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Cześć, czy jest ktos w stanie napisać skrypt na GUI, że gdy wpiszemy: /itemy Wyświetla nam się GUI z itemami na GILDIE NP: Slot 1: 64 diamenty / VIP 32 Slot 2: 64 zlota / VIP 32 Z góry dziękuje.
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I writing a Walls skript and I have some problems: 1. I could not do the POS system 2 After finishing the game I could not get back. Thanks :)
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Cześć! Mam problem z tym oto skryptem skryptem: Skrypt działał poprawnie lecz gdy zrestartowałem serwer zaczęło mi wywalać 3 błędy i skrypt nie działa. Oto błędy: [09:36:13 INFO]: [Skript] Reloading efekty.sk...[09:36:13 ERROR]: 'property 1, 10, 1, 3, 1 tick at player' is not an item stack(efekty.sk, line 9: render red dust gyre of property 1, 10, 1, 3, 1 tick at player')[09:36:13 ERROR]: 'property 1, 10, 1, 3, 1 tick at player' is not an item stack(efekty.sk, line 17: render witch Magic gyre of property 1, 10, 1, 3, 1 tick atplayer')[09:36:13 ERROR]: 'property 1, 10, 1, 3, 1 tick at player' is not an item stack(efekty.sk, line 25: render happy Villager gyre of property 1, 10, 1, 3, 1 tickat player')[09:36:13 INFO]: [Skript] Encountered 3 errors while reloading efekty.sk!
- 3 odpowiedzi
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- pomoc
- particlesy
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(i 3 więcej)
Oznaczone tagami:
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Jest możliwość usunięcia komend, ukrycia tak żeby ich nie było widać ? Chodzi mi konkretnie o to jak wpiszemy np /help to nic nam się nie pojawi na czacie to samo do /bukkit:help/bukkit:version/bukkit:versions/bukkit:me/bukkit:msg/bukkit:plugin/bukkit:plugins/help/plugin/plugins/version/versions/me/gamemode/gamerule/s/c/p/t/tell/xpTak żeby zwykły gracz nie miał dostępu do tych komend.Czyli tak przykładowo ktoś wpisze /version to mu nic nie wyświetla tak jak by komendy nie było i nie istniała bez komunikatu unknow command type /help ble ble ble [ FAJNIE JAK BY BYLA PERMISIA NA TO CZYLI TEN KTO MA OPA LUB admin.permission do dodania żeby mogli te komendy używać i widzieć ] 2 PROŚBA Jak ktoś wejdzie na serwer wyjdzie zginie to żeby nie było komunikatu żadnego I jak kogoś zabijemy to będzie wiadomość Gracz DivX zabił gracza Zdzichu z Miecz Diamentowy <==== to na czacie wszyscy widzą Ja DivX' Zabiles gracza Zdzichu z Miecz diamentowy On Zostales zabity przez DivX z Miecz diamentowy
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Tak jak w tytule - jak zrobić GUI w GUI? W sensie kiedy otworzę GUI i wybiorę jakiś item to otwiera mi drugie GUI.
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Chodzi mi o to że po wpisaniu /regulamin teleportować gracza będzie na kordy X Y Z
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Scoreboard ma wygladac mniej wiecej tak <customowy text> Nick: (nick gracza) Monety: (monety z vault i iConomy) Data (dzien/miesiac/rok) Online: (ilosc graczy online) <customowy text> -------- tam gdzie jest <customowy text> moge edytowac
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on place: if player's tool is emerald ore named "Kamien": set event-block to emerald ore wait 3 second if event-block is emerald ore: if {hp::%location of event-block%} is not set: set {hp::%location of event-block%} to 100 on mine: if event-block is emerald ore named "Kamien": remove 1 from {hp::%location of event-block%} set {blok.%player%} to 1 send "&bKamien &f- &2Zycie ( %{hp::%location of event-block%}% )" if {hp::%location of event-block%} = 99: set event-block to event-block if {hp::%location of event-block%} = 98: set event-block to event-block if {hp::%location of event-block%} = 97: set event-block to event-block if {hp::%location of event-block%} = 96: set event-block to event-block if {hp::%location of event-block%} = 95: set event-block to event-block if {hp::%location of event-block%} = 94: set event-block to event-block if {hp::%location of event-block%} = 93: set event-block to event-block if {hp::%location of event-block%} = 92: set event-block to event-block if {hp::%location of event-block%} = 91: set event-block to event-block if {hp::%location of event-block%} = 90: set event-block to event-block if {hp::%location of event-block%} = 89: set event-block to event-block if {hp::%location of event-block%} = 88: set event-block to event-block if {hp::%location of event-block%} = 87: set event-block to event-block if {hp::%location of event-block%} = 86: set event-block to event-block if {hp::%location of event-block%} = 85: set event-block to event-block if {hp::%location of event-block%} = 84: set event-block to event-block if {hp::%location of event-block%} = 83: set event-block to event-block if {hp::%location of event-block%} = 82: set event-block to event-block if {hp::%location of event-block%} = 81: set event-block to event-block if {hp::%location of event-block%} = 80: set event-block to event-block if {hp::%location of event-block%} = 79: set event-block to event-block if {hp::%location of event-block%} = 78: set event-block to event-block if {hp::%location of event-block%} = 77: set event-block to event-block if {hp::%location of event-block%} = 76: set event-block to event-block if {hp::%location of event-block%} = 75: set event-block to event-block if {hp::%location of event-block%} = 74: set event-block to event-block if {hp::%location of event-block%} = 73: set event-block to event-block if {hp::%location of event-block%} = 72: set event-block to event-block if {hp::%location of event-block%} = 71: set event-block to event-block if {hp::%location of event-block%} = 70: set event-block to event-block if {hp::%location of event-block%} = 69: set event-block to event-block if {hp::%location of event-block%} = 68: set event-block to event-block if {hp::%location of event-block%} = 67: set event-block to event-block if {hp::%location of event-block%} = 66: set event-block to event-block if {hp::%location of event-block%} = 65: set event-block to event-block if {hp::%location of event-block%} = 64: set event-block to event-block if {hp::%location of event-block%} = 63: set event-block to event-block if {hp::%location of event-block%} = 62: set event-block to event-block if {hp::%location of event-block%} = 61: set event-block to event-block if {hp::%location of event-block%} = 60: set event-block to event-block if {hp::%location of event-block%} = 59: set event-block to event-block if {hp::%location of event-block%} = 58: set event-block to event-block if {hp::%location of event-block%} = 57: set event-block to event-block if {hp::%location of event-block%} = 56: set event-block to event-block if {hp::%location of event-block%} = 55: set event-block to event-block if {hp::%location of event-block%} = 54: set event-block to event-block if {hp::%location of event-block%} = 53: set event-block to event-block if {hp::%location of event-block%} = 52: set event-block to event-block if {hp::%location of event-block%} = 51: set event-block to event-block if {hp::%location of event-block%} = 50: set event-block to event-block if {hp::%location of event-block%} = 49: set event-block to event-block if {hp::%location of event-block%} = 48: set event-block to event-block if {hp::%location of event-block%} = 47: set event-block to event-block if {hp::%location of event-block%} = 46: set event-block to event-block if {hp::%location of event-block%} = 45: set event-block to event-block if {hp::%location of event-block%} = 44: set event-block to event-block if {hp::%location of event-block%} = 43: set event-block to event-block if {hp::%location of event-block%} = 42: set event-block to event-block if {hp::%location of event-block%} = 41: set event-block to event-block if {hp::%location of event-block%} = 40: set event-block to event-block if {hp::%location of event-block%} = 39: set event-block to event-block if {hp::%location of event-block%} = 38: set event-block to event-block if {hp::%location of event-block%} = 37: set event-block to event-block if {hp::%location of event-block%} = 36: set event-block to event-block if {hp::%location of event-block%} = 35: set event-block to event-block if {hp::%location of event-block%} = 34: set event-block to event-block if {hp::%location of event-block%} = 33: set event-block to event-block if {hp::%location of event-block%} = 32: set event-block to event-block if {hp::%location of event-block%} = 31: set event-block to event-block if {hp::%location of event-block%} = 30: set event-block to event-block if {hp::%location of event-block%} = 29: set event-block to event-block if {hp::%location of event-block%} = 28: set event-block to event-block if {hp::%location of event-block%} = 27: set event-block to event-block if {hp::%location of event-block%} = 26: set event-block to event-block if {hp::%location of event-block%} = 25: set event-block to event-block if {hp::%location of event-block%} = 24: set event-block to event-block if {hp::%location of event-block%} = 23: set event-block to event-block if {hp::%location of event-block%} = 22: set event-block to event-block if {hp::%location of event-block%} = 21: set event-block to event-block if {hp::%location of event-block%} = 20: set event-block to event-block if {hp::%location of event-block%} = 19: set event-block to event-block if {hp::%location of event-block%} = 18: set event-block to event-block if {hp::%location of event-block%} = 17: set event-block to event-block if {hp::%location of event-block%} = 16: set event-block to event-block if {hp::%location of event-block%} = 15: set event-block to event-block if {hp::%location of event-block%} = 14: set event-block to event-block if {hp::%location of event-block%} = 13: set event-block to event-block if {hp::%location of event-block%} = 12: set event-block to event-block if {hp::%location of event-block%} = 11: set event-block to event-block if {hp::%location of event-block%} = 10: set event-block to event-block if {hp::%location of event-block%} = 9: set event-block to event-block if {hp::%location of event-block%} = 8: set event-block to event-block if {hp::%location of event-block%} = 7: set event-block to event-block if {hp::%location of event-block%} = 6: set event-block to event-block if {hp::%location of event-block%} = 5: set event-block to event-block if {hp::%location of event-block%} = 4: set event-block to event-block if {hp::%location of event-block%} = 3: set event-block to event-block if {hp::%location of event-block%} = 2: set event-block to event-block if {hp::%location of event-block%} = 1: set event-block to event-block if {hp::%location of event-block%} = 0: send "Rozwaliles magiczny kamien" drop 1 diamond at event-block drop 1 emerald at event-block drop 1 coal at event-block set {hp::%location of event-block%} to 100 Skrypt ten polega na tym, że w tym przypadku emerald ore ma 100 hp gdy rozwalimy ten blok 100 razy wtedy zniknie i wypadnie diament , emerald i wegiel. Tak wiem , może dało się kod skrócić ale ja inaczej nie umiem tego zrobić 1.Skrypt sie buguje i wykrywa i emerald z nazwa i bez nazwwy. Tylko że emerald z nazwą ma 100 hp czyli tyle ile ma być a zwykły bez nazwy 2hp. Umie ktoś zrobić żeby to działało tylko na ten nazwany blok? 2.Po zniszczeniu bloku hp powinno wracać do 100 , w tym przypadku po postawieniu ma 100 hp , rozwalam go ,wszystko śmiga.Postawiam drugi i hp spada do 2. Dopiero po resecie skryptu komendą hp emeraldu wraca do 100. Może ktoś pomoże :)?
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Witam, Potrzebuje Pomocy Przy Anty Nogach . Jak to Ma Dzialac ? Jesli Ktos Jest Zabudowany To po wypiciu wody lub zjedzenia czegokolwiek , teleportuje nas to np. poza cuboid .
- 11 odpowiedzi
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Witam, szukam dobrej duszy, która jest w stanie napisać mi skript, który polega na teleportacji na dany warp, np /warp creative po stanięciu na dany blok ( staje np na bloku który znajduje się na koordynatach 150,140 ) i mnie teleportuje na Creative. Proszę o pomoc.
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Witam. Mam taki skrypt: command /warp [<player>] [<text>]: trigger: open chest with 2 rows named "&8&lWARPY" to player wait 1 tick format slot 2 of player with 1 of end stone named "&6&lSTONIARKI" with lore "&7» &6Kliknij, aby przeteleportowac sie na /warp stoniarki" to close then run "ewarp Kopalnia %player%" format slot 4 of player with 1 of diamond helmet named "&4&lADMINISRACJA" with lore "&7» &6Kliknij, aby przeteleportowac sie na /warp administracja" to close then run "ewarp administracja %player%" format slot 6 of player with 1 of diamond sword named "&c&lPvP" with lore "&7» &6Kliknij, aby przeteleportowac sie na /warp PvP" to close then run "pvpvczuk %player%" stop command /pvpvczulk [<text>]: trigger: open chest with 1 row named "&e&lWybierz PVP" to player wait 1 second format slot 3 of player with 1 of diamond sword named " &6&lWarp &c&lPvP" with lore "&7» &6Kliknij, aby przeteleportowac sie na /warp PvP" to close then run "ewarp PvP %player%" format slot 6 of player with 1 of diamond chestplate named "&c&lKlatka" with lore "&7» &6Kliknij, aby przeteleportowac sie na /warp Klatka" to close then run "ewarp Klatka %player%" i gdy klikam Miecz to nie otwiera sie gui czyli komeda pvpvczulk
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Mam pytania jak zablokować to na chacie zeby sie tak nie dalo ? https://imgur.com/a/IO2aOuc
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Witam mam pytanie jak wgrac biomy bo jak wgralem juz wszystko po wpisaniu /tc wyskakuje mi https://imgur.com/a/6yvJjRS a na localhost mi działają biomy .
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Wie ktoś jak zrobić coś takiego w skrypcie, że ma się kilof o np. nazwie: "&6Koparka" i on kopie na 7 kratek do przodu? i itemy z tych rozwalonych blokow leca do gracza eq. edit: I wie moze ktos jak dodać coś takiego, ze z wszystkich blokow jest mala szansa na drop jakiegos przedmiotu? (Nie bede instalowac pluginow pod to)
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Witam mam problem z bungeecordem ze kazdy ma te same ip np ja i moj kolega a inni sie nie moga zarejestrowac bo limit kont na ip
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Mam problem z tym skryptem:: command /lobby: trigger: execute player command "server lobby" Jak wpisuje komendę /lobby to mi pisze, że nie ma takiej komendy. A jak wpisuję /server lobby, to normalnie mnie przenosi do lobby. Serwery na pewno są dobrze połączone bungeecordem!
- 2 odpowiedzi
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- bungeecord
- problem
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(i 2 więcej)
Oznaczone tagami:
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gracz moze wyciagac itemy z gui. wpisalem na koncu "to close" ale to nic nie robi. mam dodatki do skript. prosze o pomoc!