PS1fqhlq
Język: Skript
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Autor: Anonimowy
function setBlocksUnder(loc: location, b: item): loop 255 times: block at {_loc} is bedrock: stop set block at {_loc} to {_b} remove 1 from y-loc of {_b} command /farmer [<text>] [<number>]: permission: farmer.daj trigger: if arg 1 is "help": send "&cPoprawne uzycie: /farmer <nick> <ilosc>" to sender stop give arg-2 of yellow stained clay named "&7&f&k;&6&k;&f&k;&r &e&lSand Farmer&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!" to arg-1 parsed as player give arg-2 of blue stained clay named "&7&f&k;&6&k;&f&k;&r &5&lBoy Farmer&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!" to arg-1 parsed as player give arg-2 of cyan stained clay named "&7&f&k;&6&k;&f&k;&r &a&lKopacz Fosy&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!" to arg-1 parsed as player on script load: register new shaped recipe for yellow stained clay named "&7&f&k;&6&k;&f&k;&r &e&lSand Farmer&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!" using sand, sand, sand, sand, golden apple, sand, sand, sand, sand register new shaped recipe for blue stained clay named "&7&f&k;&6&k;&f&k;&r &5&lBoy Farmer&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!" using obsidian, obsidian, obsidian, obsidian, golden apple, obsidian, obsidian, obsidian, obsidian register new shaped recipe for cyan stained clay named "&7&f&k;&6&k;&f&k;&r &a&lKopacz Fosy&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!" using diamond, diamond, diamond, stick, golden apple, stick, stick, stick, stick on place: if player's tool is yellow stained clay named "&7&f&k;&6&k;&f&k;&r &e&lSand Farmer&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!": setBlocksUnder(location of event-block, sand) else if player's tool is blue stained clay named "&7&f&k;&6&k;&f&k;&r &5&lBoy Farmer&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!": setBlocksUnder(location of event-block, obsidian) else if player's tool is cyan stained clay named "&7&f&k;&6&k;&f&k;&r &a&lKopacz Fosy&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!": setBlocksUnder(location of event-block, air)