop blocks in radius 10 of entity: if {chunk.live.%chunk at location of loop-block%} is set: cancel event set {_safe} to true {_safe} is set: create safe explosion of force 3 at event-location on damage of a entity: victim is a chicken or a cow or a mooshroom or a horse or a sheep or a pig or a wolf or a ocelot or a villager or a squid or a item frame attacker is a player victim is a cow: attacker's tool is a empty bucket stop if {bypassland.%attacker%} is true: stop loop blocks in radius 3 of victim: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%attacker%} is true: stop send "&cBrak uprawnien na chunku!" to attacker cancel event stop on break glass: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on right click on lead: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on enderman pickup: if {chunk.live.%chunk at location of block%} is set: cancel event
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Siema Wszystkim, Mam taki problem z moim skryptem że jak clajmuje chunka... i potem odklajmuje to jak przyjdzie inny gracz i sklajmuje tego samego chunka co ja miałem to ja nadal mogę tam niszczyć.... I proszę żeby tam dorobić takie coś żeby nie wlewała się woda na sklajmowanego chunka... Daje + Kto pomoże # ---------------------------------------------------------------------------------------------- options: World: world2 # The world default players can claim. spawn_region: spawn # If you have WorlGuard and you have a region 'Spawn', you can protect the region of command "/chunk" # ---------------------------------------------------------------------------------------------- variables: {landclaims.%player%} = 0 {claimedland.%player%} = 0 # ---------- # Max chunks # ---------- {_nowy} = 4 {_kamien} = 4 {_zelazo} = 8 {_zloto} = 12 {_diament} = 18 {_obsydian} = 24 {_ender} = 40 {_aether} = 60 {_boski} = 100 {_vip} = 12 {_supporter} = 12 {_youtube} = 24 on join: if {played.%player%} is not set: set {played.%player%} to true every 1 ticks in world "{@World}": loop all players: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ten chunk jest wolny.": set action bar of loop-player to "&cTen chunk jest wolny." set {landnotify.%loop-player%} to "&6» Ten chunk jest wolny." {landnotify.%loop-player%} is not {chunk.%chunk at location of loop-player%}: {chunk.%chunk at location of loop-player%} is not set: {landnotify.%loop-player%} is not "&6» Ten chunk jest wolny.": set action bar of loop-player to "&cTen chunk jest wolny." set {landnotify.%loop-player%} to "&6» Ten chunk jest wolny." set {land.unclaim.%loop-player%} to true {chunk.%chunk at location of loop-player%} is set: set action bar of loop-player to "&cTen chunk nalezy do gracza &6%{chunk.%chunk at location of loop-player%}%." set {landnotify.%loop-player%} to {chunk.%chunk at location of loop-player%} {landnotify.%loop-player%} is not set: {chunk.%chunk at location of loop-player%} is not set: set action bar of loop-player to "&cTen chunk jest wolny." set {landnotify.%loop-player%} to "&6» Ten chunk jest wolny." set {land.unclaim.%loop-player%} to true on command "/chunk": wait 2 ticks if "%region at player%" contains "{@spawn_region}": message "ChunkClaim &9> &7Nie mozesz tu claimowac!" #startfold command /chunk [<text>] [<offline player>]: description: Wszystkie komendy /chunk list usage: &c/chunk (claim, unclaim, add, remove) trigger: argument 1 is not set: if player has permission "centrumbudowy.boski": set {Max-Land.%player%} to {_boski} else if player has permission "centrumbudowy.aether": set {Max-Land.%player%} to {_aether} else if player has permission "centrumbudowy.ender": set {Max-Land.%player%} to {_ender} else if player has permission "centrumbudowy.obsydian": set {Max-Land.%player%} to {_obsydian} else if player has permission "centrumbudowy.diament": set {Max-Land.%player%} to {_diament} else if player has permission "centrumbudowy.zloto": set {Max-Land.%player%} to {_zloto} else if player has permission "centrumbudowy.zelazo": set {Max-Land.%player%} to {_zelazo} else if player has permission "centrumbudowy.kamien": set {Max-Land.%player%} to {_kamien} else if player has permission "centrumbudowy.nowy": set {Max-Land.%player%} to {_nowy} if player has permission "centrumbudowy.vip": set {Max-Land.%player%} to {Max-Land.%player%} + {_vip} if player has permission "centrumbudowy.supporter": set {Max-Land.%player%} to {Max-Land.%player%} + {_supporter} if player has permission "centrumbudowy.youtuber": set {Max-Land.%player%} to {Max-Land.%player%} + {_youtube} if player has permission "centrumbudowy.chunk.unlimited": set {Max-Land.%player%} to -1 message "-----------------------------------------------------" message "Twoje chunki &9> &7%{claimedland.%player%}%/%{Max-Land.%player%}%" message "Aby zobaczyc wiecej informacji wpisz &e/chunk pomoc" message "-----------------------------------------------------" #subfold @help argument 1 is "help" or "h" or "pomoc": message "-----------------------------------------------------" message "/chunk &9> &7Wyswietla liczbe twoich chunkow" message "/chunk claim &9> &7Claimowanie chunka" message "/chunk unclaim &9> &7Odclaimowanie chunka" message "/chunk info &9> &7Wyswietla informacje o chunku" message "/chunk add <player> &9> &7Dodaje gracza do chunka" message "/chunk remove <player> &9> &7Usuwa gracza z chunka" # message "/chunk map &9> &7Minimapa" if player has permission "centrumbudowy.chunk.bypass": message "/chunk bypass &9> &7Superuser w kazdym chunku" message "-----------------------------------------------------" #subfold @info argument 1 is "info" or "i": if {chunk.%chunk at location of player%} is set: message "-----------------------------------------------------" message "Wlasciciel &9> &7 %{chunk.%chunk at location of player%}%" message "Dostep &9> &7 %{land.%chunk at location of player%::*}%" stop message "-----------------------------------------------------" message "&6Ten chunk jest wolny." stop #subfold @error argument 1 is "error": if player has permission "centrumbudowy.chunk.bypass": message "&cNieprawidlowe uzycie. Wpisz '/chunk [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" else: message "&cNieprawidlowe uzycie. Wpisz '/chunk [info, list, teleport, delhome, claim, unclaim, add, remove, bypass, map] (player)'" message "&7 () = Opcjonalne, [] = Wymagane." stop #subfold @claim argument 1 is "claim" or "c": if {chunk.%chunk at location of player%} is set: message "&cTen chunk juz do kogos nalezy." stop else: if player has permission "centrumbudowy.boski": set {Max-Land.%player%} to {_boski} else if player has permission "centrumbudowy.aether": set {Max-Land.%player%} to {_aether} else if player has permission "centrumbudowy.ender": set {Max-Land.%player%} to {_ender} else if player has permission "centrumbudowy.obsydian": set {Max-Land.%player%} to {_obsydian} else if player has permission "centrumbudowy.diament": set {Max-Land.%player%} to {_diament} else if player has permission "centrumbudowy.zloto": set {Max-Land.%player%} to {_zloto} else if player has permission "centrumbudowy.zelazo": set {Max-Land.%player%} to {_zelazo} else if player has permission "centrumbudowy.kamien": set {Max-Land.%player%} to {_kamien} else if player has permission "centrumbudowy.nowy": set {Max-Land.%player%} to {_nowy} if player has permission "centrumbudowy.vip": set {Max-Land.%player%} to {Max-Land.%player%} + {_vip} if player has permission "centrumbudowy.supporter": set {Max-Land.%player%} to {Max-Land.%player%} + {_supporter} if player has permission "centrumbudowy.youtuber": set {Max-Land.%player%} to {Max-Land.%player%} + {_youtube} if player has permission "centrumbudowy.chunk.unlimited": set {Max-Land.%player%} to -1 if {claimedland.%player%} is {Max-Land.%player%}: message "&cOsiagnales limit zclaimowanych chunkow." else if {claimedland.%player%} is less than {Max-Land.%player%}: add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true add 1 to {claimedland.%player%} message "&6Pomyslnie zclaimowano chunk." log "%player% w swiecie %world% na %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player else if player has permission "centrumbudowy.chunk.unlimited": add name of player to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%} to name of player set {chunk.%chunk at location of player%.%player%} to true add 1 to {claimedland.%player%} message "&6Pomyslnie zclaimowano chunk." log "%player% w swiecie %world% na %player's location%" to "LandClaim/Claim.log" if {home.%player%} is not set: set {home.%player%} to location of the player stop #subfold @unclaim argument 1 is "unclaim" or "u": if {chunk.%chunk at location of player%} is not set: message "&cTen chunk nie nalezy do nikogo." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cTen chunk nie nalezy do Ciebie." stop else: if {bypassland.%player%} is true: remove 1 from {claimedland.%{chunk.%chunk at location of player%}%} remove name of player to {land.%chunk at location of player%::*} clear {land.%chunk at location of player%::*} clear {chunk.%chunk at location of player%} delete {loc.chunks.%player%::%chunk at location of player%} message "&6Pomyslnie odclaimowano chunk." stop message "&cTen chunk nie nalezy do Ciebie." # message "&cTen chunk nalezy do %{chunk.%chunk at location of player%}%" else: remove 1 from {claimedland.%player%} loop {land.%chunk at location of player%::*}: clear {chunk.%chunk at location of player%::*} delete {land.%chunk at location of player%::*} message "&6Pomyslnie odclaimowano chunk." if {home.%player%} is set: delete {home.%player%} clear {chunk.%chunk at location of player%} delete {loc.chunks.%player%::%chunk at location of player%} stop # subfold @add argument 1 is "add" or "dodaj": if {chunk.%chunk at location of player%} is not set: message "&cTen chunk nie nalezy do nikogo." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cTen gracz jest juz dodany do tego chunka." stop else: add "%argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6Pomyslnie dodano %argument 2% do chunka." stop else: message "&cTen chunk nie nalezy do Ciebie." stop if {chunk.%chunk at location of player%} is argument 2: message "&cNie mozna dodac tego gracza." stop set {_playersearch} to 0 loop 10000 times: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cTen gracz jest juz dodany do tego chunka." stop else: add 1 to {_playersearch} if {_playersearch} is 10000: message "&6Pomyslnie dodano %argument 2% do chunka." add "%argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true stop #subfold @remove argument 1 is "wyrzuc" or "remove": if argument 2 is not set: make player execute command "chunk error" stop if {chunk.%chunk at location of player%} is not set: message "&cTen chunk nie nalezy do nikogo." stop if {chunk.%chunk at location of player%} is not name of player: if {bypassland.%player%} is not true: message "&cTen chunk nie nalezy do Ciebie." stop else: if {bypassland.%player%} is true: if {land.%chunk at location of player%::%{_playersearch}%} is argument 2: message "&cTen gracz jest juz dodany do tego chunka." stop else: add "%argument 2%" to {land.%chunk at location of player%::*} set {chunk.%chunk at location of player%.%argument 2%} to true message "&6Pomyslnie dodano %name of argument 2% do chunka." stop if {chunk.%chunk at location of player%} is argument 2: message "&cNie mozna usunac siebie z chunka." stop loop {land.%chunk at location of player%::*}: if loop-value is argument 2: clear {chunk.%chunk at location of player%.%argument 2%} delete {land.%chunk at location of player%::%loop-index%} exit loop clear {chunk.%chunk at location of player%.%argument 2%} message "&6Pomyslnie usunieto %argument 2% z chunka." stop #subfold @bypass argument 1 is "bypass": player has permission "centrumbudowy.chunk.bypass": if {bypassland.%player%} is true: clear {bypassland.%player%} message "&6Tryb dostepu wylaczony." stop set {bypassland.%player%} to true message "&6Tryb dostepu wlaczony." stop message "&cNie masz uprawnien do tej komendy." stop #subfold @list argument 1 is "list" or "l": argument 2 is not set: loop {loc.chunks.%player%::*}: set {_loc} to {loc.chunks.%player%::%loop-index%} set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 add 1 to {_count} {chunk.name.%{_chunk}%} is not set: set {chunk.name.%{_chunk}%} to "%{_count}%" set {_chunk.name} to {chunk.name.%{_chunk}%} {_chunk.name} is not set: set {_chunk.name} to "&cBez nazwy" send "&a%{_count}% ----- %{_chunk}% ----- %{_chunk.name}%" to player stop argument 2 is set: loop {loc.chunks.%argument 2%::*}: set {_loc} to loop-value set {_chunk} to chunk at location of {_loc} set {_chunk.name} to {chunk.name.%{_chunk}%} {_count} is not set: set {_count} to 0 {_chunk.name} is not set: set {_chunk.name} to "&cBez nazwy" {chunk.%{_chunk}%.%player%} is true: add 1 to {_count} send "&a%{_count}% ----- %{_chunk}% ----- %{_chunk.name}%" to player stop #subfold @map argument 1 is "mapatest": message "------------ [ Mini Mapa ] ------------" set {_mapX} to 11 set {_mapY} to 6 set {_m} to "" loop 13 times: loop 23 times: set {_x} to {_mapX} * 16 set {_y} to {_mapY} * 16 set {_chunk2} to chunk at block {_y} blocks north {_x} blocks west of player if {loc.chunks::%{_chunk2}%} isn't set: set {_result} to "" else: set {_result} to {loc.chunks::%{_chunk2}%} # Pozycja gracza na minimapie if {_chunk2} is chunk at player: set {_m} to "%{_m}%&2â–" # Chunk gracza else if {_result} is {loc.chunks.%player%::%{_chunk2}%}: set {_m} to "%{_m}%&aâ–" else if {_result} is "": set {_m} to "%{_m}%&7â–" else: set {_m} to "%{_m}%&câ–" add -1 to {_mapX} message "%{_m}%" to player set {_m} to "" add -1 to {_mapY} set {_mapX} to 11 set {_n} to "N" set {_s} to "S" set {_e} to "E" set {_w} to "W" if facing of player is north: set {_n} to "&4N&6" else if facing of player is south: set {_s} to "&4S&6" else if facing of player is west: set {_w} to "&4W&6" else if facing of player is east: set {_e} to "&4E&6" message " " message "&aâ– Twoj claim; &2â– Ty; &câ– Inny gracz; &6\%{_n}%/" message "&7â– Wolna strefa &6%{_w}%+%{_e}%" message " " #endfold on place: if {bypassland.%player%} is true: stop loop blocks in radius 10 of block: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%player%} is true: exit loop else: cancel event message "&cBrak uprawnien na chunku!" stop on quit: if {bypassland.%player%} is true: clear {bypassland.%player%} on place: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." cancel event on break: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." cancel event on right click: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of block%} is set: if {chunk.%chunk at location of block%.%player%} is true: stop message "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." cancel event on right click on horse: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cBrak uprawnien na chunku!" to event-player cancel event stop trigger on place of tnt: if {bypassland.%player%} is true: stop loop blocks in radius 10 of block: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%player%} is true: exit loop else: cancel event message "&cBrak uprawnien na chunku!" stop on explode: entity is creeper loop blocks in radius 10 of entity: if {chunk.live.%chunk at location of loop-block%} is set: cancel event set {_safe} to true {_safe} is set: create safe explosion of force 3 at event-location on damage of a entity: victim is a chicken or a cow or a mooshroom or a horse or a sheep or a pig or a wolf or a ocelot or a villager or a squid or a item frame attacker is a player victim is a cow: attacker's tool is a empty bucket stop if {bypassland.%attacker%} is true: stop loop blocks in radius 3 of victim: if {chunk.%chunk at location of loop-block%} is set: if {chunk.%chunk at location of loop-block%.%attacker%} is true: stop send "&cBrak uprawnien na chunku!" to attacker cancel event stop on break glass: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on right click on lead: if {bypassland.%player%} is true: stop if {chunk.%chunk at location of event-player%} is set: {chunk.%chunk at location of event-player%} is not event-player: {chunk.%chunk at location of event-player%.%event-player%} is set: stop send "&cTen chunk nalezy do &7%{chunk.%chunk at location of block%}%&c." to event-player cancel event stop trigger on enderman pickup: if {chunk.live.%chunk at location of block%} is set: cancel event
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Siema wszystkim, dodacie mi do skryptu permisje dla vip svipa evipa żeby miał większy claim o 2... np: chunk.vip : 6 chunków, chunk.svip : 8 chunków do claimowania.... I tak dalej. Z góry dzięki
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Błąd jest nie działa! Nie wyskakują żeczy w gui nie działają! Do zamknięcia Naprawiłem
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Bo jest zrobione tak jak wpiszesz komendę /zglos pojawia się gui klikasz potem Zgłoś budowlę to powinno się gui pojawić pod komendą /zglos1
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Siema, czemu ten skrypt nie działa? Nie ma żadnych błędów..... Jak użyje komendy /zglos pierwsze gui się pojawia, i jak klikne zglos budowle to drugie gui się nie pojawia.... KOD: command /zglos [<player>]: permission: zglos.gracz permission message: &aNie Masz permisji do (%permission%) trigger: wait 1 ticks open chest with 1 rows named "&4Zglos!" to player format slot 1 of player with 1 of redstone block of unbreaking 10 named "&4&lZglos Budowle %arg 1%" to close then run [execute player command "zglos1 %arg 1%"] format slot 7 of player with 1 of diamond of unbreaking 10 named "&b&lZglos Gracza %arg 1%" to close then run [execute player command "zglosgracza %arg 1%"] command /zglos1 [<player>]: permission: zglos.gracz permission message: &aNie Masz permisji do (%permission%) trigger: wait 1 ticks open chest with 2 rows named "&4Zglos Budowle!" to player format slot 0 of player with 1 of paper of unbreaking 10 named "&4&lGrif %arg 1%" to close then run [execute player command "zglosbudowle %arg 1%"] format slot 1 of player with 1 of paper of unbreaking 10 named "&b&l1 %arg 1%" to close then run [execute player command "zglosbudowle1 %arg 1%"] format slot 2 of player with 1 of paper of unbreaking 10 named "&b&l2 %arg 1%" to close then run [execute player command "zglosbudowle2 %arg 1%"] format slot 3 of player with 1 of paper of unbreaking 10 named "&b&l3 %arg 1%" to close then run [execute player command "zglosbudowle3 %arg 1%"] format slot 4 of player with 1 of paper of unbreaking 10 named "&b&l4 %arg 1%" to close then run [execute player command "zglosbudowle4 %arg 1%"] format slot 5 of player with 1 of paper of unbreaking 10 named "&b&l5 %arg 1%" to close then run [execute player command "zglosbudowle5 %arg 1%"] format slot 6 of player with 1 of paper of unbreaking 10 named "&b&l6 %arg 1%" to close then run [execute player command "zglosbudowle6 %arg 1%"] format slot 7 of player with 1 of paper of unbreaking 10 named "&b&l7 %arg 1%" to close then run [execute player command "zglosbudowle7 %arg 1%"] format slot 8 of player with 1 of paper of unbreaking 10 named "&b&l8 %arg 1%" to close then run [execute player command "zglosbudowle8 %arg 1%"] command /zglosbudowle <text>: usage: &5/zglosbudowle <treść zgłoszenia> trigger: loop all players: if loop-player has permission "zglos.budowla": send "&7[&aZGLOSZENIA&7]&6 NOWE ZGLOSZENIE PRZEZ %player%" to loop-player set {req.num} to {req.num} +1 set {req.%{req.num}%} to "&7[&aZGLOSZENIA&7] |&6%player%&7| %arg 1% Zgloszenie Budowli! &1(&2Grif&1)" log "|%player%| %arg 1%" to "zglos.log" on join: if player has permission "modreq.budowla": if {req.num} is "0": exit else: send "&7[&aZGLOSZENIA&7]&6 %{req.num}% NIE ODCZYTANE ZGŁOSZENIA" to player stop command /zglosgracza <text>: usage: &5/zglosgracza <treść zgłoszenia> trigger: loop all players: if loop-player has permission "zglos.gracza": send "&7[&aZGLOSZENIA&7]&6 NOWE ZGLOSZENIE PRZEZ %player%" to loop-player set {req.num} to {req.num} +1 set {req.%{req.num}%} to "&7[&aZGLOSZENIA&7] |&6%player%&7| %arg 1% Zgloszenie Gracza!" log "|%player%| %arg 1%" to "zglos.log" on join: if player has permission "modreq.budowla": if {req.num} is "0": exit else: send "&7[&aZGLOSZENIA&7]&6 %{req.num}% NIE ODCZYTANE ZGŁOSZENIA" to player stop command /check: trigger: if player has permission "zglos.budowle": if "%{req.num}%" is "0": send "&7[&aZGLOSZENIA&7]&6 WSZYSTKIE ZGLOSZENIA ZOSTAŁY ODCZYTANE" to player exit send "==============================" to player send "%{req.%{req.num}%}%" to player send "==============================" to player delete {req.%{req.num}%} set {req.num} to {req.num} -1 if "%{req.num}%" is "0": send "&7[&aZGLOSZENIA&7]&6 WSZYSTKIE ZGLOSZENIA ZOSTALY ODCZYTANE" to player exit send "&7[&aZGLOSZENIA&7]&6 ZOSTAŁO %{req.num}% NIE ODCZYTANYCH ZGŁOSZEN" to player stop else: send "&7[&aZGLOSZENIA&7]&c Nie masz uprawnien" command /administracja: trigger: loop all players: loop-player has permission "zglos.administracja": {admin.list.%loop-player%} is true: add loop-player to {_admins::*} size of {_admins::*} is 0: send "&cAktualnie nie ma nikogo z administracji." #send "&aAdministracja online (%size of {_admins::*}%):&7 %{_admins::*}%" else: send "&aAdministracja online (%size of {_admins::*}%):&7 %{_admins::*}%" command /ukryj [<text>]: trigger: player has permission "zglos.ukryj": arg 1 is "on": set {admin.list.%player%} to true send "&aZostales widoczny na liscie administracji." arg 1 is "off": set {admin.list.%player%} to false send "&cZostales ukryty na liscie administracji." else: send "&cNie masz uprawnien." stop
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kondziu2k zareagował(a) na odpowiedź na pytanie:
Wykrywanie oszustw
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Siema, wszystkim dodacie mi tutaj komende /powieksz, Komenda będzie powiększać o 10 kratek dzialkę. Komenda niech będzie tylko dla admina. Z góry dzięki https://pastebin.com/N5yNezwG
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Siema, wszystkim potrzebuje żeby dodac mi do tego skryptu komendą powiększanie dzialki/terenu i żeby dało się stworzyć tylko jedną działkę/teren.... i że pare rang ma większego cuboida np gracz zaczyna od 15x15 potem jak dostanie range Gracz+ automatycznie mu się zwiększa do 20x20 i tak do 6 rang i jeszcze że mogą stawiać od siebie dzialki/teren 50 kratek Proszę o to bo mi potrzebne.... Z góry dzięki! KOD: https://code.skript.pl/lVrDadY1/ Skrypty wstawiamy na https://code.skript.pl //Ewald
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Siema Wszystkim? Powiecie mi dlaczego w tym skrypcie nie otwiera mi się gui? Ale wiadomość po wejściu na region się pojawia... on entering of region "sklep1": send "&6Kucnij, aby otworzyc menu sklepu" stop on sneak toggle: if region at player is "sklep1": wait 1 tick open chest with 1 rows named "&aMenu Sklep" to player wait 2 ticks format slot 3 of player with 1 of 35:5 named "&aKupowanie Przedmiotow" to run [make player execute "isklep5"] format slot 5 of player with 1 of 35:14 named "&cSprzedawanie Przedmiotow" to run [make player execute "isklep6"] command /isklep5: trigger: open chest with 2 rows named "&aKupowanie Przedmiotow" to player wait 1 ticks format slot 0 of player with 1 of 276 named "&aEq 4/3" with lore "&aIlosc&8: &6265||&aKoszt&8: &61000 &a$" to run [make player execute "isklep kupeq"] format slot 1 of player with 1 of 278 named "&aKilof 5/3/3" with lore "&aIlosc&8: &61||&aKoszt&8: &6300 &a$" to run [make player execute "isklep kupkilof"] format slot 2 of player with 1 of 49 named "&aObsydian" with lore "&aIlosc&8: &6265||&aKoszt&8: &6700 &a$" to run [make player execute "isklep kupobs"] command /isklep [<text>]: trigger: if arg-1 is "kupobs": if player's balance is less than 700: send "&cBLAD: &4nie posiadasz wystarczajaco coinsow !!" to player stop else: give 256 49 to player remove 700 from player's balance send "&aPomyslnie zakupiono 256 Obsydianu" to player stop if arg-1 is "kupeq": if player's balance is less than 1000: send "&cBLAD: &4nie posiadasz wystarczajaco Money !!" to player execute player command "money" stop else: give 1 diamond helmet of protection 4 and unbreaking 3 to player give 1 diamond chestplate of protection 4 and unbreaking 3 to player give 1 diamond leggings of protection 4 and unbreaking 3 to player give 1 diamond boots of protection 4 and unbreaking 3 to player remove 1000 from player's balance send "&aPomyslnie zakupiono Set 4/3" to player stop if arg-1 is "kupkilof": if player's balance is less than 300: send "&cBLAD: &4nie posiadasz wystarczajaco coinsow !!" to player stop else: give 1 diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 3 to player remove 300 from player's balance send "&aPomyslnie zakupiono Kilof 5/3/3" to player stop command /isklep6: trigger: open chest with 6 rows named "&cSprzedawanie Przedmiotow" to player wait 1 ticks format slot 0 of player with 1 of 173 named "&a64 Blokow Wegla" with lore "&cZa sprzedasz otrzymasz&8:||&615 &a$" to run [make player execute "isklep2 sellwegiel64"] format slot 1 of player with 1 of 152 named "&a64 Blokow Redstone" with lore "&cZa sprzedasz otrzymasz&8:||&620 &a$" to run [make player execute "isklep2 sellredstone64"] format slot 2 of player with 1 of 57 named "&a64 Blokow Diamentow" with lore "&cZa sprzedasz otrzymasz&8:||&655 &a$" to run [make player execute "isklep2 selldiamenty64"] format slot 3 of player with 1 of 41 named "&a64 Blokow Zlota" with lore "&cZa sprzedasz otrzymasz&8:||&660 &a$" to run [make player execute "isklep2 sellzloto64"] format slot 4 of player with 1 of 42 named "&a64 Blokow Zelaza" with lore "&cZa sprzedasz otrzymasz&8:||&635 &a$" to run [make player execute "isklep2 sellzelazo64"] format slot 5 of player with 1 of 152 named "&a64 Blokow Redstone" with lore "&cZa sprzedasz otrzymasz&8:||&620 &a$" to run [make player execute "isklep2 sellredstone64"] command /isklep2 [<text>]: trigger: if arg 1 is "sellzloto64": if player don't have 64 41: send "&7Nie Posiadasz 64 blokow zlota!" stop else: remove 64 41 from player add 60 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow zlota" stop if arg 1 is "sellzelazo64": if player don't have 64 42: send "&7Nie Posiadasz 64 blokow zelaza!" stop else: remove 64 42 from player add 35 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow zelaza" stop if arg 1 is "sellwegiel64": if player don't have 64 coal block: send "&7Nie Posiadasz 64 blokow wegla!" stop else: remove 64 coal block from player add 15 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow wegla" stop if arg 1 is "sellredstone64": if player don't have 64 152: send "&7Nie Posiadasz 64 blokow redstone!" stop else: remove 64 152 from player add 20 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow redstone" stop if arg 1 is "selldiamenty64": if player don't have 64 57: send "&7Nie Posiadasz 64 blokow diamentow!" stop else: remove 64 57 from player add 55 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow diamentow" stop command /hmoney [<text>]: permission: H.Sklep.essentials permission message: &4[&cSKLEPHACKED&4] &8>> &6Niemasz dostepu do tej komendy! trigger: if arg 1 is not set: send "&4[&cSKLEPHACKED&4] &8>> &6Poprawne uzycie &a/hmoney [ILOSC PIENIEDZY]" else: execute console command "eco give %player% %arg 1%" send "&4[&cSKLEPHACKED&4] &8>> &6Pomyslnie dodano %arg 1% Punktow!"
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Rozwiązane do zamknięcia!
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@SayJacoB Taki błąd mi wyskakuje
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Siema, potrzebuje skryptu na ścieżki przyśpieszające czyli jak się chodzi po tym grassie co się zrobi łopatą prawym na grasa to się dostaje speed 2 ale tylko na tym bloku! Grass Path! Da radę takie coś zrobić?
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kondziu2k zareagował(a) na odpowiedź w temacie:
Custom NPC
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esej twój działa jak by.... Bo nie wyskakuje żaden błąd ale mi pisze że nie ma takiej komendy. Nie wiem o co chodzi..... SayJacoB a twoje pisze że nie ma takiego eventu jak on break coal ore Łącze //Ewald
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Wersja Minecraft 1.12 Plugin Skript: Najnowszy! KOD: options: przystanek: przystanek permisja: przystanek.dodaj wiadomosc: &4Nie masz permisji do tej komendy! item: paper on region enter: player is in the region {{@przystanek}} player is not sneaking: message "&aProszę ukucnąć, aby wybrać przystanek" else: open chest with 4 rows named "Przystanki" to player wait 4 ticks set {slot.y} to 0 loop 36 times: format slot {slot.y} of player with {przystanki.%{slot.y}%} to close add 1 to {slot.y} command /dodajprzystanek [<int>] [<text>]: permission: {@permisja} permission message: {@wiadomosc} trigger: if arg 1 is set: if arg 2 is set: add {@item} named "&aPrzystanek godzina &6%arg-1% &ado &6%arg-2%" to {przystanki.%{sloty.y}%} add 1 to {sloty.y} message "&aDodano przystanek &ado%arg-2% na godzine %arg-1%" Wyskakuje błąd: can't understand this event: 'on region enter' I czemu mi niektóre skrypty nie działają jak np komenda /pomoc Nie wyskakują żadne błędy ani nic! //Edytuję nazwę, staraj się wyłączać CapsLock'a i nadawać odpowiednie nazwy do problemów @JPablo
