package pl.kazu.perki;
import java.util.Random;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
public class Listeners implements Listener{
public static boolean shoot = false;
@EventHandler
public void PodwojenieBloku(BlockBreakEvent e) {
int wezblok = e.getBlock().getTypeId();
Player p = (Player) e.getPlayer();
PlayerInventory pi = p.getInventory();
if (!shoot) {
return;
}
Random r = new Random();
boolean chance = r.nextInt(100) < 51 ? true : false;
if (chance) {
pi.addItem(new ItemStack(Material.getMaterial(wezblok), 2));
}
}
}
Chcę zrobić podwajanie bloku na 50%.