command /zespawnuj [<entity>] [<text>] [<text>] [<text>] [<text>] [<text>] [<text>]: trigger: spawn arg 1 at cloation of player set {spawn.%spawned entity%} to location of spawned entity apply fire resistance 100 to spawned entity equip spawned entity with arg 2 equip spawned entity with arg 3 equip spawned entity with arg 4 equip spawned entity with arg 5 equip spawned entity with arg 6 set {equipment.%spawned entity%.1} to arg 2 parsed as data value set {equipment.%spawned entity%.2} to arg 3 parsed as data value set {equipment.%spawned entity%.3} to arg 4 parsed as data value set {equipment.%spawned entity%.4} to arg 5 parsed as data value set {equipment.%spawned entity%.5} to arg 6 parsed as data value set the name of spawned entity to "%coloured arg 7%" on death: spawn victim at {spawn.%victim%} equip spawned entity with {equipment.%spawned entity%.1} equip spawned entity with {equipment.%spawned entity%.2} equip spawned entity with {equipment.%spawned entity%.3} equip spawned entity with {equipment.%spawned entity%.4} equip spawned entity with {equipment.%spawned entity%.5}command /usun: trigger: loop entities in radius 1 of player: name of loop-entity is set: delete loop-entityŻEBRAK MODE ON Podziękuj chociaż za poświęcenie chwili :D ŻEBRAK MODE OFF