hFT4MHuh
Język: Skript
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Autor: Anonimowy
wait 2 ticks open chest with 3 rows named "&8» &9&lTop Wykopanego Stone" to player wait 2 ticks format slot 22 of player with arrow named "back" to close then run [make player execute command "/stats"] set {_num} to size of {stats.stone::*} loop {_num} times: loop {stats.stone::*}: if {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index if loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {stats.stone::*} set {_a} to 0 loop {_num} times: if loop-number is less than or equal to 9: set {_m} to "%loop-number%" if loop-number is more than 19: set {_m} to loop-number if {_v.%loop-number%} is more than 0: format slot {_a} of player with player head named "&8» &9&l%{_m}%. &7&l%{NICK::%{_n.%loop-number%}%}%" with lore "&8» &7Wykopany Kamien: &9%{_v.%loop-number%}%" to be unstealable add 1 to {_a} set {stats.stone::%{_n.%loop-number%}%} to {_v.%loop-number%} on join: set {NICK::%player%} to "%player%"