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klipbun

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Treść opublikowana przez klipbun

  1. Siema potrzebuje skryptu na to że jak admin (ktoś z permission) umrze to wywołuje się taka komenda: /hardcore del <jego nick>
  2. Siema potrzebuje skryptu na bana po śmierci na czas 1 godziny to znaczy: gracz jak poniesie zgon to dostaje bana na 1 godzinę (najlepiej by było jak by wykonywała się komenda /ban a po 1 h wykonywała się /unban zamiast tempban) i na czacie zeby wszyscy widzieli zeby pisalo cos w stylu "Gracz <nick> za smierc dostal bana na 1 godzine!" oraz jak bedzie probowal wejsc to pisze "masz bana na 1 h". no oraz żeby po śmierci banowało dopiero po 10 sekundach i żeby wyskonczyła mu wiadomość " za 10 sekund dostaniesz bana na 1 godzine" oraz zeby adminów nie banowało.
  3. klipbun

    Skrypt na cuboid blok

    Siema potrzebuje skryptu bardzo na to że jak gracz postawi szafę grającą (blok muzyczny) to na odległość 30 kratek w każdą stronę robi się cuboid taki że tylko ten gracz oraz admini (z pewną permissją) mogą budować i niszczyć na tej odległości.
  4. Witam czy jest możliwość zrobienia skryptu na nie regenerowanie sie serc jak ktos straci troche?
  5. Coś takiego?: command /blue-daj %arg 1%: permission: blue.daj trigger: set {blue::%arg 1%} to true stop command /blue-usun %arg 1%: permission: blue.usun trigger: remove %arg 1% from {blue::*} stop on damage: If {blue::%attacker&} is true: If {blue::%victim%} is true: Cancel event ehh , weź napisz gotowca i po sprawie , potrzebuje tego na wczoraj.
  6. w jaki to sposób działa ? , o jaką range w tym kodzie chodzi (wiem że o blue) ale rangę nadaną przez permissionsEx czy co ? (jak dać tą range blue?)
  7. klipbun

    Skript na afk na setspawn

    a może być skrypt ?, nie musi być działać tam gdzie spawn lecz chociaż niech działa tak że po 5 minutach braku aktywności to wyrzuca gracza.
  8. klipbun

    Skript na afk na setspawn

    Witam szukam skriptu który polegał by na tym, gracz który stoi więcej niż 5 min tam gdzie jest ustawiony setspawn zostanie automatycznie wyrzucony z servera za afk na setspawnie z góry dzięki
  9. Witam, proszę skrypt. Polegałby on na tym, że jeżeli gracz ma określoną range, np. blue, nie może bić się z innym graczem z taką rangą.
  10. Siema czy ktoś zrobi mi skrypt na to że nie można przekroczyć czerwonej wełny podczas pvp (rozpoczyna się pvp gdy się uderzy raz) i można przechodzić / przekroczyć czerwoną wełnę dopiero gdy miną 3 minuty od ostatniego uderzenia kogoś lub jak ktoś cię uderzył .
  11. Siema bym prosił skrypt który będzie automatycznie bez wpisywania komendy wykonywał komendę /reload co 1 godzinę
  12. skrypt nie działa , (dopiero miałem czas sprawdzić...)
  13. Siema potrzebuje skrypt na to żeby nie dało się robić enchantu na knockback 1 i knockback 2 a resztę dało się normalnie robić
  14. @Ixidi [00:05:00 ERROR]: [Skript] indentation error: expected 2 tabs, but found '->____' [-> = tab, _ = space, ? = other whitespace] (AntySpam.sk, line 3: set {_waited} to difference between {spam.%player%.lastused} and now') [00:05:00 ERROR]: [Skript] indentation error: expected 2 tabs, but found '->____' [-> = tab, _ = space, ? = other whitespace] (AntySpam.sk, line 4: if {_waited} is less than 3 seconds:') [00:05:00 ERROR]: [Skript] indentation error: expected 2 tabs, but found '->________' [-> = tab, _ = space, ? = other whitespace] (AntySpam.sk, line 5: message "&6[Hydra] &3Mozna pisac co 3 sec."') [00:05:00 ERROR]: [Skript] indentation error: expected 2 tabs, but found '->________' [-> = tab, _ = space, ? = other whitespace] (AntySpam.sk, line 6: cancel event') [00:05:00 ERROR]: [Skript] indentation error: expected 2 tabs, but found '->________' [-> = tab, _ = space, ? = other whitespace] (AntySpam.sk, line 7: stop') [00:05:00 ERROR]: [Skript] indentation error: expected 2 tabs, but found '->____' [-> = tab, _ = space, ? = other whitespace] (AntySpam.sk, line 8: set {spam.%player%.lastused} to now') [00:05:00 ERROR]: [Skript] 'permisison "chat.admin"' is not an item type (AntySpam.sk, line 2: if player don't have permisison "chat.admin":')
  15. Siema może mi ktoś przerobić dwa skrypty w skrypcie "1" chce aby admin (ktoś w permissions) mógł pisać kiedy chce a nie co 3 sekundy a w skrypcie "2" chce aby admin mógł pisać przekleństwa kod skryptu 1: on chat: set {_waited} to difference between {spam.%player%.lastused} and now if {_waited} is less than 3 seconds: message "&6[Hydra] &3Mozna pisac co 3 sec." cancel event stop set {spam.%player%.lastused} to now kod skryptu 2: options: tag: &a[HydraCENZURA] command /cenzura [<text>] [<text>]: trigger: player has permission "cenzura.*": arg 1 is "dodaj": arg 2 is set: add arg 2 to {przeklenstwa::*} send "{@tag}&7 Slowo &c%arg 2%&7 dodane do cenzury." else: send "{@tag} &7Uzycie: &c/cenzura dodaj <cenzura>" arg 1 is "usun": arg 2 is set: remove arg 2 from {przeklenstwa::*} send "{@tag} &7Slowo &c%arg 2%&7 zostalo usuniete z cenzury." else: send "{@tag} &7Uzycie: &c/cenzura usun <cenzura>" arg 1 is "lista": send "{@tag} &7Cenzury &8[%size of {przeklenstwa::*}%]&7: &c%{przeklenstwa::*}%" arg 1 is "pomoc": send "{@tag} &7Komendy:" send "&3/cenzura dodaj <cenzura> &7- &cDodaje cenzure" send "&3/cenzura usun <cenzura> &7- &cUsuwa cenzure" send "&3Cenzura lista &7- &cPokazuje liste cenzur" else: send "{@tag} &cBrak uprawnien." on chat: loop {przeklenstwa::*}: replace "%loop-value-1%" with "&c[&fCENZURA&C]" in message
  16. SUPER FORUM ! :)

    1. Ixidi

      Ixidi

      No raczej :P

  17. Niestety nie działa , skrypt ciągle przy każdej teleportacji wyłącza gamemode a przy teleportacji na działki nadal nie ma gm1 .
  18. Byś mógł mi wytabować (tab) linijki 271 oraz 526 bo ja za bardzo nie umiem i pokazuje w konsoli że 40 spacji czy jakoś tak kod: variables: {diamenty.%player%} = 0 {emeraldy.%player%} = 0 {zelazo.%player%} = 0 {zloto.%player%} = 0 {gunpowder.%player%} = 0 {enderpearl.%player%} = 0 {apple.%player%} = 0 {redstone.%player%} = 0 {lapis.%player%} = 0 {wegiel.%player%} = 0 {piasek.%player%} = 0 {wykopanystone.%player%} = 0 {cobblestone.%player%} = true options: szansa_diament: 0.75 szansa_emerald: 0.50 szansa_zelazo: 1.50 szansa_zloto: 0.25 szansa_gunpowder: 2.50 szansa_apple: 0.75 szansa_enderpearl: 0.50 szansa_redstone: 1.25 szansa_lapis: 1.25 szansa_wegiel: 1.50 szansa_piasek: 2.50 szansa_magicznaskrzynka: 0.001 szansa_diamentvip: 0.75 szansa_emeraldvip: 0.50 szansa_zelazovip: 1.50 szansa_zlotovip: 0.25 szansa_gunpowdervip: 2.50 szansa_applevip: 0.75 szansa_enderpearlvip: 0.50 szansa_redstonevip: 1.25 szansa_lapisvip: 1.25 szansa_wegielvip: 1.50 szansa_piasekvip: 2.50 szansa_magicznaskrzynkavip: 0.001 wysokosc_diament: 1200 wysokosc_emerald: 1200 wysokosc_zelazo: 1200 wysokosc_zloto: 120 wysokosc_gunpowder: 1200 wysokosc_apple: 1200 wysokosc_enderpearl: 1200 wysokosc_redstone: 1200 wysokosc_lapis: 1200 wysokosc_wegiel: 1200 wysokosc_piasek: 1200 wysokosc_magicznaskrzynka: 1209 on break of stone or cobblestone: if {cobblestone.%player%} is false: cancel event set event-block to air on mine of stone: chance of 100%: add 1 xp to the player on mine of stone: chance of {@szansa_magicznaskrzynka}%: if player's y-coordinate is smaller than {@wysokosc_magicznaskrzynka}: drop 1 chest named "&3&lMagiczna Skrzynka" send "&a&lUdalo ci sie wykopac magiczna skrzynke! Gratulacje!" broadcast "&4&lGraczowi %player% udalo sie wykopac &3&lMAGICZNA SKRZYNKE!" on place of chest: if name of the player's tool is "&3&lMagiczna Skrzynka": send "&7Postawiles: &3&lMagiczna skrzynke" wait 2 seconds drop golden_apple or stone or ender pearl or 32 diamond or 32 emerald or 32 apple set block to air on mine of stone: if player's gamemode is survival: add 1 to {wykopanystone.%player%} chance of {@szansa_diament}%: if player's y-coordinate is smaller than {@wysokosc_diament}: drop 1 diamond add 1 to {diamenty.%player%} send "&7&lZnalazles: &b&lDiament!" chance of {@szansa_emerald}%: if player's y-coordinate is smaller than {@wysokosc_emerald}: drop 1 emerald add 1 to {emeraldy.%player%} send "&7&lZnalazles: &2&lEmerald!" chance of {@szansa_zelazo}%: if player's y-coordinate is smaller than {@wysokosc_zelazo}: drop 1 iron ore add 1 to {zelazo.%player%} send "&7&lZnalazles: &1&8Zelazo" chance of {@szansa_zloto}%: if player's y-coordinate is smaller than {@wysokosc_zloto}: drop 1 gold ore add 1 to {zloto.%player%} send "&7&lZnalazles: &6&lZloto" chance of {@szansa_gunpowder}%: if player's y-coordinate is smaller than {@wysokosc_gunpowder}: drop 1 gunpowder add 1 to {gunpowder.%player%} send "&7&lZnalazles: &9&lProch" chance of {@szansa_enderpearl}%: if player's y-coordinate is smaller than {@wysokosc_enderpearl}: drop 1 ender pearl add 1 to {enderpearl.%player%} send "&7&lZnalazles: &1&2Enderperle!" chance of {@szansa_apple}%: if player's y-coordinate is smaller than {@wysokosc_apple}: drop 1 apple add 1 to {apple.%player%} send "&7&lZnalazles: &4&lJablko!" chance of {@szansa_redstone}%: if player's y-coordinate is smaller than {@wysokosc_redstone}: drop a random number between 4 and 1 of redstone add 1 to {redstone.%player%} send "&7&lZnalazles: &4&lRedstone'a!" chance of {@szansa_lapis}%: if player's y-coordinate is smaller than {@wysokosc_lapis}: drop a random number between 4 and 1 of lapis lazuli add 1 to {lapis.%player%} send "&7&lZnalazles: &1&lLapis!" chance of {@szansa_wegiel}%: if player's y-coordinate is smaller than {@wysokosc_wegiel}: drop 1 coal add 1 to {wegiel.%player%} send "&7&lZnalazles: &0&lWegiel!" if player's tool is a diamond pickaxe of fortune 1: chance of {@szansa_diament}%: if player's y-coordinate is smaller than {@wysokosc_diament}: drop a random number between 3 and 2 of diamond add 1 to {diamenty.%player%} send "&7&lZnalazles: &b&lDiamenty!" chance of {@szansa_emerald}%: if player's y-coordinate is smaller than {@wysokosc_emerald}: drop a random number between 3 and 2 of emerald add 1 to {emeraldy.%player%} send "&7&lZnalazles: &2&lEmeraldy!" chance of {@szansa_zelazo}%: if player's y-coordinate is smaller than {@wysokosc_zelazo}: drop a random number between 3 and 2 of iron ore add 1 to {zelazo.%player%} send "&7&lZnalazles: &8&lZelazo!" chance of {@szansa_zloto}%: if player's y-coordinate is smaller than {@wysokosc_zloto}: drop a random number between 3 and 2 of emerald add 1 to {zloto.%player%} send "&7&lZnalazles: &6&lZloto!" chance of {@szansa_gunpowder}%: if player's y-coordinate is smaller than {@wysokosc_gunpowder}: drop a random number between 3 and 2 of gunpowder add 1 to {gunpowder.%player%} send "&7&lZnalazles: &8&lProch!" chance of {@szansa_apple}%: if player's y-coordinate is smaller than {@wysokosc_apple}: drop a random number between 3 and 2 of apple add 1 to {apple.%player%} send "&7&lZnalazles: &4&lJablka!" chance of {@szansa_enderpearl}%: if player's y-coordinate is smaller than {@wysokosc_enderpearl}: drop a random number between 3 and 2 of ender pearl add 1 to {enderpearl.%player%} send "&7&lZnalazles: &a&lEnderperly!" chance of {@szansa_redstone}%: if player's y-coordinate is smaller than {@wysokosc_redstone}: drop a random number between 5 and 4 of redstone add 1 to {redstone.%player%} send "&7&lZnalazles: &4&lRedstone'a!" chance of {@szansa_lapis}%: if player's y-coordinate is smaller than {@wysokosc_lapis}: drop a random number between 5 and 4 of lapis lazuli add 1 to {lapis.%player%} send "&7&lZnalazles: &1&lLapis!" chance of {@szansa_wegiel}%: if player's y-coordinate is smaller than {@wysokosc_wegiel}: drop a random number between 3 and 2 of coal add 1 to {wegiel.%player%} send "&7&lZnalazles: &0&lWegiel!" if player's tool is a diamond pickaxe of fortune 2: chance of {@szansa_diament}%: if player's y-coordinate is smaller than {@wysokosc_diament}: drop a random number between 4 and 3 of diamond add 1 to {diamenty.%player%} send "&7&lZnalazles: &b&lDiamenty!" chance of {@szansa_emerald}%: if player's y-coordinate is smaller than {@wysokosc_emerald}: drop a random number between 4 and 3 of emerald add 1 to {emeraldy.%player%} send "&7&lZnalazles: &2&lEmeraldy!" chance of {@szansa_zelazo}%: if player's y-coordinate is smaller than {@wysokosc_zelazo}: drop a random number between 4 and 3 of iron ore add 1 to {zelazo.%player%} send "&7&lZnalazles: &8&lZelazo!" chance of {@szansa_zloto}%: if player's y-coordinate is smaller than {@wysokosc_zloto}: drop a random number between 4 and 3 of emerald add 1 to {zloto.%player%} send "&7&lZnalazles: &6&lZloto!" chance of {@szansa_gunpowder}%: if player's y-coordinate is smaller than {@wysokosc_gunpowder}: drop a random number between 4 and 3 of gunpowder add 1 to {gunpowder.%player%} send "&7&lZnalazles: &8&lProch!" chance of {@szansa_apple}%: if player's y-coordinate is smaller than {@wysokosc_apple}: drop a random number between 4 and 3 of apple add 1 to {apple.%player%} send "&7&lZnalazles: &4&lJablka!" chance of {@szansa_enderpearl}%: if player's y-coordinate is smaller than {@wysokosc_enderpearl}: drop a random number between 4 and 3 of ender pearl add 1 to {enderpearl.%player%} send "&7&lZnalazles: &a&lEnderperly!" chance of {@szansa_redstone}%: if player's y-coordinate is smaller than {@wysokosc_redstone}: drop a random number between 6 and 5 of redstone add 1 to {redstone.%player%} send "&7&lZnalazles: &4&lRedstone'a!" chance of {@szansa_redstone}%: if player's y-coordinate is smaller than {@wysokosc_redstone}: drop a random number between 6 and 5 of redstone add 1 to {redstone.%player%} send "&7&lZnalazles: &4&lRedstone'a!" chance of {@szansa_lapis}%: if player's y-coordinate is smaller than {@wysokosc_lapis}: drop a random number between 6 and 5 of lapis lazuli add 1 to {lapis.%player%} send "&7&lZnalazles: &1&lLapis!" if player's tool is a diamond pickaxe of fortune 3: chance of {@szansa_diament}%: if player's y-coordinate is smaller than {@wysokosc_diament}: drop a random number between 5 and 4 of diamond add 1 to {diamenty.%player%} send "&7&lZnalazles: &b&lDiamenty!" chance of {@szansa_piasek}%: if player's y-coordinate is smaller than {@wysokosc_piasek}: drop a random number between 5 and 4 of sand add 1 to {piasek.%player%} send "&7&lZnalazles: &6&lPiasek!" chance of {@szansa_emerald}%: if player's y-coordinate is smaller than {@wysokosc_emerald}: drop a random number between 5 and 4 of emerald add 1 to {emeraldy.%player%} send "&7&lZnalazles: &2&lEmeraldy!" chance of {@szansa_zelazo}%: if player's y-coordinate is smaller than {@wysokosc_zelazo}: drop a random number between 5 and 4 of iron ore add 1 to {zelazo.%player%} send "&7&lZnalazles: &8&lZelazo!" chance of {@szansa_zloto}%: if player's y-coordinate is smaller than {@wysokosc_zloto}: drop a random number between 5 and 4 of emerald add 1 to {zloto.%player%} send "&7&lZnalazles: &6&lZloto!" chance of {@szansa_gunpowder}%: if player's y-coordinate is smaller than {@wysokosc_gunpowder}: drop a random number between 5 and 4 of gunpowder add 1 to {gunpowder.%player%} send "&7&lZnalazles: &8&lProch!" chance of {@szansa_apple}%: if player's y-coordinate is smaller than {@wysokosc_apple}: drop a random number between 5 and 4 of apple add 1 to {apple.%player%} send "&7&lZnalazles: &4&lJablka!" chance of {@szansa_enderpearl}%: if player's y-coordinate is smaller than {@wysokosc_enderpearl}: drop a random number between 5 and 4 of ender pearl add 1 to {enderpearl.%player%} send "&7&lZnalazles: &a&lEnderperly!" chance of {@szansa_redstone}%: if player's y-coordinate is smaller than {@wysokosc_redstone}: drop a random number between 6 and 5 of redstone add 1 to {redstone.%player%} send "&7&lZnalazles: &4&lRedstone'a!" chance of {@szansa_lapis}%: if player's y-coordinate is smaller than {@wysokosc_lapis}: drop a random number between 6 and 5 of lapis lazuli add 1 to {lapis.%player%} send "&7&lZnalazles: &1&lLapis!" chance of {@szansa_wegiel}%: if player's y-coordinate is smaller than {@wysokosc_wegiel}: drop a random number between 5 and 4 of coal add 1 to {wegiel.%player%} send "&7&lZnalazles: &0&lWegiel!" #<Drop Dla VIPA># on mine of stone: if player has permission "pstone.vip": add 1 to {wykopanystone.%player%} chance of {@szansa_diamentvip}%: if player's y-coordinate is smaller than {@wysokosc_diament}: drop 1 diamond add 1 to {diamenty.%player%} send "&7&lZnalazles: &b&lDiament!" chance of {@szansa_emeraldvip}%: if player's y-coordinate is smaller than {@wysokosc_emerald}: drop 1 emerald add 1 to {emeraldy.%player%} send "&7&lZnalazles: &2&lEmerald!" chance of {@szansa_zelazovip}%: if player's y-coordinate is smaller than {@wysokosc_zelazo}: drop 1 iron ore add 1 to {zelazo.%player%} send "&7&lZnalazles: &1&8Zelazo" chance of {@szansa_zlotovip}%: if player's y-coordinate is smaller than {@wysokosc_zloto}: drop 1 gold ore add 1 to {zloto.%player%} send "&7&lZnalazles: &6&lZloto" chance of {@szansa_gunpowdervip}%: if player's y-coordinate is smaller than {@wysokosc_gunpowder}: drop 1 gunpowder add 1 to {gunpowder.%player%} send "&7&lZnalazles: &9&lProch" chance of {@szansa_enderpearlvip}%: if player's y-coordinate is smaller than {@wysokosc_enderpearl}: drop 1 ender pearl add 1 to {enderpearl.%player%} send "&7&lZnalazles: &1&2Enderperle!" chance of {@szansa_applevip}%: if player's y-coordinate is smaller than {@wysokosc_apple}: drop 1 apple add 1 to {apple.%player%} send "&7&lZnalazles: &4&lJablko!" chance of {@szansa_redstonevip}%: if player's y-coordinate is smaller than {@wysokosc_redstone}: drop a random number between 4 and 1 of redstone add 1 to {redstone.%player%} send "&7&lZnalazles: &4&lRedstone'a!" chance of {@szansa_lapisvip}%: if player's y-coordinate is smaller than {@wysokosc_lapis}: drop a random number between 4 and 1 of lapis lazuli add 1 to {lapis.%player%} send "&7&lZnalazles: &1&lLapis!" chance of {@szansa_wegielvip}%: if player's y-coordinate is smaller than {@wysokosc_wegiel}: drop 1 coal add 1 to {wegiel.%player%} send "&7&lZnalazles: &0&lWegiel!" if player's tool is a diamond pickaxe of fortune 1: chance of {@szansa_diamentvip}%: if player's y-coordinate is smaller than {@wysokosc_diament}: drop a random number between 3 and 2 of diamond add 1 to {diamenty.%player%} send "&7&lZnalazles: &b&lDiamenty!" chance of {@szansa_emeraldvip}%: if player's y-coordinate is smaller than {@wysokosc_emerald}: drop a random number between 3 and 2 of emerald add 1 to {emeraldy.%player%} send "&7&lZnalazles: &2&lEmeraldy!" chance of {@szansa_zelazovip}%: if player's y-coordinate is smaller than {@wysokosc_zelazo}: drop a random number between 3 and 2 of iron ore add 1 to {zelazo.%player%} send "&7&lZnalazles: &8&lZelazo!" chance of {@szansa_zlotovip}%: if player's y-coordinate is smaller than {@wysokosc_zloto}: drop a random number between 3 and 2 of emerald add 1 to {zloto.%player%} send "&7&lZnalazles: &6&lZloto!" chance of {@szansa_gunpowdervip}%: if player's y-coordinate is smaller than {@wysokosc_gunpowder}: drop a random number between 3 and 2 of gunpowder add 1 to {gunpowder.%player%} send "&7&lZnalazles: &8&lProch!" chance of {@szansa_applevip}%: if player's y-coordinate is smaller than {@wysokosc_apple}: drop a random number between 3 and 2 of apple add 1 to {apple.%player%} send "&7&lZnalazles: &4&lJablka!" chance of {@szansa_enderpearlvip}%: if player's y-coordinate is smaller than {@wysokosc_enderpearl}: drop a random number between 3 and 2 of ender pearl add 1 to {enderpearl.%player%} send "&7&lZnalazles: &a&lEnderperly!" chance of {@szansa_redstonevip}%: if player's y-coordinate is smaller than {@wysokosc_redstone}: drop a random number between 5 and 4 of redstone add 1 to {redstone.%player%} send "&7&lZnalazles: &4&lRedstone'a!" chance of {@szansa_lapisvip}%: if player's y-coordinate is smaller than {@wysokosc_lapis}: drop a random number between 5 and 4 of lapis lazuli add 1 to {lapis.%player%} send "&7&lZnalazles: &1&lLapis!" chance of {@szansa_wegielvip}%: if player's y-coordinate is smaller than {@wysokosc_wegiel}: drop a random number between 3 and 2 of coal add 1 to {wegiel.%player%} send "&7&lZnalazles: &0&lWegiel!" if player's tool is a diamond pickaxe of fortune 2: chance of {@szansa_diamentvip}%: if player's y-coordinate is smaller than {@wysokosc_diament}: drop a random number between 4 and 3 of diamond add 1 to {diamenty.%player%} send "&7&lZnalazles: &b&lDiamenty!" chance of {@szansa_emeraldvip}%: if player's y-coordinate is smaller than {@wysokosc_emerald}: drop a random number between 4 and 3 of emerald add 1 to {emeraldy.%player%} send "&7&lZnalazles: &2&lEmeraldy!" chance of {@szansa_zelazovip}%: if player's y-coordinate is smaller than {@wysokosc_zelazo}: drop a random number between 4 and 3 of iron ore add 1 to {zelazo.%player%} send "&7&lZnalazles: &8&lZelazo!" chance of {@szansa_zlotovip}%: if player's y-coordinate is smaller than {@wysokosc_zloto}: drop a random number between 4 and 3 of emerald add 1 to {zloto.%player%} send "&7&lZnalazles: &6&lZloto!" chance of {@szansa_gunpowdervip}%: if player's y-coordinate is smaller than {@wysokosc_gunpowder}: drop a random number between 4 and 3 of gunpowder add 1 to {gunpowder.%player%} send "&7&lZnalazles: &8&lProch!" chance of {@szansa_applevip}%: if player's y-coordinate is smaller than {@wysokosc_apple}: drop a random number between 4 and 3 of apple add 1 to {apple.%player%} send "&7&lZnalazles: &4&lJablka!" chance of {@szansa_enderpearlvip}%: if player's y-coordinate is smaller than {@wysokosc_enderpearl}: drop a random number between 4 and 3 of ender pearl add 1 to {enderpearl.%player%} send "&7&lZnalazles: &a&lEnderperly!" chance of {@szansa_redstonevip}%: if player's y-coordinate is smaller than {@wysokosc_redstone}: drop a random number between 6 and 5 of redstone add 1 to {redstone.%player%} send "&7&lZnalazles: &4&lRedstone'a!" chance of {@szansa_redstonevip}%: if player's y-coordinate is smaller than {@wysokosc_redstone}: drop a random number between 6 and 5 of redstone add 1 to {redstone.%player%} send "&7&lZnalazles: &4&lRedstone'a!" chance of {@szansa_lapisvip}%: if player's y-coordinate is smaller than {@wysokosc_lapis}: drop a random number between 6 and 5 of lapis lazuli add 1 to {lapis.%player%} send "&7&lZnalazles: &1&lLapis!" if player's tool is a diamond pickaxe of fortune 3: chance of {@szansa_diamentvip}%: if player's y-coordinate is smaller than {@wysokosc_diament}: drop a random number between 5 and 4 of diamond add 1 to {diamenty.%player%} send "&7&lZnalazles: &b&lDiamenty!" chance of {@szansa_piasekvip}%: if player's y-coordinate is smaller than {@wysokosc_piasek}: drop a random number between 5 and 4 of sand add 1 to {piasek.%player%} send "&7&lZnalazles: &6&lPiasek!" chance of {@szansa_emeraldvip}%: if player's y-coordinate is smaller than {@wysokosc_emerald}: drop a random number between 5 and 4 of emerald add 1 to {emeraldy.%player%} send "&7&lZnalazles: &2&lEmeraldy!" chance of {@szansa_zelazovip}%: if player's y-coordinate is smaller than {@wysokosc_zelazo}: drop a random number between 5 and 4 of iron ore add 1 to {zelazo.%player%} send "&7&lZnalazles: &8&lZelazo!" chance of {@szansa_zlotovip}%: if player's y-coordinate is smaller than {@wysokosc_zloto}: drop a random number between 5 and 4 of emerald add 1 to {zloto.%player%} send "&7&lZnalazles: &6&lZloto!" chance of {@szansa_gunpowdervip}%: if player's y-coordinate is smaller than {@wysokosc_gunpowder}: drop a random number between 5 and 4 of gunpowder add 1 to {gunpowder.%player%} send "&7&lZnalazles: &8&lProch!" chance of {@szansa_applevip}%: if player's y-coordinate is smaller than {@wysokosc_apple}: drop a random number between 5 and 4 of apple add 1 to {apple.%player%} send "&7&lZnalazles: &4&lJablka!" chance of {@szansa_enderpearlvip}%: if player's y-coordinate is smaller than {@wysokosc_enderpearl}: drop a random number between 5 and 4 of ender pearl add 1 to {enderpearl.%player%} send "&7&lZnalazles: &a&lEnderperly!" chance of {@szansa_redstonevip}%: if player's y-coordinate is smaller than {@wysokosc_redstone}: drop a random number between 6 and 5 of redstone add 1 to {redstone.%player%} send "&7&lZnalazles: &4&lRedstone'a!" chance of {@szansa_lapisvip}%: if player's y-coordinate is smaller than {@wysokosc_lapis}: drop a random number between 6 and 5 of lapis lazuli add 1 to {lapis.%player%} send "&7&lZnalazles: &1&lLapis!" chance of {@szansa_wegielvip}%: if player's y-coordinate is smaller than {@wysokosc_wegiel}: drop a random number between 5 and 4 of coal add 1 to {wegiel.%player%} send "&7&lZnalazles: &0&lWegiel!" on mine of any ore: cancel event drop 1 cobblestone set block to air send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone" on mine of emerald ore: cancel event drop 1 cobblestone set block to air send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone" command /stone: aliases: kamien, drop trigger: send "&3&l==========&c&lDrop Ze Stone&3&l==========" send "&3&lDiament: {@szansa_diament} Procent" send "&2&lEmerald: {@szansa_emerald} Procent" send "&8&lZelazo: {@szansa_zelazo} Procent" send "&6&lZloto: {@szansa_zloto} Procent" send "&4&lRedStone: {@szansa_redstone} Procent" send "&1&lLapis: {@szansa_lapis} Procent" send "&0&lWegiel: {@szansa_wegiel} Procent" send "&6&lPiasek: {@szansa_piasek} Procent" send "&2&lEnderPearl: {@szansa_enderpearl} Procent" send "&7&lProch: {@szansa_gunpowder} Procent" send "&4&lJablko: {@szansa_apple} Procent" command /cobble: trigger: if {cobblestone.%player%} is true: set {cobblestone.%player%} to false send "&cWylaczono wypadanie cobblestone!" else if {cobblestone.%player%} is false: set {cobblestone.%player%} to true send "&aWlaczono wypadanie cobblestone!" command /statystyki [<text>]: aliases: staty trigger: if arg 1 is not set: send "&7Wykopane &bDiamenty: &7%{diamenty.%player%}%" send "&7Wykopane &eZloto: &7%{zloto.%player%}%" send "&7Wykopane &8Zelazo: &7%{zelazo.%player%}%" send "&7Wykopany &0Wegiel: &7%{wegiel.%player%}%" send "&7Wykopane &aEmeraldy: &7%{emeraldy.%player%}%" send "&7Wykopane &7Proch: &7%{gunpowder.%player%}%" send "&7Wykopane &cRedstone: &7%{redstone.%player%}%" send "&7Wykopane &9Lapis: &7%{lapis.%player%}%" send "&7Wykopany &6STONE: &7%{wykopanystone.%player%}%" if arg 1 is set: if arg 1 is player: send "&8=====================" send "&7Gracz: &6&o%arg 1%" send "&7Wykopane &bDiamenty: &7%{diamenty.%arg 1%}%" send "&7Wykopane &eZloto: &7%{zloto.%arg 1%}%" send "&7Wykopane &8Zelazo: &7%{zelazo.%arg 1%}%" send "&7Wykopany &0Wegiel: &7%{wegiel.%arg 1%}%" send "&7Wykopane &aEmeraldy: &7%{emeraldy.%arg 1%}%" send "&7Wykopane &7Proch: &7%{gunpowder.%arg 1%}%" send "&7Wykopane &cRedstone: &7%{redstone.%arg 1%}%" send "&7Wykopane &9Lapis: &7%{lapis.%arg 1%}%" send "&7Wykopany &6STONE: &7%{wykopanystone.%arg 1%}%" else: send "&cTakiego gracza nie ma na serwerze!"
  19. Nadal są błędy: [17:33:55 INFO]: [Skript] You're currently running the latest stable version of Skript. [17:33:55 WARN]: [Skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (DROPS2.sk, line 271: if player's tool is a diamond pickaxe of fortune 3:') [17:33:55 WARN]: [Skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (DROPS2.sk, line 526: if player's tool is a diamond pickaxe of fortune 3:') [17:33:55 INFO]: [Skript] You're currently running the latest stable version of Skript. [17:33:55 WARN]: [Skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (DROPS2.sk, line 271: if player's tool is a diamond pickaxe of fortune 3:') [17:33:55 WARN]: [Skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (DROPS2.sk, line 526: if player's tool is a diamond pickaxe of fortune 3:') [17:34:25 WARN]: [Skript] Using an ID instead of an alias is discouraged and will likely not be supported in future versions of Skript anymore. Please crate an alias for '322' (GOLDEN_APPLE) in aliases-english.sk or the script's aliases section and use that instead. (DROPS2.sk, line 78: drop 322:2 or 322 or stone or ender pearl or 64 diamond or 32 emerald or 64 tnt or 32 apple') [17:34:25 WARN]: [Skript] Using an ID instead of an alias is discouraged and will likely not be supported in future versions of Skript anymore. Please crate an alias for '322 or '322:2'' (GOLDEN_APPLE) in aliases-english.sk or the script's aliases section and use that instead. (DROPS2.sk, line 78: drop 322:2 or 322 or stone or ender pearl or 64 diamond or 32 emerald or 64 tnt or 32 apple') [17:34:25 WARN]: [Skript] Using an ID instead of an alias is discouraged and will likely not be supported in future versions of Skript anymore. Please crate an alias for '322' (GOLDEN_APPLE) in aliases-english.sk or the script's aliases section and use that instead. (DROPS2.sk, line 78: drop 322:2 or 322 or stone or ender pearl or 64 diamond or 32 emerald or 64 tnt or 32 apple') [17:34:25 WARN]: [Skript] Using an ID instead of an alias is discouraged and will likely not be supported in future versions of Skript anymore. Please crate an alias for '322 or '322:2'' (GOLDEN_APPLE) in aliases-english.sk or the script's aliases section and use that instead. (DROPS2.sk, line 78: drop 322:2 or 322 or stone or ender pearl or 64 diamond or 32 emerald or 64 tnt or 32 apple')
  20. te błędy z konsoli (tam gdzie dałem kod skryptu jest drugi spoiler z tymi samymi błędami): [23:53:10 WARN]: [Skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (DROPS2.sk, line 271: if player's tool is a diamond pickaxe of fortune 3:') [23:53:10 WARN]: [Skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (DROPS2.sk, line 526: if player's tool is a diamond pickaxe of fortune 3:') [23:53:40 WARN]: [Skript] Using an ID instead of an alias is discouraged and will likely not be supported in future versions of Skript anymore. Please crate an alias for '322' (GOLDEN_APPLE) in aliases-english.sk or the script's aliases section and use that instead. (DROPS2.sk, line 78: drop 322:2 or 322 or stone or ender pearl or 64 diamond or 32 emerald or 64 tnt or 32 apple') [23:53:40 WARN]: [Skript] Using an ID instead of an alias is discouraged and will likely not be supported in future versions of Skript anymore. Please crate an alias for '322 or '322:2'' (GOLDEN_APPLE) in aliases-english.sk or the script's aliases section and use that instead. (DROPS2.sk, line 78: drop 322:2 or 322 or stone or ender pearl or 64 diamond or 32 emerald or 64 tnt or 32 apple') [23:54:54 ERROR]: [Skript] The percent sign is used for expressions (e.g. %player%). To insert a '%' type it twice: %%. (DROPS2.sk, line 619: send "&4&lJablko: {@szansa_apple} Procent"')
  21. Siema bym prosił o skrypt na creative (gm1) na działach , jak ktoś się teleportuje na działki (/warp działki) (/plotme home) (/plotme auto) to dostaje gamemode 1 a jak wróci do świata world (/spawn) (/warp spawn) (/warp cos) (/warp cos2) (/warp cos3) (- i tak dalej , najlepiej jak bym mógł sam warpy dodawać do skryptu) no to dostaje gamemode 0.
  22. klipbun

    Niebieskie serca (życie)

    wiem że to jest texturepack ale chyba da się takie coś zrobić, kiedyś w necie znalazłem plugin na takie serca ALE on też dodawał więcej serc (a ja bym chciał mieć tyle samo z kolorem niebieskim)
  23. klipbun

    Niebieskie serca (życie)

    Siema Bym prosił skrypt na inny kolor serc (życia) w minecraft , mówiąc inny kolor to niebieski , coś takiego (nie wiem , nie liczyłem serc ale ja bym chciał mieć tyle samo co jest normalnie w grze serc ale z kolorem takim niebieskim co jest na obrazku):
  24. Skrypt (z błędami):
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