on mine of stone:
if player has permission "cmd.drop.svip":
if {t::d} is "&cwyłączony":
set {diament::sz} to {Sz::n::d::d} + 100
if player's tool is pickaxe of fortune:
set {_maxdrop} to (level of fortune of player's tool) + 1
if player's y-coordinate is less than 25:
chance of {diament::sz}%:
set {_drop} to random integer between 1 and {_maxdrop}
if player can hold {_maxdrop} of diamonds:
give player {_drop} of diamonds
else:
drop {_drop} of diamonds at event-block
Zrobiłem coś takiego i nic dropi nic a szansa jest 100% w twoim tak samo
EDIT: wszystkie warunki spełniłem