j6hORdeI
Język: Skript
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Autor: EltusieK
on mine: if name of player's tool is "&a&lKilof_3x3": set {_1} to location of event-block set {_2} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1} subtract 1 from y-coord of {_2} if player's horizontal facing is west or east: add 1 to z-coord of {_1} subtract 1 from z-coord of {_2} loop blocks within {_1} to {_2}: drop (type of loop-block) at (target block) set loop-block to air else if player's horizontal facing is north or south: add 1 to x-coord of {_1} subtract 1 from x-coord of {_2} loop blocks within {_1} to {_2}: drop (type of loop-block) at (target block) set loop-block to air else: add 1 to x-coord of {_1} add 1 to z-coord of {_1} subtract 1 from x-coord of {_2} subtract 1 from z-coord of {_2} loop blocks within {_1} to {_2}: drop (type of loop-block) at (target block) set loop-block to air