gmytyLhP
Język: Skript
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Autor: Anonimowy
options: msg1: &6&lSKY&c&lSENGE &r• &7Zapraszamy na kanal wlasciciela &ehttps://bit.ly/PlaySengeYT msg2: &6&lSKY&c&lSENGE &r• &7Spodobal ci sie &eserwer&7? Zapros &eznajomych&7! msg3: &6&lSKY&c&lSENGE &r• &7Chcesz &eVIPa&7? Zakup go na stronie &eskysenge.pl&7! msg4: &6&lSKY&c&lSENGE &r• &7Zapraszamy na strone WWW własciciela &ehttps://playsenge.wixsite.com/mojawitryna-3 czas: 30 #czas w sekundach chat: false variables: {message} = 0 vanish.%player% = 0 vanish.budowanie.%player% = 1 vanish.atak.%player% = 1 vanish.redstone.%player% = 1 vanish.itemy.%player% = 1 vanish.god.%player% = 1 every 30 seconds: add 1 to {message} if {message} is 1: broadcast "{@msg1}" if {message} is 2: broadcast "{@msg2}" if {message} is 3: broadcast "{@msg3}" if {message} is 4: broadcast "{@msg4}" set {message} to 0 command /ranga admin [<player>]: permission: core.rangi permission message: &7Nie masz dostepu do tej &eKomendy&7! trigger: if arg 1 is set: execute console command "pex user %player-arg% group set Admin" broadcast "" broadcast "" broadcast "&e%player-arg% &7otrzymal range &c&lAdmin &7od &eSystemu&7!" broadcast "" broadcast "" command /ranga svip [<player>]: permission: core.rangi permission message: &7Nie masz dostepu do tej &eKomendy&7! trigger: if arg 1 is set: execute console command "pex user %player-arg% group set SVIP" broadcast "" broadcast "" broadcast "&e%player-arg% &7otrzymal range &eSVIP &7od &eSystemu&7!" broadcast "" broadcast "" command /ranga vip [<player>]: permission: core.rangi permission message: &7Nie masz dostepu do tej &eKomendy&7! trigger: if arg 1 is set: execute console command "pex user %player-arg% group set VIP" broadcast "" broadcast "" broadcast "&e%player-arg% &7otrzymal range &eVIP &7od &eSystemu&7!" broadcast "" broadcast "" command /ranga gracz [<player>]: permission: core.rangi permission message: &7Nie masz dostepu do tej &eKomendy&7! trigger: if arg 1 is set: execute console command "pex user %player-arg% group set Gracz" broadcast "" broadcast "" broadcast "&e%player-arg% &7otrzymal range &eGracz &7od &eSystemu&7!" broadcast "" broadcast "" command /ranga yt [<player>]: permission: core.rangi permission message: &7Nie masz dostepu do tej &eKomendy&7! trigger: if arg 1 is set: execute console command "pex user %player-arg% group set YT" broadcast "" broadcast "" broadcast "&cPowitajmy nowego YouTubera &e%player-arg%&7!" broadcast "&cWiecej informacji o &eYT &7pod &e/yt" broadcast "" broadcast "" command /pomoc: trigger: send "" send "&k672891 &r&6&lPOMOC &r&k672891" send "" command /vanish [<text>]: permission: core.vanish aliases: v trigger: if argument is not set: if {vanish.%player%} is 1: set {vanish.%player%} to 0 reveal player to all players send "&6&lSKY&c&lSENGE &r• &7Juz nie jestes ukryty!" else: set {vanish.%player%} to 1 hide player to all players send "&6&lSKY&c&lSENGE &r• &7Zostales ukryty!" if argument is "info": send "&bVanish - informacje" if {vanish.%player%} is 1: send "&bstatus: &awłączony" else: send "&bstatus: &cwyłączony" send "&bBlokady:" if {vanish.budowanie.%player%} is 1: send "&bBudowanie: &awłączona" else: send "&bBudowanie: &cwyłączona" if {vanish.atak.%player%} is 1: send "&bAtak: &awłączona" else: send "&bAtak: &cwyłączona" if {vanish.redstone.%player%} is 1: send "&bRedstone: &awłączona" else: send "&bRedstone: &cwyłączona" if {vanish.itemy.%player%} is 1: send "&bItemy: &awłączona" else: send "&bItemy: &cwyłączona" if {vanish.god.%player%} is 1: send "&bGod: &awłączony" else: send "&bGod: &cwyłączony" if argument is "budowanie": if {vanish.budowanie.%player%} is 1: set {vanish.budowanie.%player%} to 0 send "&cBlokada budowania wyłączona" else: set {vanish.budowanie.%player%} to 1 send "&aBlokada budowania włączona" if argument is "atak": if {vanish.atak.%player%} is 1: set {vanish.atak.%player%} to 0 send "&cBlokada ataku wyłączona" else: set {vanish.atak.%player%} to 1 send "&aBlokada ataku włączona" if argument is "redstone": if {vanish.redstone.%player%} is 1: set {vanish.redstone.%player%} to 0 send "&cBlokada redstona wyłączona" else: set {vanish.redstone.%player%} to 1 send "&aBlokada redstona włączona" if argument is "itemy": if {vanish.itemy.%player%} is 1: set {vanish.itemy.%player%} to 0 send "&cBlokada itemów wyłączona" else: set {vanish.itemy.%player%} to 1 send "&aBlokada itemów włączona" if argument is "god": if {vanish.god.%player%} is 1: set {vanish.god.%player%} to 0 send "&cGod wyłączony" else: set {vanish.god.%player%} to 1 send "&aGod włączony" on join: if {vanish.%player%} is 1: if player has permission "vanish": hide player to all players send "&2Jestes ukryty" else: set {vanish.%player%} to 0 loop all players: if {vanish.%loop-player%} is 1: hide loop-player to player on place: if {vanish.%player%} is 1: if {vanish.budowanie.%player%} is 1: cancel event on break: if {vanish.%player%} is 1: if {vanish.budowanie.%player%} is 1: cancel event on damage: if {vanish.%attacker%} is 1: if {vanish.atak.%attacker%} is 1: cancel event if {vanish.%victim%} is 1: if {vanish.god.%victim%} is 1: cancel event on right click on button or lever: if {vanish.%player%} is 1: if {vanish.redstone.%player%} is 1: cancel event on drop: if {vanish.%player%} is 1: if {vanish.itemy.%player%} is 1: cancel event on pick up: if {vanish.%player%} is 1: if {vanish.itemy.%player%} is 1: cancel event command /helpop [<text>]: trigger: if arg 1 is set: set {hptp} to player send json of "&c&oWiadomosc od graczy &8» &7%player% : &7%arg%" tooltip "&aTeleportacja do gracza" run "/tp %{hptp}%" to all ops send "&6&lSKY&c&lSENGE &r• &c<woje zgloszenie zostalo wyslane do admina! Czekaj cierpliwie na odpowiedz!." to player set {helpop.%player%} to false wait {@spamhelpop} minute set {helpop.%player%} to true if arg 1 is not set: send "&6&lSKY&c&lSENGE &r• &7Poprawne uzycie: &c/helpop <wiadomosc>" on death: if victim is player: drop victim's skull on command "/helpop": if {helpop.%player%} is false: cancel event send "&6&lSKY&c&lSENGE &r• &cNa helpop mozna pisac co 1 minute!" command /clearchat [<text>]: permission: core.chat permission message: &7Nie masz dostepu do tej &eKomendy&7! aliases: /cc trigger: if argument is "tajne" or "t": loop 200 times: send "" to all players else: loop 200 times: send "" to all players send "&6&lSKY&c&lSENGE &r• &fChat został wyczyszczony przez &6%player%." to all players command /chatoff: permission: core.chat permission message: &7Nie masz dostepu do tej &eKomendy&7! aliases: /coff trigger: set {chat} to 0 send "&6&lSKY&c&lSENGE &r• &fChat został wyłączony przez &6%player%." to all players command /chaton: permission: core.chat permission message: &7Nie masz dostepu do tej &eKomendy&7! aliases: /con trigger: set {chat} to 1 send "&6&lSKY&c&lSENGE &r• &fChat został włączony przez &6%player%." to all players on chat: if {chat} is 0: player has permission "core.chat": stop else: cancel event send "&6&lSKY&c&lSENGE &r• &cChat jest wyłączony." on chat: if {chat} is true: if {chat} is false: if {log.%player%} is true: else: cancel event send "&6&lSKY&c&lSENGE &r• &7Zaloguj sie komenda &c/zaloguj haslo" send "&6&lSKY&c&lSENGE &r• &7Zarejestruj sie komenda &c/zarejestruj haslo haslo" on command: if {log.%player%} is true: else: if command is "zaloguj" or "l" or "zarejestruj": else: cancel event send "&6&lSKY&c&lSENGE &r• &7Zaloguj sie komenda &c/zaloguj haslo" send "&6&lSKY&c&lSENGE &r• &7Zarejestruj sie komenda &c/zarejestruj haslo haslo" on join: set {pos.%player%} to location of player set {log.%player%} to false command /zarejestruj [<text>] [<text>]: trigger: if {pass.%player%} is not set: if arg 1 is not set: send "&6&lSKY&c&lSENGE &r• &7Zarejestruj sie komenda &c/zarejestruj haslo haslo" if arg 2 is not set: send "&6&lSKY&c&lSENGE &r• &7Zarejestruj sie komenda &c/zarejestruj haslo haslo" else: if arg 1 is arg 2: set {pass.%player%} to arg 1 set {log.%player%} to true send "&6&lSKY&c&lSENGE &r• &7Pomyslnie zarejestrowano!" delete {pos.%player%} else: send "&6&lSKY&c&lSENGE &r• &cOby dwa hasla musza byc takie same!" else: send "&6&lSKY&c&lSENGE &r• &cJuz jestes zarejestrowany!" command /zaloguj [<text>]: aliases: /l, /zaloguj trigger: if {pass.%player%} is not set: send "&6&lSKY&c&lSENGE &r• &cNie jestes zarejestrowany!" else: if arg 1 is "%{pass.%player%}%": if {log.%player%} is false: set {log.%player%} to true send "&6&lSKY&c&lSENGE &r• &cPomyslnie sie zalogowales!" send "###&6&SKY&c&lSENGE###" send "&7Witaj na naszym &r&lserwerze, &r&7%player%!" send "&aMamy SkyWarsy i Miasto!" send "&bMilej zabawy! &r:)" send "###&6&SKY&c&lSENGE###" execute console command "tellraw @a <%player%> Hmm... Co by tu zagrac? Miasto czy SkyWarsy" #execute console command "title %player% title "SkySenge Witaj %player%" delete {pos.%player%} else: send "&6&lSKY&c&lSENGE &r• &cJestes juz zalogowany!" command /odrejestruj: trigger: delete {pass.%player%} send "&6&lSKY&c&lSENGE &r• &cOdrejestrowales sie!" kick the player due to "&6&lSKY&c&lSENGE &r• &cOdrejestrowales sie!" every 1 tick: loop all players: if {log.%loop-player%} is false: teleport loop-player to {pos.%loop-player%} every 5 real seconds: loop all players: if {log.%loop-player%} is false: send "&6&lSKY&c&lSENGE &r• &7Zaloguj sie komenda &c/zaloguj haslo" to loop-player send "&6&lSKY&c&lSENGE &r• &7Zarejestruj sie komenda &c/zarejestruj haslo haslo" to loop-player on damage: if {log.%attacker%} is false: cancel event if {log.%victim%} is false: cancel event command /gm c: aliases: /gm 1, /gamemode 1, /gamemode c, /gamemode creative trigger: execute console command "/minecraft:gamemode 1 %player%" command /gm s: aliases: /gm 0, /gamemode 0, /gamemode s, /gamemode survival trigger: execute console command "/minecraft:gamemode 0 %player%" command /gm a: aliases: /gm 2, /gamemode 2, /gamemode a, /gamemode adventure trigger: execute console command "/minecraft:gamemode 2 %player%" command /gm sp: aliases: /gm 3, /gamemode 3, /gamemode sp, /gamemode spectator trigger: execute console command "/minecraft:gamemode 3 %player%"