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Crystal_PL

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Treść opublikowana przez Crystal_PL

  1. Crystal_PL

    Craftingi

    Pomocy!!!!!!!!!!
  2. Crystal_PL

    Craftingi

    Chcę aby ktoś mi napisał skrypt na crafting: RzucaneTnT: Czyli, Jak sama nazwa wskazuje Rzuca się tym tnt na odległość 10 kratek BoyFarmer: Czyli, Jak postawie End Portal to obsydian stawia się do dołu. Jak jest jakaś przeszkoda to on przestaje działać. SandFarmer: Czyli, Jak postawie Gąbkę to piasek stawia się do góry. Jak jest jakaś przeszkoda to on przestaje działać. AutoFosa: Czyli, Jak postawie enchant table do wszystkie bloki się niszczą aż do bedrocka. Nieskończone Mięsko: Czyli, Chyba każdy wie, że jest nieskończone. Stoniarka: Czyli, stawia się kamień kresu i nad nim tworzy się 1 blok stone który po zniszczeniu regeneruje się. enderchest: Czyli, Normalny enderchest. Jak wykonać te przedmioty= crafting przedmiotów Jak pisze np. 6 emerald to w craftingu też ma być 6 emerald. http://screenshot.sh/oAzyP5HSWsyYg = Crafting Rzucanego TnT http://screenshot.sh/odT2ogxK44NcA = Crafting BoyFarmer'a http://screenshot.sh/oAdG8XMZ23wcw = Crafting SandFarmer'a http://screenshot.sh/m19qVklmIe06w = Crafting AutoFosy http://screenshot.sh/mKNpMWtnFfoiI = Nieskończone Mieśko, proszę aby to mięsko było na enchant fortune 10 (Posiadam plugin TimTheEnchanter) http://screenshot.sh/oAEJsA0Ws7iOA = Crafting stoniarki http://screenshot.sh/m7OKiIlq57xsc = Crafting enderchestu
  3. Crystal_PL

    Puszka Pandory

    @up Skrypt nie działa bo nie wytabowany.
  4. Crystal_PL

    Naprawa skryptu

    Nie wyrabiam ! To samo http://screenshot.sh/m1SReKxD1eCRi Ja chce że po wpisaniu samo "/vip" Pokazywalo się że trzeba napisac /vip [nick gracza] Kto to naprawi dostaje like ! (2)
  5. Crystal_PL

    Naprawa skryptu

    Ta wpisuje samo /vip i mi daje i pisze jakieś none http://screenshot.sh/m8Uqs6F2IrDi2 Pozdrawiam
  6. Crystal_PL

    Naprawa skryptu

    Command /vip [<player>]: Trigger: if player has permission "wario.ranga.vip": Execute console command "pex user %player% group set vip" Send "&6Gracz&2 %player%&6 Otrzymal Range&6&l VIP" to all players else: Send "&c&lBrak permisji do &4&lwario.ranga.vip" Wpisuje /vip jasio i zamiast jemu to daje mi i jak wpisuje samo "/vip" to wtedy mi daje proszę o pomoc.
  7. @up Dzięki To nie działa naucz się tabować. Bo skrypt nie działa
  8. Crystal_PL

    3 skrypty do naprawy

    Skrypt na dzień, noc. Błąd: http://screenshot.sh/mMdrrGw67WkpO Kod: command /dzien: trigger: if player has permission "wario.dzien": if arg 1 is set: Execute console command "time set 5000 world" broadcast "&7&lGracz &6&l%player% &7&lwlaczyl Dzien" stop else: send "&c&lBrak permisji do &4&lwario.dzien" stop command /noc: trigger: if player has permission "wario.noc": if arg 1 is set: execute console command "time night world" broadcast "&7&lGracz &6&l%player% &7&lwlaczyl noc" stop else: send "&c&lBrak permisji do &4&lwario.noc" stop Skrypt na drop: Usunięcie tego co na ss http://screenshot.sh/mGZugMuzaur5q Kod: http://pastebin.com/FhMeX7t8 Błąd: http://screenshot.sh/m3zlESv9ViB4w Kod: command /vip %arg 2% trigger: if player has permission "wario.rangavip": if arg 1 is set: Execute console command "pex user %player% group set vip" broadcast "&6&lGracz %arg 2% otrzymal range vip !" else: send "&7Uzycie: /vip (nick gracza)" else: send "&c&lBrak permisji do &4&lwario.rangavip" stop
  9. Crystal_PL

    Chat

    @up Nie moge pisać na pw bo mi się zbugowało [<ciach>] to pw. Ty mi napisz na pw chce zobaczyć //Słownictwo ~:edgarsz:
  10. Crystal_PL

    Pomocy

    @ref
  11. Crystal_PL

    Szmaragdowy set

    Tak i wildskript.
  12. Crystal_PL

    Szmaragdowy set

    To gówno mi serwer wywala.
  13. Crystal_PL

    Pomocy

    Czyli gdzie daj kod z tym co napisałeś.
  14. Crystal_PL

    Pomocy

    Jak będzie dropik to wtedy
  15. options: ban : &cUmarles! Martwy na: 3 dni sms : &aunban.pl - odbanuj sie teraz! on death of player: send "&cUmarles! Masz 20 sekund na pozegnanie sie z serwerem" to player wait 20 seconds execute console command "kick %player% {@ban} {@sms}" execute console command "tempban %player% 10m" Proszę. Zmień sobie na ile ma być ban po śmierci itp. Poproszę like.
  16. http://pastebin.com/QQzdANDA Proszę. Zmień sobie na ile ma być ban po śmierci itp,
  17. Crystal_PL

    Pomocy

    @Up Jaką łapke?
  18. Crystal_PL

    Pomocy

    Proszę o pomoc http://pastebin.com/EEwcyNHx Błędy: http://screenshot.sh/mK77TuVvDzWwM Tam gdzie puste tam byly diaxy po wyłączeniu proszę o pomoc. Przy okazji proszę o naprawie skryptu http://screenshot.sh/m7zDHrj5ciwsU I dodanie do niego że po zmienieniu nazwy ona sie mu pojawia na chacie np. send "Zmieniles nazwe tego itemu na (nazwa itemu) tutaj kod options: tag: &8[&3&lPing&f&lCraft&8] command /rename [<text>]: trigger: player has permission "wario.rename": arg 1 is set: send "{@tag} Uzyj &e/name <nowa nazwa>&2 aby ZMIENIC nazwe przedmiotu!" else: set the name of player's tool to coloured argument else: send "&c&lBrak permisji do &4&lwario.rename!"
  19. @up Umiesz czytać? Wiadomości: Zmieniłeś nazwe itemu na (nazwa na którą item został zmieniony. Wyraźnie napisane.
  20. @up Człowieku jaki tab? Po prostu klocek musi coś blokować
  21. Delta po prostu Cię znam z tc (i tak już beszczel go sprzedał)
  22. Czy może mi ktoś napisać skrypt na zmienianie nazw itemów? Permisje: wario.rename komenda: /rename wiadomości: Zmieniłeś nazwe itemu na (nazwa na którą item został zmieniony I niech mi ktoś naprawi ten skrypt command /drop: trigger: open chest with 2 rows named "&0DROP ZE STONE" to player wait 2 ticks {drop.diax.%player%} is true: format slot 0 of player with 1 of diamond named "&bDIAMENT" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop diax %player%"]->[send "&cWylaczyles drop diamentow"] format slot 1 of player with 1 of emerald named "&2SZMARAGD" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop szmar %player%"]->[send "&cWylaczyles drop szmaragdow"] {drop.szmar.%player%} is false: format slot 1 of player with 1 of emerald named "&2SZMARAGD" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop szmar %player%"]->[send "&aWlaczyles drop szmaragdow"] {drop.zloto.%player%} is true: format slot 2 of player with 1 of gold ingot named "&eZLOTO" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop zloto %player%"]->[send "&cWylaczyles drop zlota"] {drop.zloto.%player%} is false: format slot 2 of player with 1 of gold ingot named "&eZLOTO" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop zloto %player%"]->[send "&aWlaczyles drop zlota"] {drop.zelazo.%player%} is true: format slot 3 of player with 1 of iron ingot named "&7ZELAZO" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop zelazo %player%"]->[send "&cWylaczyles drop zelaza"] {drop.zelazo.%player%} is false: format slot 3 of player with 1 of iron ingot named "&7ZELAZO" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop zelazo %player%"]->[send "&aWlaczyles drop zelaza"] {drop.tnt.%player%} is true: format slot 4 of player with 1 of tnt named "&cTNT" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop tnt %player%"]->[send "&cWylaczyles drop TNT"] {drop.tnt.%player%} is false: format slot 4 of player with 1 of tnt named "&cTNT" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop tnt %player%"]->[send "&aWlaczyles drop TNT"] {drop.wegiel.%player%} is true: format slot 5 of player with 1 of coal named "&8WEGIEL" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop wegiel %player%"]->[send "&cWylaczyles drop wegla"] {drop.wegiel.%player%} is false: format slot 5 of player with 1 of coal named "&8WEGIEL" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop wegiel %player%"]->[send "&aWlaczyles drop wegla"] {drop.ksiazka.%player%} is true: format slot 6 of player with 1 of book named "&7KSIAZKA" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop ksiazka %player%"]->[send "&cWylaczyles drop ksiazek"] {drop.ksiazka.%player%} is false: format slot 6 of player with 1 of book named "&7KSIAZKA" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop ksiazka %player%"]->[send "&aWlaczyles drop ksiazek"] {drop.redst.%player%} is true: format slot 7 of player with 1 of redstone named "&4REDSTONE" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop redst %player%"]->[send "&cWylaczyles drop redstona"] {drop.redst.%player%} is false: format slot 7 of player with 1 of redstone named "&4REDSTONE" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop redst %player%"]->[send "&aWlaczyles drop redstona"] {drop.obs.%player%} is true: format slot 8 of player with 1 of obsidian named "&5OBSYDIAN" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop obs %player%"]->[send "&cWylaczyles drop obsydianu"] {drop.obs.%player%} is false: format slot 8 of player with 1 of obsidian named "&5OBSYDIAN" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop obs %player%"]->[send "&aWlaczyles drop obsydianu"] Jak wylaczylem drop diaxow to zniklo to i pozatym nie powinno być tego http://screenshot.sh/oe15Q2qQBcgpi
  23. Crystal_PL

    Naprawa skryptu

    Klikam to i sie jakis inny temat wlacza
  24. Crystal_PL

    Naprawa skryptu

    Jakiego pastebin'a? Jak nie umiesz tego napisać to nie pisz postu. Nie ma takiej potrzeby aby wstawiać na jakiegoś pastebin'a
  25. Crystal_PL

    Naprawa skryptu

    Czy może mi ktoś zamienić w tym skrypcie aby komenda /osg było w gui? on break diamond ore: player's game mode is survival: player's tool is pickaxe: cancel event delete block drop 1 cobblestone player's tool is pickaxe of silk touch 1: cancel event delete block drop 1 stone on break coal ore: player's game mode is survival: player's tool is pickaxe: cancel event delete block drop 1 cobblestone player's tool is pickaxe of silk touch 1: cancel event delete block drop 1 stone on break gold ore: player's game mode is survival: player's tool is pickaxe: cancel event delete block drop 1 cobblestone player's tool is pickaxe of silk touch 1: cancel event delete block drop 1 stone on break iron ore: player's game mode is survival: player's tool is pickaxe: cancel event delete block drop 1 cobblestone player's tool is pickaxe of silk touch 1: cancel event delete block drop 1 stone on break redstone ore: player's game mode is survival: player's tool is pickaxe: cancel event delete block drop 1 cobblestone player's tool is pickaxe of silk touch 1: cancel event delete block drop 1 stone on break stone: player's game mode is survival: player's tool is pickaxe: give 3 exp to player on break obsidian: player's game mode is survival: player's tool is diamond pickaxe: give 10 exp to player variables: {drop.diax.%player%} = true {drop.szmar.%player%} = true {drop.zloto.%player%} = true {drop.zelazo.%player%} = true {drop.tnt.%player%} = true {drop.wegiel.%player%} = true {drop.ksiazka.%player%} = true {drop.redst.%player%} = true {drop.obs.%player%} = true {diax.%player%} = 0 {szmar.%player%} = 0 {zloto.%player%} = 0 {zelazo.%player%} = 0 {tnt.%player%} = 0 {wegiel.%player%} = 0 {ksiazka.%player%} = 0 {redst.%player%} = 0 {obs.%player%} = 0 options: diaxdr: 2.5 szmardr: 3.5 zlotodr: 3.5 zelazodr: 4.0 tntdr: 1.3 wegieldr: 4.5 ksiazkadr: 2.7 redstdr: 5.0 obsdr: 5.0 command /drop: trigger: open chest with 2 rows named "&0DROP ZE STONE" to player wait 2 ticks {drop.diax.%player%} is true: format slot 0 of player with 1 of diamond named "&bDIAMENT" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop diax %player%"]->[send "&cWylaczyles drop diamentow"] {drop.diax.%player%} is false: format slot 0 of player with 1 of diamond named "&bDIAMENT" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop diax %player%"]->[send "&aWlaczyles drop diamentow"] {drop.szmar.%player%} is true: format slot 1 of player with 1 of emerald named "&2SZMARAGD" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop szmar %player%"]->[send "&cWylaczyles drop szmaragdow"] {drop.szmar.%player%} is false: format slot 1 of player with 1 of emerald named "&2SZMARAGD" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop szmar %player%"]->[send "&aWlaczyles drop szmaragdow"] {drop.zloto.%player%} is true: format slot 2 of player with 1 of gold ingot named "&eZLOTO" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop zloto %player%"]->[send "&cWylaczyles drop zlota"] {drop.zloto.%player%} is false: format slot 2 of player with 1 of gold ingot named "&eZLOTO" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop zloto %player%"]->[send "&aWlaczyles drop zlota"] {drop.zelazo.%player%} is true: format slot 3 of player with 1 of iron ingot named "&7ZELAZO" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop zelazo %player%"]->[send "&cWylaczyles drop zelaza"] {drop.zelazo.%player%} is false: format slot 3 of player with 1 of iron ingot named "&7ZELAZO" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop zelazo %player%"]->[send "&aWlaczyles drop zelaza"] {drop.tnt.%player%} is true: format slot 4 of player with 1 of tnt named "&cTNT" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop tnt %player%"]->[send "&cWylaczyles drop TNT"] {drop.tnt.%player%} is false: format slot 4 of player with 1 of tnt named "&cTNT" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop tnt %player%"]->[send "&aWlaczyles drop TNT"] {drop.wegiel.%player%} is true: format slot 5 of player with 1 of coal named "&8WEGIEL" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop wegiel %player%"]->[send "&cWylaczyles drop wegla"] {drop.wegiel.%player%} is false: format slot 5 of player with 1 of coal named "&8WEGIEL" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop wegiel %player%"]->[send "&aWlaczyles drop wegla"] {drop.ksiazka.%player%} is true: format slot 6 of player with 1 of book named "&7KSIAZKA" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop ksiazka %player%"]->[send "&cWylaczyles drop ksiazek"] {drop.ksiazka.%player%} is false: format slot 6 of player with 1 of book named "&7KSIAZKA" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop ksiazka %player%"]->[send "&aWlaczyles drop ksiazek"] {drop.redst.%player%} is true: format slot 7 of player with 1 of redstone named "&4REDSTONE" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop redst %player%"]->[send "&cWylaczyles drop redstona"] {drop.redst.%player%} is false: format slot 7 of player with 1 of redstone named "&4REDSTONE" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop redst %player%"]->[send "&aWlaczyles drop redstona"] {drop.obs.%player%} is true: format slot 8 of player with 1 of obsidian named "&5OBSYDIAN" with lore "&eDROP: &aTAK" to close then run [make player execute command "/cdrop obs %player%"]->[send "&cWylaczyles drop obsydianu"] {drop.obs.%player%} is false: format slot 8 of player with 1 of obsidian named "&5OBSYDIAN" with lore "&eDROP: &cNIE" to close then run [make player execute command "/cdrop obs %player%"]->[send "&aWlaczyles drop obsydianu"] on break stone: player's game mode is survival: player's y-coordinate is smaller than 25: player's tool is pickaxe: {drop.diax.%player%} is true: chance of {@diaxdr}%: drop 1 diamond give 10 exp to player send "&6Znaleziono: &bDiament &8[1]" add 1 to {diax.%player%} stop player's tool is pickaxe of fortune 1: {drop.diax.%player%} is true: chance of {@diaxdr}%: set {_diax1} to 1 or 2 drop {_diax1} of diamond give 10 exp to player send "&6Znaleziono: &bDiament &8[%{_diax1}%]" add {_diax1} to {diax.%player%} stop player's tool is pickaxe of fortune 2: {drop.diax.%player%} is true: chance of {@diaxdr}%: set {_diax2} to 1 or 2 or 3 drop {_diax2} of diamond give 10 exp to player send "&6Znaleziono: &bDiament &8[%{_diax2}%]" add {_diax2} to {diax.%player%} stop player's tool is pickaxe of fortune 3: {drop.diax.%player%} is true: chance of {@diaxdr}%: set {_diax3} to 1 or 2 or 3 or 4 drop {_diax3} of diamond give 10 exp to player send "&6Znaleziono: &bDiament &8[%{_diax3}%]" add {_diax3} to {diax.%player%} stop player's y-coordinate is smaller than 60: player's tool is pickaxe: {drop.szmar.%player%} is true: chance of {@szmardr}%: drop 1 emerald give 10 exp to player send "&6Znaleziono: &2Szmaragd &8[1]" add 1 to {szmar.%player%} stop player's tool is pickaxe of fortune 1: {drop.szmar.%player%} is true: chance of {@szmardr}%: set {_szmar1} to 1 or 2 drop {_szmar1} of emerald give 10 exp to player send "&6Znaleziono: &2Szmaragd &8[%{_szmar1}%]" add {_szmar1} to {szmar.%player%} stop player's tool is pickaxe of fortune 2: {drop.szmar.%player%} is true: chance of {@szmardr}%: set {_szmar2} to 1 or 2 or 3 drop {_szmar2} of emerald give 10 exp to player send "&6Znaleziono: &2Szmaragd &8[%{_szmar2}%]" add {_szmar2} to {szmar.%player%} stop player's tool is pickaxe of fortune 3: {drop.szmar.%player%} is true: chance of {@szmardr}%: set {_szmar3} to 1 or 2 or 3 or 4 drop {_szmar3} of emerald give 10 exp to player send "&6Znaleziono: &2Szmaragd &8[%{_szmar3}%]" add {_szmar3} to {szmar.%player%} stop player's y-coordinate is smaller than 25: player's tool is pickaxe: {drop.zloto.%player%} is true: chance of {@zlotodr}%: drop 1 gold ingot give 10 exp to player send "&6Znaleziono: &eZloto &8[1]" add 1 to {zloto.%player%} stop player's tool is pickaxe of fortune 1: {drop.zloto.%player%} is true: chance of {@zlotodr}%: set {_zloto1} to 1 or 2 drop {_zloto1} of gold ingot give 10 exp to player send "&6Znaleziono: &eZloto &8[%{_zloto1}%]" add {_zloto1} to {zloto.%player%} stop player's tool is pickaxe of fortune 2: {drop.zloto.%player%} is true: chance of {@zlotodr}%: set {_zloto2} to 1 or 2 or 3 drop {_zloto2} of gold ingot give 10 exp to player send "&6Znaleziono: &eZloto &8[%{_zloto2}%]" add {_zloto2} to {zloto.%player%} stop player's tool is pickaxe of fortune 3: {drop.zloto.%player%} is true: chance of {@zlotodr}%: set {_zloto3} to 1 or 2 or 3 or 4 drop {_zloto3} of gold ingot give 10 exp to player send "&6Znaleziono: &eZloto &8[%{_zloto3}%]" add {_zloto3} to {zloto.%player%} stop player's y-coordinate is smaller than 60: player's tool is pickaxe: {drop.zelazo.%player%} is true: chance of {@zelazodr}%: drop 1 iron ingot give 10 exp to player send "&6Znaleziono: &7Zelazo &8[1]" add 1 to {zelazo.%player%} stop player's tool is pickaxe of fortune 1: {drop.zelazo.%player%} is true: chance of {@zelazodr}%: set {_zelazo1} to 1 or 2 drop {_zelazo1} of iron ingot give 10 exp to player send "&6Znaleziono: &7Zelazo &8[%{_zelazo1}%]" add {_zelazo1} to {zelazo.%player%} stop player's tool is pickaxe of fortune 2: {drop.zelazo.%player%} is true: chance of {@zelazodr}%: set {_zelazo2} to 1 or 2 or 3 drop {_zelazo2} of iron ingot give 10 exp to player send "&6Znaleziono: &7Zelazo &8[%{_zelazo2}%]" add {_zelazo2} to {zelazo.%player%} stop player's tool is pickaxe of fortune 3: {drop.zelazo.%player%} is true: chance of {@zelazodr}%: set {_zelazo3} to 1 or 2 or 3 or 4 drop {_zelazo3} of iron ingot give 10 exp to player send "&6Znaleziono: &7Zelazo &8[%{_zelazo3}%]" add {_zelazo3} to {zelazo.%player%} stop player's y-coordinate is smaller than 65: player's tool is pickaxe: {drop.tnt.%player%} is true: chance of {@tntdr}%: drop 1 tnt give 10 exp to player send "&6Znaleziono: &cTNT &8[1]" add 1 to {tnt.%player%} stop player's tool is pickaxe of fortune 1: {drop.tnt.%player%} is true: chance of {@tntdr}%: set {_tnt1} to 1 or 2 drop {_tnt1} of tnt give 10 exp to player send "&6Znaleziono: &cTNT &8[%{_tnt1}%]" add {_tnt1} to {tnt.%player%} stop player's tool is pickaxe of fortune 2: {drop.tnt.%player%} is true: chance of {@tntdr}%: set {_tnt2} to 1 or 2 or 3 drop {_tnt2} of tnt give 10 exp to player send "&6Znaleziono: &cTNT &8[%{_tnt2}%]" add {_tnt2} to {tnt.%player%} stop player's tool is pickaxe of fortune 3: {drop.tnt.%player%} is true: chance of {@tntdr}%: set {_tnt3} to 1 or 2 or 3 or 4 drop {_tnt3} of tnt give 10 exp to player send "&6Znaleziono: &cTNT &8[%{_tnt3}%]" add {_tnt3} to {tnt.%player%} stop player's y-coordinate is smaller than 60: player's tool is pickaxe: {drop.wegiel.%player%} is true: chance of {@wegieldr}%: drop 1 coal give 10 exp to player send "&6Znaleziono: &8Wegiel &8[1]" add 1 to {wegiel.%player%} stop player's tool is pickaxe of fortune 1: {drop.wegiel.%player%} is true: chance of {@wegieldr}%: set {_wegiel1} to 1 or 2 drop {_wegiel1} of coal give 10 exp to player send "&6Znaleziono: &8Wegiel &8[%{_wegiel1}%]" add {_wegiel1} to {wegiel.%player%} stop player's tool is pickaxe of fortune 2: {drop.wegiel.%player%} is true: chance of {@wegieldr}%: set {_wegiel2} to 1 or 2 or 3 drop {_wegiel2} of coal give 10 exp to player send "&6Znaleziono: &8Wegiel &8[%{_wegiel2}%]" add {_wegiel2} to {wegiel.%player%} stop player's tool is pickaxe of fortune 3: {drop.wegiel.%player%} is true: chance of {@wegieldr}%: set {_wegiel3} to 1 or 2 or 3 or 4 drop {_wegiel3} of coal give 10 exp to player send "&6Znaleziono: &8Wegiel &8[%{_wegiel3}%]" add {_wegiel3} to {wegiel.%player%} stop player's y-coordinate is smaller than 65: player's tool is pickaxe: {drop.ksiazka.%player%} is true: chance of {@ksiazkadr}%: drop 1 book give 10 exp to player send "&6Znaleziono: &7Ksiazka &8[1]" add 1 to {ksiazka.%player%} stop player's tool is pickaxe of fortune 1: {drop.ksiazka.%player%} is true: chance of {@ksiazkadr}%: set {_ksiazka1} to 1 or 2 drop {_ksiazka1} of book give 10 exp to player send "&6Znaleziono: &7Ksiazka &8[%{_ksiazka1}%]" add {_ksiazka1} to {ksiazka.%player%} stop player's tool is pickaxe of fortune 2: {drop.ksiazka.%player%} is true: chance of {@ksiazkadr}%: set {_ksiazka2} to 1 or 2 or 3 drop {_ksiazka2} of book give 10 exp to player send "&6Znaleziono: &7Ksiazka &8[%{_ksiazka2}%]" add {_ksiazka2} to {ksiazka.%player%} stop player's tool is pickaxe of fortune 3: {drop.ksiazka.%player%} is true: chance of {@ksiazkadr}%: set {_ksiazka3} to 1 or 2 or 3 or 4 drop {_ksiazka3} of book give 10 exp to player send "&6Znaleziono: &7Ksiazka &8[%{_ksiazka3}%]" add {_ksiazka3} to {ksiazka.%player%} stop player's y-coordinate is smaller than 25: player's tool is pickaxe: {drop.redst.%player%} is true: chance of {@redstdr}%: drop 1 redstone give 10 exp to player send "&6Znaleziono: &4Redstone &8[1]" add 1 to {redst.%player%} stop player's tool is pickaxe of fortune 1: {drop.redst.%player%} is true: chance of {@redstdr}%: set {_redst1} to 1 or 2 drop {_redst1} of redstone give 10 exp to player send "&6Znaleziono: &4Redstone &8[%{_redst1}%]" add {_redst1} to {redst.%player%} stop player's tool is pickaxe of fortune 2: {drop.redst.%player%} is true: chance of {@redstdr}%: set {_redst2} to 1 or 2 or 3 drop {_redst2} of redstone give 10 exp to player send "&6Znaleziono: &4Redstone &8[%{_redst2}%]" add {_redst2} to {redst.%player%} stop player's tool is pickaxe of fortune 3: {drop.redst.%player%} is true: chance of {@redstdr}%: set {_redst3} to 1 or 2 or 3 or 4 drop {_redst3} of redstone give 10 exp to player send "&6Znaleziono: &4Redstone &8[%{_redst3}%]" add {_redst3} to {redst.%player%} stop player's y-coordinate is smaller than 60: player's tool is pickaxe: {drop.obs.%player%} is true: chance of {@obsdr}%: drop 1 obsidian give 10 exp to player send "&6Znaleziono: &5Obsydian &8[1]" add 1 to {obs.%player%} stop command /osg: trigger: send "&3Obecnie wykopales: &b%{diax.%player%}% diamentow&3, &2%{szmar.%player%}% szmaragdow&3, &e%{zloto.%player%}% zlota&3, &7%{zelazo.%player%}% zelaza&3, &c%{tnt.%player%}% tnt&3, &8%{wegiel.%player%}% wegla&3, &7%{ksiazka.%player%}% ksiazek&3, &4%{redst.%player%}% redstona &3i &5%{obs.%player%}% obsydianu" command /cdrop [<text>] [<player>]: trigger: if arg 1 is "diax": if arg 2 is set: if {drop.diax.%arg 2%} is true: set {drop.diax.%arg 2%} to false else: set {drop.diax.%arg 2%} to true wait 2 ticks arg 2 command "drop" if arg 1 is "szmar": if arg 2 is set: if {drop.szmar.%arg 2%} is true: set {drop.szmar.%arg 2%} to false else: set {drop.szmar.%arg 2%} to true wait 2 ticks arg 2 command "drop" if arg 1 is "zloto": if arg 2 is set: if {drop.zloto.%arg 2%} is true: set {drop.zloto.%arg 2%} to false else: set {drop.zloto.%arg 2%} to true wait 2 ticks arg 2 command "drop" if arg 1 is "zelazo": if arg 2 is set: if {drop.zelazo.%arg 2%} is true: set {drop.zelazo.%arg 2%} to false else: set {drop.zelazo.%arg 2%} to true wait 2 ticks arg 2 command "drop" if arg 1 is "tnt": if arg 2 is set: if {drop.tnt.%arg 2%} is true: set {drop.tnt.%arg 2%} to false else: set {drop.tnt.%arg 2%} to true wait 2 ticks arg 2 command "drop" if arg 1 is "wegiel": if arg 2 is set: if {drop.wegiel.%arg 2%} is true: set {drop.wegiel.%arg 2%} to false else: set {drop.wegiel.%arg 2%} to true wait 2 ticks arg 2 command "drop" if arg 1 is "ksiazka": if arg 2 is set: if {drop.ksiazka.%arg 2%} is true: set {drop.ksiazka.%arg 2%} to false else: set {drop.ksiazka.%arg 2%} to true wait 2 ticks arg 2 command "drop" if arg 1 is "redst": if arg 2 is set: if {drop.redst.%arg 2%} is true: set {drop.redst.%arg 2%} to false else: set {drop.redst.%arg 2%} to true wait 2 ticks arg 2 command "drop" if arg 1 is "obs": if arg 2 is set: if {drop.obs.%arg 2%} is true: set {drop.obs.%arg 2%} to false else: set {drop.obs.%arg 2%} to true wait 2 ticks arg 2 command "drop"
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