NY0NB3oM
Język: Skript
|
Autor: Anonimowy
every 1 second: loop all players: if boots of loop-player is diamond boots named "&a&lEmeraldowe Buty": apply jump boost 5 to the loop-player for 3 seconds apply speed 2 to the loop-player for 3 seconds command /Butysss: permission: xfun.buty trigger: give diamond boots named "&a&lEmeraldowe Buty" to player on enable: register new shaped recipe for diamond boots named "&a&lEmeraldowe Buty" using 57, 57, 57, 57, diamond boots, 57, 57, 57, 57 on damage: if boots of victim is diamond boots named "&a&lEmeraldowe Buty": damage cause is fall set {_a} to location of victim spawn 15 of particle fireworks Spark offset by 1, 1, 1 at {_a} spawn 15 of particle smoke offset by 1, 1, 1 at {_a} spawn 15 of particle magic crit offset by 1, 1, 1 at {_a} spawn 15 of particle instant Spell offset by 1, 1, 1 at {_a} spawn 15 of particle Spell offset by 1, 1, 1 at {_a} cancel event on jump: if boots of player is diamond boots named "&a&lEmeraldowe Buty": set {_a} to location of player spawn 15 of particle fireworks Spark offset by 1, 1, 1 at {_a} spawn 15 of particle smoke offset by 1, 1, 1 at {_a} spawn 15 of particle magic crit offset by 1, 1, 1 at {_a} spawn 15 of particle instant Spell offset by 1, 1, 1 at {_a} spawn 15 of particle Spell offset by 1, 1, 1 at {_a}