FtNdgNJQ
Język: Skript
|
Autor: Anonimowy
on place: if tool of player is wither skeleton head: if block under event-block is gold block: spawn 1 zombie at event-block set the name of last spawned entity to "&6WIDMO" set last spawned entity's max health to 999 equip last spawned entity with all diamond armor heal last spawned entity wait tick set event-block to air on death: if victim is zombie: if name of victim is "&6WIDMO": clear drops chance of 100%: execute console command "pex user %player% group set SWAGGER" send "&6Wylosowales &4&lS&c&lW&6&lA&e&lG&f&lG&c&lE&2&lR" stop chance of 2%: execute console command "pex user %player% group set SPONSOR" send "&6Wylosowales &9SPONSOR" stop chance of 3%: execute console command "pex user %player% group set PREMIUM" send "&6Wylosowales &e&lPREMIUM" stop chance of 1%: add beacon to player send "&6Wylosowales &b&lBEACONA" stop chance of 15%: add 16 emerald block to player send "&6Wylosowales &7x16 &a&lBlockow Szmaragdowych!" stop chance of 15%: execute console command "/give %player% iron_block 16" send "&6Wylosowales &7x16 &f&lBlockow Zelaznych!" stop chance of 15%: add 16 gold block to player send "&6Wylosowales &7x16 &e&lBlockow Zlotych!" stop chance of 15%: add 16 diamond block to player send "&6Wylosowales &7x16 &b&lBlockow Diamentowych!" stop chance of 10%: add 373:16425 to player send "&6Wylosowales &7x1 &6&lStrendz 2!" stop on damage: if victim is zombie: if name of victim is "&6WIDMO": chance of 70%: set {_l} to location of victim drop (random integer between 1 and 10) of emerald at {_l}