Skocz do zawartości

__Piesiu__

Użytkownik
  • Ilość zawartości

    41
  • Rejestracja

  • Ostatnia wizyta

Treść opublikowana przez __Piesiu__

  1. Do zamknięcia, ogarnąłem sam wcześniej ale dzięki za pomoc
  2. Cześć! Chciałbym usunąć treść z zmiennej bo mam zmienną: Nick#1234 i chce by zostało samo #1234, kompletnie zapomnialem jak to sie robilo a w dokumentacji nie mogę znaleść
  3. __Piesiu__

    Kierunek

    Cześć, Mam takie pytanie otóż czy dało by się zrobić że po wpisaniu komendy np. /lokacja <gracz> wyświetlało by kordy jego i kierunek w którym trzeba lecieć lub iść aby do niego dolecieć. Przykład: gracz jest ode mnie 1k kratek w strone east, komenda pokazuje mi jego kordy i kierunek w którą strone. Z góry dzięki.
  4. Dzięki za pomoc, zrobiłem pluginem jednak. Do zamknięcia.
  5. __Piesiu__

    Blokowanie speeda

    Dzięki, do zamknięcia.
  6. __Piesiu__

    Blokowanie speeda

    Cześć! Czy ktoś mógłby mi napisać skrypt na blokowanie potek Speeda pitnych jak i rzucanych i tych trzecich (lingering). Z góry dzięki.
  7. Cześć! Mam pytanie co do wykrywania zbroji, czy da się wykryć czy gracz ma założoną (Carved Pumpkin) z Custom Model Data:1? Chciałbym by dawała efekt ale wątpie że da się takie coś osiągnąć.
  8. Dobra dzięki za pomoc, uratowałeś mój event Temat do zamknięcia!
  9. tak, wysyłałem do loop-value i też odrazu do zmiennej, mam pytanie co do twojej propozycji jak wysłać wiadomość do regionu jeśli chodzi tu o region z worldguarda no chyba że trzeba stworzyć własny region w sk
  10. Kurcze nie wiem, wrzuciłem te twoje skrypty i nadal nic, dopisałem sprawdzanie czy jestem w zmiennej i tak, jestem w niej ale wiadomości nie ma cały czas...
  11. jasne if arg 1 is "zapisz": if {eventz::%player%} is not set: add player to {event::*} set {eventz::%player%} to 1 send "{@tag} &7Zapisałeś się na następny event." send "{@tag} &cJeśli ciebie nie będzie, zostaniesz automatycznie wypisany!" else: send "&4» &cBłąd: &7Jesteś już zapisany na następny event!"
  12. @up na liście pokazuje mnie że jestem w zmiennej, lecz nic nie wysyła. kawałek kodu z tym: if arg 1 is "tak" or "nie": loop {event::*}: send " " to loop-value send "&r {@tag} &7Pytanie OX&8: &7%arg 2%" to loop-value send " " to loop-value wait 2 second loop {event::*}: send loop-value title "&a&l5" with subtitle "" for 10 seconds np. z title działa lecz z send już nie...
  13. __Piesiu__

    loop-value

    Cześć! Otóż piszę sobie skrypt na event, i chcę wysłać graczą z zmiennej wiadomość i coś nie działa.... Zrobiłem to samo w title i już działa ale nadal chcę by wysyłało wiadomość na czacie. Mój kawałek kodu: loop {event::*}: send "Coś tam" to loop-value
  14. dzieki za tak szybką pomoc, do zamkniecia
  15. Witam, mam pytanie czy da się zrobić, aby placeholder %essentials_kit_time_until_available_vip% pokazywał np. 1h 10m 20s zamiast 1 godzin 10 minut 20 sekund? Z góry dzięki.
  16. Musisz ustawić flage regionu "deny-message" na twoją wiadomość i będzie działać.
  17. __Piesiu__

    Topki w GUI

    ok ale ja chyba mam jakiś bug z tym skript.pl Już znalazłem, do zamknięcia!
  18. __Piesiu__

    Topki w GUI

    Witam, czy zna ktoś lub napisze mi skrypt na topki w GUI? Chodzi mi że będą komendy np, /topmoney, /topkopacz, /topmaniak i jeśli się je wpisze to włączy się GUI i tam będą miejsca np. jeśli na serwerze jest 200osób to każdy ma jakieś miejsce Chciałbym topki: Maniaków (osoby najdłużej grające), Kopaczy (wykopanego stone) i Pieniędzy Dzięki!
  19. o Prefixach i suffixach wiem, tylko te GUI gdzie się kupuje Suffix bym chciał
  20. Poszukuje Pluginu / Skryptu Na Takie coś, dzięki za pomoc ;P niżej screen \/
  21. Temat do zamknięcia DZIĘKI @EltusieK ZA POMOC!
  22. Witam Mam problem z konfiguracją Protection Stones ponieważ jeśli zmienie wielkość cuboid Plugin przestaje działać ale na liście /pl widać że jest na zielono Prosze o pomoc Mój config jest poniżej # Define your protection block below # Use block type from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # -------------------------------------------------------------------------------------------------- # If you want to use player heads, you can use "PLAYER_HEAD:player_name" (ex. "PLAYER_HEAD:Notch") # To use custom player heads, you need the base16 value of the head. On minecraft-heads.com, you will find this value in the Other section under "Value:". # To use UUIDs for player heads, go to https://sessionserver.mojang.com/session/minecraft/profile/PUT-UUID-HERE and copy the value from the "value" field not including quotes. # When you have the value, you can set the type to "PLAYER_HEAD:value" type = "EMERALD_ORE" # Another way to refer to the protection stone # Can be used for /ps give and /ps get # Must be one word (no spaces) alias = "25" # Whether or not to restrict obtaining of the protection stone to only /ps get and /ps give and custom crafting recipes. # Other ways to obtain this block (ex. mining) will not work as a protection stone. # Useful to allow the protection block to only be obtained from a shop or command. # Set to "false" if you want to allow players to obtain a protection stone naturally restrict_obtaining = true # Enable or disable the use of this protection stone in specific worlds # "blacklist" mode prevents this protect block from being used in the worlds in "worlds" # "whitelist" mode allows this protect block to only be used in the worlds in "worlds" # Can be overriden with protectionstones.admin permission (including OP)! world_list_type = "blacklist" worlds = [ "exampleworld1", "exampleworld2" ] # Whether or not to actually restrict the protection stone from being placed when the world is restricted (in blacklist/whitelist) # The block will place normally, without PS behaviour. prevent_block_place_in_restricted_world = true [region] # Minimum distance between claims (that aren't owned by the same owner), measured from the protection block to the edge of another region # You will probably have to change this between blocks, since the region sizes will be different # Set to -1 for no minimum, but will still check for overlapping regions distance_between_claims = 50 # Protection radius of block # Set y_radius to -1 if you want it to protect from sky to bedrock. If this doesn't appear to work set it to 256. # Turn "allow_merging_regions" in config.toml to false if editing the y_radius to not be -1 x_radius = 25 y_radius = -1 z_radius = 25 # Offset the protection block # If you would like to make the protection block not be at the center of new regions, you can offset it here # ex. x_offset = 16, y_offset = 0, z_offset = 16 would make it at the corner of a created region x_offset = 0 y_offset = 0 z_offset = 0 # How many blocks to offset the default location of /ps home from the protection block home_x_offset = 0.0 home_y_offset = 1.0 home_z_offset = 0.0 # Specify the default flags to be set when a new protected region is created. # Can use -g [group] before the flag to set group flags (ex. -g members pvp deny). # Can use PlaceholderAPI placeholders in string flags (ex. greeting, farewell). flags = [ "pvp deny", "tnt deny", "greeting &7Wchodzisz na teren gracz &6%player%", "farewell &cOpuszczasz teren gracz &6%player%", "greeting-action &7Wchodzisz na teren gracz &6%player%", "farewell-action &cOpuszczasz teren gracz &6%player%", "creeper-explosion deny", ] # List all the flags that can be set by region owners. # If you want to whitelist the groups that can be set as well, use -g (ex. "-g all,members pvp" restricts it to no group flag, and members group) # "-g all pvp" - Prevents players setting the group to nonmembers, and being invulnerable to attacks. allowed_flags = [ "-g all pvp", "greeting", "greeting-title", "greeting-action", "farewell", "farewell-title", "farewell-action", "mob-spawning", "tnt", "creeper-explosion", ] # Which flags to hide from /ps info hidden_flags_from_info = [ "ps-merged-regions", "ps-merged-regions-types", "ps-block-material", "ps-price", "ps-landlord", "ps-tenant", "ps-rent-period", "ps-rent-last-paid", "ps-for-sale", "ps-rent-settings", "ps-tax-payments-due", "ps-tax-last-payment-added", "ps-tax-autopayer" ] # Default priority type for this block type protection stone priority = 0 # Whether or not to allow creation of regions that overlap other regions you don't own # This is dangerous, so think about this carefully if you set it to true. allow_overlap_unowned_regions = false # Whether or not to allow players to create other regions that overlap this region. # "owner" - only allow owners to overlap this (default) # "member" - allow members and owners to overlap this region type. (useful for city plots) # "all" - allow all players to overlap this region type. # allow_overlap_unowned_regions does not need to be true for this to work. allow_other_regions_to_overlap = "owner" # Whether or not to allow this regions created with this block to merge with other regions # allow_merging_regions must be set to true in config.toml allow_merging = true [block_data] # Name given to protection block when obtained with /ps give or /ps get # Also affects custom crafted items (see custom_recipe) # Leave as '' for no name display_name = "&a&m<---&r&b 16x16 &6Cuboid &r&a&m--->" # Lore given to protection block when obtained with /ps give or /ps get # Also affects custom crafted items (see custom_recipe) # Leave as [] for no lore lore = [ "&6(⌐■_■)ノ♪ Nobody's going to touch my stuff!", ] # Add price when using /ps get # Must have compatible economy plugin (requires Vault, ie. Essentials) price = 0.0 # Whether or not to allow crafting this item using a custom recipe # Useful to allow crafting the item when restrict_obtaining is set to true allow_craft_with_custom_recipe = true # Specify the custom crafting recipe below # You must fill the item spots with names from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # You can also use other protection stone items as ingredients in the recipe, in the format PROTECTION_STONES:alias # If you want air, you can just leave the spot as "" custom_recipe = [ ["STONE", "STONE", "STONE"], ["STONE", "DIAMOND_BLOCK", "STONE"], ["STONE", "STONE", "STONE"] ] # Amount of the protection item to give when crafted recipe_amount = 1 [economy] # Taxes must be enabled in config.toml first (tax-enabled) # The amount to tax the region per tax cycle. tax_amount = 0.0 # The amount of seconds between tax cycles. Set to -1 to disable taxes. tax_period = -1 # Amount of time to pay taxes in seconds after tax cycle before there is punishment. tax_payment_time = 86400 # Automatically set the player that created the region as the taxpayer. start_with_tax_autopay = true [behaviour] # Hide protection stone right away when placed? auto_hide = false # Whether or not to automatically merge into other regions when placed if there is only one overlapping and allow_merging is true auto_merge = false # Disable returning the block when removed/unclaimed? no_drop = false # Prevents piston pushing of the block. Recommended to keep as true. prevent_piston_push = true # Prevents the block from being destroyed when exploded. # Recommended to keep true to prevent players from exploiting more protection stones with /ps unhide (when the block is destroyed) prevent_explode = true # Destroys the protection stone region when block is exploded. Can be useful for PVP/Factions servers. # prevent_explode must be false for this to work. destroy_region_when_explode = false # Silk Touch: if true, ore-blocks that are also configured by ProtectionStones will disallow Silk Touch drops # This was the old behaviour to prevent natural obtaining of the protection stone. # Recommended to keep false if "Restrict Obtaining" (the new way) is true prevent_silk_touch = false # Set cost for when a protection block is placed (separate from /ps get cost) cost_to_place = 0.0 [player] # Whether or not to allow breaking the protection block with a shift-right click # Useful if the protection block is unbreakable (bedrock, command block), etc. allow_shift_right_break = false # Whether or not to prevent teleporting into a protected region if the player doesn't own it (except with ender pearl and chorus fruit) # Does not prevent entry, use the flag "entry deny" for preventing entry. # Bypass with protectionstones.tp.bypasstp prevent_teleport_in = false # Can't move for x seconds before teleporting with /ps home or /ps tp. Can be disabled with 0. # Option to teleport only if player stands still. # Can override with permission protectionstones.tp.bypasswait no_moving_when_tp_waiting = true tp_waiting_seconds = 0 # Whether or not to prevent obtaining this block through /ps get. # Ignored with protectionstones.admin prevent_ps_get = false # Extra permission required to place this specific protection block (you still need protectionstones.create) # Also applies to /ps get (you still need protectionstones.get) # '' for no extra permission permission = '' [event] # Events section # ~~~~~~~~~~~~~~ # For each line on events, it is the format 'type: action' # The following are accepted types: # player_command - Execute command by player that caused event (won't execute if not applicable) # console_command - Execute command by console # message - Send message to player or console if applicable (colour support with &) # global_message - Send message to all players and console (colour support with &) # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Whether or not to enable event tracking (API events will still be enabled) enable = false # Execute commands when a region is created (ex. player place protection block) on_region_create = [ 'global_message: &l%player% created the region %region%!', ] # Execute commands when a region is destroyed (ex. when player destroy protection block) on_region_destroy = [ 'console_command: say %player% has destroyed region %region%!', ]
  23. Użyłem pluginu TimeisMoney Temat do zamknięcia!
  24. __Piesiu__

    Szybki skrypt ;)

    Dzięki! Temat do zamknięcia ;D
  25. __Piesiu__

    Szybki skrypt ;)

    Cześć!! Mój problem jest dodanie [<player>] do tej komendy, niestety coś mi to nie wychodzi ;I mógłby ktoś to na szybko przerobić? Wszystkim co pomogą dziękuje on right click with paper: if player's tool's name is "&c&lZestaw &e&lNaprawczy" execute player command "repairvehicle" wait 1 tick remove 1 paper named "&c&lZestaw &e&lNaprawczy" from player command /zestawnaprawczy: permission: zwojnaprawy.get permission message: &4&lNie Masz Dostepu Do Tej Komendy! trigger: give paper named "&c&lZestaw &e&lNaprawczy" to player
×
×
  • Dodaj nową pozycję...