MLPAadbF
Język: Skript
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Autor: Anonimowy
if arg 1 is "opusc": if {levelfighters::gracz::%player%::dolacz} is true: display board named "" to player clear player's inventory restore inventory of player from {levelfighters::gracz::%player%::eq} set {levelfighters::gracz::%player%::dolacz} to false teleport player to {spawn} set level of player to 0 loop {levelfighters::gracze::%{levelfighters::gracz::%player%::arena}%::*}: set {_num} to (size of {levelfighters::gracze::%{levelfighters::gracz::%player%::arena}%::*}) - 1 send "{@prefix} &8> &bGracz &6%player% &bopuscil gre. &8[&e%{_num}%&8/&6%{levelfighters::arena::minimumplayers::%{levelfighters::gracz::%player%::arena}%}%&8]" to loop-value remove player from {levelfighters::gracze::%{levelfighters::gracz::%player%::arena}%::*} if {levelfighters::status::%{levelfighters::gracz::%player%::arena}%} is "w trakcie": if (size of {levelfighters::gracze%{levelfighters::gracz::%player%::arena}%::*}) = 1: loop {levelfighters::gracze::%{levelfighters::gracz::%player%::arena}%::*}: clear loop-value's inventory loop entities in radius 100 around loop-value: clear dropped items restore inventory of loop-value from {levelfighters::gracz::%player%::eq} add 1 to {levelfighters::gracz::win::%loop-value%} loop 10 times: wait 5 tick launch flickering trailing ball firework colored green at loop-value timed 1 set level of loop-value to 0 set {levelfighters::gracz::%loop-value%::dolacz} to false broadcast "{@prefix} &8> &aGracz &6%loop-value% &awygral na arenie &6%{levelfighters::gracz::%loop-value%::arena}% &a!" send "{@prefix} &8> &aWygrales!" to loop-value if {levelfighters::gracz::%loop-value%::invite} is true: set {levelfighters::gracz::%loop-value%} to false remove 1 from {levelfighters::invite::%{levelfighters::gracz::%loop-value%::arena}%} wait 5 seconds loop {levelfighters::gracze::%{levelfighters::gracz::%player%::arena}%::*}: teleport loop-value to {spawn} display board named "" to loop-value set {levelfighters::status::%{levelfighters::gracz::%player%::arena}%} to "niedostepna" set {levelfighters::timeout::%{levelfighters::gracz::%player%::arena}%} to 0 clear {levelfighters::gracze::%{levelfighters::gracz::%player%::arena}%::*} loop {levelfighters::rebuild::location::%{levelfighters::gracz::%player%::arena}%::*}: set block at loop-value to {levelfighters::rebuild::type::%{levelfighters::gracz::%player%::arena}%::%loop-index%} wait 2 tick delete {levelfighters::rebuild::type::%{levelfighters::gracz::%player%::arena}%::*} delete {levelfighters::rebuild::location::%{levelfighters::gracz::%player%::arena}%::*} set {levelfighters::status::%{levelfighters::gracz::%player%::arena}%} to "oczekuje" else: send "{@prefix} &8> &cNie jestes na zadnej arenie!"