Siemka!
Wpadłem na pomysł zrobienia skryptu na particlesy gdy gracz się nie rusza (coś takiego jak na BlazingPacku).
Wszystko szło zgodnie z planem aż do "ukończenia" skryptu.
Po reloadzie skryptu pojawia się taki error: Can't understand this event: 'trigger'
Kod:
variables:
{spirala.efekt} = false
trigger:
if {spirala.efekt} is true
drawComplexCircle particle "redstone", RGB 5, 255, 193, center player, id "%player%-forcefield1", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 23, yRotation 120, zRotation 0
drawComplexCircle particle "redstone", RGB 0, 255, 0, center player, id "%player%-forcefield2", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 70, yRotation 10, zRotation 0
drawComplexCircle particle "redstone", RGB 255, 0, 0, center player, id "%player%-forcefield3", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 0, yRotation 60, zRotation 0
drawComplexCircle particle "redstone", RGB 0, 0, 255, center player, id "%player%-forcefield4", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 25, yRotation 54, zRotation 0
else:
cancel event
Używam dodatków: WildSkript, SkQuery, SkDragon, SkRayFall, Umbraska.
Z góry dzięki !