variables:
{plyta.%player%} = false
on click:
if target block is pressure plate:
if block under player is pressure plate:
if {plyta.%player%} is false:
set {plyta.%player%} to true
loop 20 times:
wait 0.25 second
if block under player is not pressure plate:
stop
else:
set {plyta.%player%} to false
send "&4&lZszedles z plyty!" to player
if block under player is pressure plate:
add 1 to {pkt.%player%}
send "&4&lDostales 1 pkt!" to player
set {plyta.%player%} to false
command /statypk:
trigger:
send "&4&lAktualnie posiadasz &a&l%{pkt.%player%}% &4&lpunktow!" to player