Możesz spróbować na dwa sposoby. # 1. on entering of region "spawn": {antylogout} is true set {_loc} to location of player cancel event push player upwards with speed 0.5 wait 1 tick push player (vector from {_loc} to player's location) # 2. on entering of region "spawn": {antylogout} is true cancel event push player upwards with speed 0.5 wait 1 tick push player (vector from {spawn::loc} to player's location) command /setspawnloc: permission: permisja.spawn trigger: set {s