a co sie dzieje?? Gdzie ty masz options????
on script load:
register new Golden Apple named "&
6&lMutant Apple" using stone, stone, stone, stone, apple, stone, stone, stone, stone
options:
efekt 1: regeneration
tier 1: 4
time 1: 5 seconds
efekt 2: speed
tier 2: 1
time 2: 20 seconds
efekt 3: fire resistance
tier 3: 1
time 3: 1 minute
efekt 4: absorption
tier 4: 2
time 4: 1 minute
on eat:
if event-item is {@apple} named "{@apple name}":
apply {@efekt 1} of tier {@tier 1} to the player for {@time 1}
apply {@efekt 2} of tier {@tier 2} to the player for {@time 2}
apply {@efekt 3} to the player for {@time 3}
apply {@efekt 4} of tier {@tier 4} to the player for {@time 4}
stop
on load:
register new shaped recipe for {@apple} named "{@apple name}" using {@apple crafting}
send "Pomyslnie zaladowano crafting na {@apple name}" to the console
stop