KQqzCcko
Język: Skript
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Autor: Anonimowy
options: x-min: -1000 x-max: 1000 z-min: -1000 z-max: 1000 on quit: set {tp.%player%} to location of player on first join: launch star firework colored yellow and orange fade to blue at player timed 1 execute player command "warp lobby" on join: launch star firework colored yellow and orange fade to blue at player timed 1 execute player command "warp lobby" command /register [<text>] [<text>]: trigger: if arg 2 is not set: send "&7Zarejestruj się: /register <hasło> <hasło>" stop if arg 1 is arg 2: if {login::%player%} is not set: set {login::%player%} to arg 1 set {logins::%player%} to false send "&7Zarejestrowano!" set {_location} to location at (random integer between {@x-min} and {@x-max}), 256, (random integer between {@z-min} and {@z-max}) teleport player to {_location} while block under player is air or water or lava: teleport player to block under player send "&8➫ &7Zostałeś przeteleportowany w losowe kordynaty: &6%location of player%" execute player command "/kit claim start" else: send "&7Jesteś już zarejestrowany!" else: send "&7Podane hasła nie są zgodne ze sobą!" command /login [<text>]: trigger: if {logins::%player%} is not set: send "&7Zaloguj się: /login <hasło>" stop if arg 1 is {login::%player%}: set {logins::%player%} to false send "&7Zalogowano!" teleport player to {tp.%player%} else: send "&7Błędne hasło!" on join: set {logins::%player%} to true on any move: if {logins::%player%} is true: cancel event on chat: if {logins::%player%} is true: cancel event on drop: if {logins::%player%} is true: cancel event on pickup: if {logins::%player%} is true: cancel event on heal: if {logins::%player%} is true: cancel event on mine: if {logins::%player%} is true: cancel event on break: if {logins::%player%} is true: cancel event on leftclick: if {logins::%player%} is true: cancel event on rightclick: if {logins::%player%} is true: cancel event on command: if {logins::%player%} is true: if command isn't "login" or "register": cancel event else: stop