QIrQwgTZ
Język: Skript
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Autor: Anonimowy
import: org.bukkit.Bukkit options: swiat: "world" command /bossborder [<text="worldborder">] [<text="&aBorder jest teraz na bloku">] [<number=1000>] [<text="yellow">]: trigger: if arg-1 is not "worldborder": send "&cJedyna dostępna opcja to &6""worldborder""&c!" to sender stop create bossbar titled (coloured arg-2) and id "worldBorder" for all players with progress arg-3 with colors red hide bossbar "worldBorder" if arg 4 is "&e" or "&6" or "yellow": set bossbar "worldBorder" colour to yellow else if arg 4 is "&c" or "&4" or "red": set bossbar "worldBorder" colour to red else if arg 4 is "&3" or "&b" or "&9" or "&1" or "blue": set bossbar "worldBorder" colour to blue else if arg 4 is "&2" or "&a" or "green": set bossbar "worldBorder" colour to green else if arg 4 is "&5" or "purple": set bossbar "worldBorder" colour to purple else if arg 4 is "&d" or "pink": set bossbar "worldBorder" colour to pink else if arg 4 is "&f" or "white": set bossbar "worldBorder" colour to white set {_borderLength} to (Bukkit.getWorld({@swiat}).getWorldBorder().getSize()) / 2 if {_borderLength} >= arg-3: set bossbar "worldBorder" title to "%title of bossbar ""worldBorder""% &6%floor({_borderLength})%" else: set bossbar "worldBorder" value to {_borderLength} show bossbar "worldBorder"