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xAxee

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  • Wygrane w rankingu

    82

Ostatnia wygrana xAxee w dniu 17 czerwca

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O xAxee

Informacje

  • Płeć
    Mężczyzna
  • Lokalizacja
    Honolulu
  • Nick w MC
    xAxee

Metody kontaktu

Ostatnie wizyty

3 913 wyświetleń profilu
  1. xAxee

    Błąd z enchantem

    do tego jest chyba wymagany TuSke
  2. xAxee

    lore

    to nic nie zmienia
  3. xAxee

    lore

    "linia 1" and "linia 2" and "linia 3" or set {_i} to diamond set line 1 of lore of {_i} to "linia 1" set line 2 of lore of {_i} to "linia 2" set line 3 of lore of {_i} to "linia 3"
  4. /rg flag (nazwa regionu spawnu) use allow Lub /rg flag __global__ use allow
  5. xAxee

    TurboDrop Actionbar

    Jest ale wiekssosc skryptu będzie trzeba zmienić
  6. xAxee

    Serduszka

    If player's max health < 10:
  7. xAxee

    Topki w Gui

    No co no zapisać coś do zmiennej dodawac przy rozwalaniu stona iwg
  8. xAxee

    Topki w Gui

    no bo żadna wartość nie jest zapisana... (ja tam dałem zmienna {Stone::%player%})
  9. xAxee

    Anty Ucieczka v2

    masz skript 2.2?
  10. xAxee

    Kompas

    1. Dodajesz kompas z unb3 a sprawdzasz z unb10 2. Ta wiadomość jest z Essentials daj po sprawdzeniu itemu Cancel event
  11. xAxee

    Topki w Gui

    No to zrób przy evencie on join remove player from {lista::*} Add player to {lista::*} i to all offline players zamień na tą liste
  12. xAxee

    Topki w Gui

    np tak on load: set {symbol} to " ---> " function createTop(t: string, i: integer) :: strings: set {_offlinePlayers::*} to all offline players loop {_offlinePlayers::*}: if {%{_t}%::%loop-value%} is set: add {%{_t}%::%loop-value%} to {_top::*} add loop-value to {_players::*} loop {_i} times: set {_max} to max({_top::*}) loop {_top::*}: if loop-value-2 = {_max}: set {_index} to loop-index delete {_top::%{_index}%} add "%{_players::%{_index}%}%%{symbol}%%{_max}%" to {_return::*} delete {_players::%{_index}%} return {_return::*} function getTop(t: string, list: strings) :: strings: loop {_list::*}: set {_split::*} to loop-value split at {symbol} add {_split::1} to {_players::*} add {_split::2} to {_top::*} if {_t} = "players": return {_players::*} else: return {_top::*} options: format: &f{TOP}. &7{NICK} &8» &3{VALUE} blokow command /top [<text>]: trigger: open chest with 1 rows named "&7Topki" to player set {_topki::*} to createTop("Stone", 8) set {_i} to diamond named "&7Top wykopanego Stona" set {_line} to 1 loop {_topki::*}: set {_list::*} to loop-value split at " ---> " set {_f} to "{@format}" replace all "{TOP}" with "%loop-index%" in {_f} replace all "{NICK}" with "%{_list::1}%" in {_f} replace all "{VALUE}" with "%{_list::2}%" in {_f} set line {_line} of lore of {_i} to colored {_f} add 1 to {_line} set player's current inventory's slot 0 to {_i} on mine: if event-block is stone: add 1 to {Stone::%player%} potem to całe można dać do funkcji i tworzyć tak kolejne topki
  13. xAxee

    Anty Ucieczka v2

    options: Radius: 3 Wall-Block: packed ice Wall-Height: 4 Line-Block: red wool function createWall(p: player, l: location): loop {@Wall-Height} times: make {_p} see block loop-number meter above {_l} as {@Wall-Block} wait 1 second loop {@Wall-Height} times: make {_p} see block loop-number meter above {_l} as air on region enter: cancel event if "%region%" contain "standard": if {logout::%player%} > 0: loop all blocks in radius {@Radius} around player: if loop-block is {@Line-Block}: createWall(player, location of loop-block) region zrob o kratke większy (a i musisz mieć jakaś linie)
  14. xAxee

    problem z skrzynką

    command /plecak: trigger: add chest named "&6Plecak: &7%player%" to player add head named "%player%'s Head" to player on right click: if name of player's tool contain "&6Plecak: &7": set {_name} to name of player's tool replace all "&6Plecak: &7" with "" in {_name} cancel event if player has head named "%{_name}%'s Head": if {plecak::%{_name}%} is not set: set {plecak::%{_name}%} to chest with 6 rows named "&6Plecak" open {plecak::%{_name}%} to player else: send "msg"
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