Ktos wie jak dodac cooldown do tego, aby blok zamienial sie na powietrze po 1 sekundzie odkad gracz na niego wejdzie?
package tntrun.events;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerMoveEvent;
import tntrun.main.Main;
public class onPlayerMove implements Listener {
static Main plugin;
public onPlayerMove(Main m) {
plugin = m;
}
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
Player p = event.getPlayer();
if(p.getLocation().subtract(0, 1, 0).getBlock().getType() != Material.SAND) return;
p.getLocation().subtract(0, 1, 0).getBlock ().setType(Material.AIR);
p.getLocation().subtract(0, 2, 0).getBlock().setType(Material.AIR);
}
}