Cześć mógł by mi ktoś dopisać do tego skryptu żeby można było kopacze sandy i boyki stawiać tylko na terenie gildii?
options:
#kopaczefosy-crafting
1kopacz1: obsidian
1kopacz2: stone
1kopacz3: obsidian
1kopacz4: stone
1kopacz5: diamond pickaxe
1kopacz6: stone
1kopacz7: obsidian
1kopacz8: stone
1kopacz9: obsidian
kopacz_time: 0 #kopaczfosy - kopanie: 0 = wylaczony, podana wartosc jest w tickach
kopacz_end_message: &8» &aKopacz fosy zakonczyl kopanie! #wiadomosc po zakonczeniu kopania, jezeli chcesz wylaczyc wpisz false zamiast wiadomosci
#boyfarmer-crafting
1boyfarmer1: obsidian
1boyfarmer2: stone
1boyfarmer3: obsidian
1boyfarmer4: stone
1boyfarmer5: obsidian
1boyfarmer6: stone
1boyfarmer7: obsidian
1boyfarmer8: stone
1boyfarmer9: obsidian
boyfarmer_time: 5 #boyfarmer - stawianie: 0 = wylaczony, podana wartosc jest w tickach
boyfarmer_end_message: &8» &aBoyfarmer zakonczyl wypelnianie! #wiadomosc po zakonczeniu wypelniania, jezeli chcesz wylaczyc wpisz false zamiast wiadomosci
#sandfarmer-crafting
1sandfarmer1: sand
1sandfarmer2: stone
1sandfarmer3: sand
1sandfarmer4: stone
1sandfarmer5: sand
1sandfarmer6: stone
1sandfarmer7: sand
1sandfarmer8: stone
1sandfarmer9: sand
on script load:
register new shaped recipe for 1 mossy cobblestone of unbreaking 10 named "&8» &3Kopacz fosy" with lore "%nl%&8» &fPostaw na ziemi, aby wykopac fose!" using {@1kopacz1}, {@1kopacz2}, {@1kopacz3}, {@1kopacz4}, {@1kopacz5}, {@1kopacz6}, {@1kopacz7}, {@1kopacz8} and {@1kopacz9} with id "kopaczfosy"
register new shaped recipe for 1 obsidian of unbreaking 10 named "&8» &5Boyfarmer" with lore "%nl%&8» &fPostaw na ziemi, aby wypelnic bloki obsydianem!" using {@1boyfarmer1}, {@1boyfarmer2}, {@1boyfarmer3}, {@1boyfarmer4}, {@1boyfarmer5}, {@1boyfarmer6}, {@1boyfarmer7}, {@1boyfarmer8} and {@1boyfarmer9} with id "boyfarmer"
register new shaped recipe for 1 sand of unbreaking 10 named "&8» &6Sandfarmer" with lore "%nl%&8» &fPostaw na ziemi, aby wypelnic bloki piaskiem!" using {@1sandfarmer1}, {@1sandfarmer2}, {@1sandfarmer3}, {@1sandfarmer4}, {@1sandfarmer5}, {@1sandfarmer6}, {@1sandfarmer7}, {@1sandfarmer8} and {@1sandfarmer9} with id "sandfarmer"
on place of mossy cobblestone:
if name of player's tool is "&8» &3Kopacz fosy":
cancel event
send "&8» &ePostawiles kopacz fosy!"
remove 1 mossy cobblestone of unbreaking 10 named "&8» &3Kopacz fosy" with lore "%nl%&8» &fPostaw na ziemi, aby wykopac fose!" from player
loop all blocks under event-block:
if loop-block is not bedrock:
set loop-block to air
if {@kopacz_time} > 0:
wait {@kopacz_time} ticks
else:
stop loop
if "{@kopacz_end_message}" is not "false":
send "{@kopacz_end_message}"
on place of obsidian:
if name of player's tool is "&8» &5Boyfarmer":
send "&8» &ePostawiles boyfarmer!"
remove 1 obsidian of unbreaking 10 named "&8» &5Boyfarmer" with lore "%nl%&8» &fPostaw na ziemi, aby wypelnic bloki obsydianem!" from player
loop all blocks under event-block:
if loop-block is not bedrock:
set loop-block to obsidian
if {@boyfarmer_time} > 0:
wait {@boyfarmer_time} ticks
else:
stop loop
if "{@boyfarmer_end_message}" is not "false":
send "{@boyfarmer_end_message}"
on place of sand:
if name of player's tool is "&8» &6Sandfarmer":
send "&8» &ePostawiles sandfarmer!"
remove 1 sand of unbreaking 10 named "&8» &6Sandfarmer" with lore "%nl%&8» &fPostaw na ziemi, aby wypelnic bloki piaskiem!" from player
loop all blocks under event-block:
if loop-block is not bedrock:
set loop-block to sand
else:
stop loop