Q49NNifa
Język: Skript
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Autor: Anonimowy
options: nagroda: yellow ink sack "&f{&6Bon o wartosci &a100,000$&f}" of sharpness 10 or orange ink sack named "&f[&6Bon o wartosci &a50,000$&f] of sharpness 10 or green ink sack named "&f[&6Bon o wartosci &a25,000$&f] of sharpness 10 or cyan ink sack named "&f[&6Bon o wartosci &a10,000$&f] of sharpness 10 or blue ink sack named "&f[&6Bon o wartosci 5,000&f]" of sharpness 10" przedmiot: book item: firework charge named "&7[&eBilet do loterii&e]" tag: &f[&bLoteria&f] on rightclick holding a {@przedmiot}: remove 1 {@przedmiot} from player send "&cZa 3 sekundy rozpocznie sie loteria!" wait 3 seconds send "&e3..." wait 1 second send "&62..." wait 1 second send "&c1..." wait 1 second send "&aWylosowales przedmiot z loterii! :)" give {@nagroda} to the player command /loteria [<text>]: trigger: if arg 1 is "info": if player have permissions "loteria.loteria": send "&6***************************&bLoteria&6***************************" send "&7Do rozpoczecia loteri potrzebujesz &61 &7Biletu do loterii" send "&7Gdy masz juz &61 &7Bileta do loteri wpisz &c/loteria &7otrzymasz Los" send "&7Gdy otrzymasz juz &f[&eLos do loteri&f] &7kliknij &6PPM &7tym losem o ziemie a rozpocznie sie loteria" send "&6***************************&bLoteria&6***************************" if arg 1 is not set: if player have {@item}: give a book of power 10 named "&f[&eLos do loteri&f]" to player send "{@tag} &7Otrzymales &f[&eLos do loteri&f]" remove {@item} from player else: send "{@tag} &7Nie posiadasz &61 &7Biletu do loterii " stop