Cześć. Mam oto taki skrypt który nie działa tak jak powinien. Naprawi to ktos tak zeby w gui byla glowa steva z nr miejsca i nickiem gracza a w lore ilosc wykopanego stone. Z gory dzieki
on join:
if {points::%player%} isn't set:
set {points::%player%} to 0
on mine of stone:
add 1 to {points::%player%}
command /topgui:
trigger:
loop 10 times:
open chest with 1 rows named "&8» &6Drop" to player
wait 1 ticks
format slot 0 of player with 160:7 with name "&61. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%" to be unstealable
format slot 1 of player with 160:7 with name "&62. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 2 of player with 160:7 with name "&63. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 3 of player with 384 with name with name "&64. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 4 of player with 278 with name with name "&65. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 5 of player with stone with name with name "&66. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 6 of player with 160:7 with name with name "&67. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 7 of player with 160:7 with name with name "&68. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 8 of player with 160:7 with name with name "&69. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
command /top15:
trigger:
send " &6» &7Top 15 gornikow &6«"
set {_num} to size of {points::*}
loop {_num} times:
loop {points::*}:
{_v.%loop-number%} is not set:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
loop-value is greater than {_v.%loop-number%}:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
remove {_v.%loop-number%} from {points::*}
loop {_num} times:
loop-number is less than or equal to 15:
{_n.%loop-number%} isn't "<player>"
send "&4&l%loop-number%. &e&l%{_n.%loop-number%}% &7(&a&l%{_v.%loop-number%}%&7)"
set {points::%{_n.%loop-number%}%} to {_v.%loop-number%}
Pytanie
_SmileCraft_ 20
Cześć. Mam oto taki skrypt który nie działa tak jak powinien. Naprawi to ktos tak zeby w gui byla glowa steva z nr miejsca i nickiem gracza a w lore ilosc wykopanego stone. Z gory dzieki
on join:
if {points::%player%} isn't set:
set {points::%player%} to 0
on mine of stone:
add 1 to {points::%player%}
command /topgui:
trigger:
loop 10 times:
open chest with 1 rows named "&8» &6Drop" to player
wait 1 ticks
format slot 0 of player with 160:7 with name "&61. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%" to be unstealable
format slot 1 of player with 160:7 with name "&62. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 2 of player with 160:7 with name "&63. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 3 of player with 384 with name with name "&64. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 4 of player with 278 with name with name "&65. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 5 of player with stone with name with name "&66. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 6 of player with 160:7 with name with name "&67. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 7 of player with 160:7 with name with name "&68. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
format slot 8 of player with 160:7 with name with name "&69. &7%{_n.%loop-number%}%" with lore "&7Wykopany stone: &6%{_v.%loop-number%}%"
command /top15:
trigger:
send " &6» &7Top 15 gornikow &6«"
set {_num} to size of {points::*}
loop {_num} times:
loop {points::*}:
{_v.%loop-number%} is not set:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
loop-value is greater than {_v.%loop-number%}:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
remove {_v.%loop-number%} from {points::*}
loop {_num} times:
loop-number is less than or equal to 15:
{_n.%loop-number%} isn't "<player>"
send "&4&l%loop-number%. &e&l%{_n.%loop-number%}% &7(&a&l%{_v.%loop-number%}%&7)"
set {points::%{_n.%loop-number%}%} to {_v.%loop-number%}
i nie wiem dlaczego nie dzialo to w gui
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