BqLghryS
Język: Skript
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Autor: Warpedex
options: 10start_msg: "&7&l» &aManhunt zaczyna sie za &6&l10 sekund&a!" start_msg: "&7&l» &aManhunt rozpoczął się!" stop_msg: "&7&l» &cManhunt zostal zatrzymany przez &f&l%player%" stop_xyz: (0, 100, 0) speedrunner_msg: "&cSpeedrunerem jest &6&l%{speedrunner}%" speedrunner_title_msg: "&cJesteś speedrunerem!" hunter_title_msg: "&aJesteś hunterem!" command /mh [<text>]: permission: adis.mh permission message: &cNie masz dostępu do tej komendy. aliases: manhunt trigger: if arg 1 is set: if arg 1 is "start": loop all players: add loop-player to {random::*} set {speedrunner} to random element out of {random::*} set {hunter} to random element out of {rgracz::*} if {hunter} is {speedrunner}: send "&cHunter jest speedrunnerem. Ponów losowanie!" to player stop set {test} to true send title {@speedrunner_title_msg} to {speedrunner} send title {@hunter_title_msg} to {hunter} send {@speedrunner_msg} to all players send {@10start_msg} to all players set {freeze::*} to all players set {freeze::*}' walk speed to 0 wait 10 seconds send {@start_msg} to all players reset {freeze::*}' walk speed clear {freeze::*} if arg-1 is "stop": if {test} is true: send {@stop_msg} to all players teleport all players to location at {@stop_xyz} in world "world" reset {freeze::*}' walk speed clear {freeze::*} set {test} to false stop send "&7&l» &cAktualnie nie ma żadnego manhunta!" else: send "&7&l» &aPoprawne użycie: &c/mh start,stop"