6UdWV2l2
Język: Skript
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Autor: Anonimowy
n place: player's tool is glowing mossy cobblestone named "&8» &7CobbleX" with lore "&8» &7Kliknij PPM aby wydropic przedmiot" add location of event-block to {cobblex::*} on break of mossy cobblestone: {cobblex::*} contains location of event-block player's gamemode is survival if player's tool's type is not any pickaxe: send "&cNiewlasciwy Przedmiot do Niszczenie CobbleX.." stop remove location of event-block from {cobblex::*} clear drops set {_r} to random integer between 0 and 12 if {_r} is between 0 and 3: send "&7Niestety Kolego nic &cNIE &7Wylosowales" launch ball large firework colored red at player timed 1 else if {_r} is between 3 and 4: drop iron ingot at player send "&7Wylosowales &cx&71 &fZelazo" launch ball large firework colored red at player timed 1 else if {_r} is between 4 and 5: drop 1 gold ingot at player send "&7Wylosowales &cx&71 &eZloto" launch ball large firework colored red at player timed 1 else if {_r} is between 6 and 7: drop diamond at player send "&7Wylosowales &cx&71 &bDiament" launch ball large firework colored red at player timed 1 else if {_r} is between 7 and 8: drop 1 emerald at player send "&7Wylosowales &cx&71 &2Szmaragd" launch ball large firework colored red at player timed 1 else if {_r} is between 8 and 9: drop 3 coal at player send "&7Wylosowales &cx&73 &7Wegla" launch ball large firework colored red at player timed 1 else if {_r} is between 9 and 10: drop 2 ender pearl at player send "&7Wylosowales &cx&25 &aPerle " launch ball large firework colored red at player timed 1 else if {_r} is between 10 and 11: drop 1 bookshelf at player send "&7Wylosowales &cx&71 &9Biblioteczke" launch ball large firework colored red at player timed 1 else if {_r} is between 11 and 12: drop 3 bookshelf at player send "&7Wylosowales &cx&73 &9Biblioteczki" launch ball large firework colored red at player timed 1